461 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			461 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			V
		
	
	
module gfx
 | 
						|
 | 
						|
pub struct C.sg_desc {
 | 
						|
    _start_canary u32
 | 
						|
    buffer_pool_size int
 | 
						|
    image_pool_size int
 | 
						|
    shader_pool_size int
 | 
						|
    pipeline_pool_size int
 | 
						|
    pass_pool_size int
 | 
						|
    context_pool_size int
 | 
						|
    /* GL specific */
 | 
						|
    gl_force_gles2 bool
 | 
						|
    /* Metal-specific */
 | 
						|
    mtl_device voidptr
 | 
						|
    mtl_renderpass_descriptor_cb fn() voidptr
 | 
						|
    mtl_drawable_cb fn() voidptr
 | 
						|
    mtl_global_uniform_buffer_size int
 | 
						|
    mtl_sampler_cache_size int
 | 
						|
    /* D3D11-specific */
 | 
						|
    d3d11_device voidptr
 | 
						|
    d3d11_device_context voidptr
 | 
						|
    d3d11_render_target_view_cb fn() voidptr
 | 
						|
    d3d11_depth_stencil_view_cb fn() voidptr
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pipeline_desc {
 | 
						|
pub mut:
 | 
						|
	_start_canary u32
 | 
						|
    layout C.sg_layout_desc
 | 
						|
    shader C.sg_shader
 | 
						|
    primitive_type PrimitiveType
 | 
						|
    index_type IndexType
 | 
						|
    depth_stencil C.sg_depth_stencil_state
 | 
						|
    blend C.sg_blend_state
 | 
						|
    rasterizer C.sg_rasterizer_state
 | 
						|
    label byteptr
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pipeline_info {
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pipeline {
 | 
						|
pub:
 | 
						|
    id u32
 | 
						|
}
 | 
						|
pub fn (p C.sg_pipeline) free() { sg_destroy_pipeline(p) }
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_bindings {
 | 
						|
pub mut:
 | 
						|
    _start_canary u32
 | 
						|
    vertex_buffers [8]sg_buffer
 | 
						|
    vertex_buffer_offsets [8]int
 | 
						|
    index_buffer sg_buffer
 | 
						|
    index_buffer_offset int
 | 
						|
    vs_images [8]sg_image
 | 
						|
    fs_images [8]sg_image
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub fn (b mut sg_bindings) set_vert_image(index int, img C.sg_image) {
 | 
						|
    b.vs_images[index] = img
 | 
						|
}
 | 
						|
 | 
						|
pub fn (b mut sg_bindings) set_frag_image(index int, img C.sg_image) {
 | 
						|
    b.fs_images[index] = img
 | 
						|
}
 | 
						|
 | 
						|
pub fn (b &C.sg_bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
 | 
						|
    sg_update_buffer(b.vertex_buffers[index], data, element_size * element_count)
 | 
						|
}
 | 
						|
 | 
						|
pub fn (b &C.sg_bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
 | 
						|
    return sg_append_buffer(b.vertex_buffers[index], data, element_size * element_count)
 | 
						|
}
 | 
						|
 | 
						|
pub fn (b &C.sg_bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
 | 
						|
    sg_update_buffer(b.index_buffer, data, element_size * element_count)
 | 
						|
}
 | 
						|
 | 
						|
pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
 | 
						|
    return sg_append_buffer(b.index_buffer, data, element_size * element_count)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_shader_desc {
 | 
						|
pub mut:
 | 
						|
    _start_canary u32
 | 
						|
    attrs [16]sg_shader_attr_desc
 | 
						|
    vs C.sg_shader_stage_desc
 | 
						|
    fs C.sg_shader_stage_desc
 | 
						|
    label byteptr
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_vert_src(src string) &C.sg_shader_desc {
 | 
						|
    desc.vs.source = src.str
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_frag_src(src string) &C.sg_shader_desc {
 | 
						|
    desc.fs.source = src.str
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_vert_image(index int, name string) &C.sg_shader_desc {
 | 
						|
    desc.vs.images[index].name = name.str
 | 
						|
    desc.vs.images[index].@type = ._2d
