85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			V
		
	
	
// Build this example with
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// v -live bounce.v
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module main
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import gx
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import gg
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import time
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struct Game {
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mut:
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	gg      &gg.Context
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	x       int
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	y       int
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	dy      int
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	dx      int
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	height  int
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	width   int
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	draw_fn voidptr
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}
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const (
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	window_width  = 400
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	window_height = 300
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	width         = 50
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)
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fn main() {
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	mut game := &Game{
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		gg: 0
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		dx: 2
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		dy: 2
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		height: window_height
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		width: window_width
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		draw_fn: 0
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