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_frag_image(index int, name string) &C.sg_shader_desc {
 | 
						|
    desc.fs.images[index].name = name.str
 | 
						|
    desc.fs.images[index].@type = ._2d
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_vert_uniform_block_size(block_index, size int) &C.sg_shader_desc {
 | 
						|
    desc.vs.uniform_blocks[block_index].size = size
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_frag_uniform_block_size(block_index, size int) &C.sg_shader_desc {
 | 
						|
    desc.fs.uniform_blocks[block_index].size = size
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
 | 
						|
    desc.vs.uniform_blocks[block_index].uniforms[uniform_index].name = name.str
 | 
						|
	desc.vs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
 | 
						|
    desc.fs.uniform_blocks[block_index].uniforms[uniform_index].name = name.str
 | 
						|
	desc.fs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc &C.sg_shader_desc) make_shader() C.sg_shader {
 | 
						|
    return sg_make_shader(desc)
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_shader_attr_desc {
 | 
						|
pub mut:
 | 
						|
    name byteptr           /* GLSL vertex attribute name (only required for GLES2) */
 | 
						|
    sem_name byteptr       /* HLSL semantic name */
 | 
						|
    sem_index int          /* HLSL semantic index */
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_shader_stage_desc {
 | 
						|
pub mut:
 | 
						|
    source byteptr
 | 
						|
    byte_code &byte
 | 
						|
    byte_code_size int
 | 
						|
    entry byteptr
 | 
						|
    uniform_blocks [4]sg_shader_uniform_block_desc
 | 
						|
    images [12]sg_shader_image_desc
 | 
						|
}
 | 
						|
 | 
						|
pub fn (desc mut C.sg_shader_stage_desc) set_image(index int, name string) C.sg_shader_stage_desc {
 | 
						|
    desc.images[index].name = name.str
 | 
						|
    desc.images[index].@type = ._2d
 | 
						|
    return desc
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_shader_uniform_block_desc {
 | 
						|
pub mut:
 | 
						|
    size int
 | 
						|
    uniforms [16]sg_shader_uniform_desc
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_shader_uniform_desc {
 | 
						|
pub mut:
 | 
						|
    name byteptr
 | 
						|
    @type UniformType
 | 
						|
    array_count int
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_shader_image_desc {
 | 
						|
pub mut:
 | 
						|
    name byteptr
 | 
						|
    @type ImageType
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_shader_info {}
 | 
						|
 | 
						|
pub struct C.sg_context {
 | 
						|
    id u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_shader {
 | 
						|
pub:
 | 
						|
    id u32
 | 
						|
}
 | 
						|
pub fn (s C.sg_shader) free() { sg_destroy_shader(s) }
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_pass_desc {
 | 
						|
pub mut:
 | 
						|
    _start_canary u32
 | 
						|
    color_attachments [4]sg_attachment_desc
 | 
						|
    depth_stencil_attachment C.sg_attachment_desc
 | 
						|
    label byteptr
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pass_info {
 | 
						|
    info C.sg_slot_info
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pass_action {
 | 
						|
pub mut:
 | 
						|
    _start_canary u32
 | 
						|
    colors [4]sg_color_attachment_action
 | 
						|
    depth sg_depth_attachment_action
 | 
						|
    stencil sg_stencil_attachment_action
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pass {
 | 
						|
    id u32
 | 
						|
}
 | 
						|
pub fn (p C.sg_pass) free() { sg_destroy_pass(p) }
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_buffer_desc {
 | 
						|
pub mut:
 | 
						|
    _start_canary u32
 | 
						|
    size int
 | 
						|
    @type BufferType
 | 
						|
    usage Usage
 | 
						|
    content byteptr
 | 
						|
    label byteptr
 | 
						|
    /* GL specific */
 | 
						|
    gl_buffers [2]u32
 | 
						|
    /* Metal specific */
 | 
						|
    mtl_buffers [2]voidptr
 | 
						|
    /* D3D11 specific */
 | 
						|
    d3d11_buffer voidptr
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_buffer_info {}
 | 
						|
 | 
						|
pub struct C.sg_buffer {
 | 
						|
    id u32
 | 
						|
}
 | 
						|
pub fn (b C.sg_buffer) free() { sg_destroy_buffer(b) }
 | 
						|
 | 
						|
 | 
						|
pub union DepthLayers {
 | 
						|
    depth int
 | 
						|
    layers int
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_image_desc {
 | 
						|
pub mut:
 | 
						|
    _start_canary u32
 | 
						|
    @type ImageType
 | 
						|
    render_target bool
 | 
						|
    width int
 | 
						|
    height int
 | 
						|
 | 
						|
    depth DepthLayers
 | 
						|
    // depth int
 | 
						|
    // union {
 | 
						|
    //     int depth;
 | 
						|
    //     int layers;
 | 
						|
    // };
 | 
						|
    num_mipmaps int
 | 
						|
    usage Usage
 | 
						|
    pixel_format PixelFormat
 | 
						|
    sample_count int
 | 
						|
    min_filter Filter
 | 
						|
    mag_filter Filter
 | 
						|
    wrap_u Wrap
 | 
						|
    wrap_v Wrap
 | 
						|
    wrap_w Wrap
 | 
						|
    border_color BorderColor
 | 
						|
    max_anisotropy u32
 | 
						|
    min_lod f32
 | 
						|
    max_lod f32
 | 
						|
    content C.sg_image_content
 | 
						|
    label byteptr
 | 
						|
    /* GL specific */
 | 
						|
    gl_textures [2]u32
 | 
						|
    /* Metal specific */
 | 
						|
    mtl_textures [2]voidptr
 | 
						|
    /* D3D11 specific */
 | 
						|
    d3d11_texture voidptr
 | 
						|
    _end_canary u32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_image_info {
 | 
						|
pub mut:
 | 
						|
    slot C.sg_slot_info            /* resource pool slot info */
 | 
						|
    upd_frame_index u32            /* frame index of last sg_update_image() */
 | 
						|
    num_slots int                  /* number of renaming-slots for dynamically updated images */
 | 
						|
    active_slot int                /* currently active write-slot for dynamically updated images */
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_image {
 | 
						|
pub:
 | 
						|
    id u32
 | 
						|
}
 | 
						|
pub fn (i C.sg_image) free() { sg_destroy_image(i) }
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_image_content {
 | 
						|
pub mut:
 | 
						|
    subimage [6][16]sg_subimage_content
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_subimage_content {
 | 
						|
pub mut:
 | 
						|
    ptr voidptr     /* pointer to subimage data */
 | 
						|
    size int        /* size in bytes of pointed-to subimage data */
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_features {
 | 
						|
pub:
 | 
						|
    instancing bool              /* hardware instancing supported */
 | 
						|
    origin_top_left bool         /* framebuffer and texture origin is in top left corner */
 | 
						|
    multiple_render_targets bool /* offscreen render passes can have multiple render targets attached */
 | 
						|
    msaa_render_targets bool     /* offscreen render passes support MSAA antialiasing */
 | 
						|
    imagetype_3d bool            /* creation of SG_IMAGETYPE_3D images is supported */
 | 
						|
    imagetype_array bool         /* creation of SG_IMAGETYPE_ARRAY images is supported */
 | 
						|
    image_clamp_to_border bool   /* border color and clamp-to-border UV-wrap mode is supported */
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_limits {
 | 
						|
pub:
 | 
						|
    max_image_size_2d u32         /* max width/height of SG_IMAGETYPE_2D images */
 | 
						|
    max_image_size_cube u32       /* max width/height of SG_IMAGETYPE_CUBE images */
 | 
						|
    max_image_size_3d u32         /* max width/height/depth of SG_IMAGETYPE_3D images */
 | 
						|
    max_image_size_array u32      /* max width/height pf SG_IMAGETYPE_ARRAY images */
 | 
						|
    max_image_array_layers u32    /* max number of layers in SG_IMAGETYPE_ARRAY images */
 | 
						|
    max_vertex_attrs u32          /* <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls) */
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_layout_desc {
 | 
						|
pub mut:
 | 
						|
    buffers [8]sg_buffer_layout_desc
 | 
						|
    attrs [16]sg_vertex_attr_desc
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_buffer_layout_desc {
 | 
						|
pub mut:
 | 
						|
    stride int
 | 
						|
    step_func VertexStep
 | 
						|
    step_rate int
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_vertex_attr_desc {
 | 
						|
pub mut:
 | 
						|
    buffer_index int
 | 
						|
    offset int
 | 
						|
    format VertexFormat
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_depth_stencil_state {
 | 
						|
    stencil_front sg_stencil_state
 | 
						|
    stencil_back sg_stencil_state
 | 
						|
    depth_compare_func CompareFunc
 | 
						|
    depth_write_enabled bool
 | 
						|
    stencil_enabled bool
 | 
						|
    stencil_read_mask byte
 | 
						|
    stencil_write_mask byte
 | 
						|
    stencil_ref byte
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_stencil_state {
 | 
						|
    fail_op StencilOp
 | 
						|
    depth_fail_op StencilOp
 | 
						|
    pass_op StencilOp
 | 
						|
    compare_func CompareFunc
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_blend_state {
 | 
						|
    enabled bool
 | 
						|
    src_factor_rgb BlendFactor
 | 
						|
    dst_factor_rgb BlendFactor
 | 
						|
    op_rgb BlendOp
 | 
						|
    src_factor_alpha BlendFactor
 | 
						|
    dst_factor_alpha BlendFactor
 | 
						|
    op_alpha BlendOp
 | 
						|
    color_write_mask byte
 | 
						|
    color_attachment_count int
 | 
						|
    color_format PixelFormat
 | 
						|
    depth_format PixelFormat
 | 
						|
    blend_color [4]f32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_rasterizer_state {
 | 
						|
pub mut:
 | 
						|
    alpha_to_coverage_enabled bool
 | 
						|
    cull_mode CullMode
 | 
						|
    face_winding FaceWinding
 | 
						|
    sample_count int
 | 
						|
    depth_bias f32
 | 
						|
    depth_bias_slope_scale f32
 | 
						|
    depth_bias_clamp f32
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
pub struct C.sg_color_attachment_action {
 | 
						|
pub mut:
 | 
						|
    action Action
 | 
						|
    val [4]f32
 | 
						|
}
 | 
						|
 | 
						|
pub fn (action mut C.sg_color_attachment_action) set_color_values(r, g, b, a f32) {
 | 
						|
    action.val[0] = r
 | 
						|
    action.val[1] = g
 | 
						|
    action.val[2] = b
 | 
						|
    action.val[3] = a
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_depth_attachment_action {
 | 
						|
pub mut:
 | 
						|
    action Action
 | 
						|
    val f32
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_stencil_attachment_action {
 | 
						|
pub mut:
 | 
						|
    action Action
 | 
						|
    val byte
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_pixelformat_info {
 | 
						|
pub:
 | 
						|
    sample bool        /* pixel format can be sampled in shaders */
 | 
						|
    filter bool        /* pixel format can be sampled with filtering */
 | 
						|
    render bool        /* pixel format can be used as render target */
 | 
						|
    blend bool         /* alpha-blending is supported */
 | 
						|
    msaa bool          /* pixel format can be used as MSAA render target */
 | 
						|
    depth bool         /* pixel format is a depth format */
 | 
						|
}
 | 
						|
 | 
						|
pub struct C.sg_attachment_desc {
 | 
						|
pub mut:
 | 
						|
    image C.sg_image
 | 
						|
    mip_level int
 | 
						|
    face int
 | 
						|
 | 
						|
    // image sg_image
 | 
						|
    // mip_level int
 | 
						|
    // union {
 | 
						|
    //     face int
 | 
						|
    //     layer int
 | 
						|
    //     slice int
 | 
						|
    // }
 | 
						|
}
 |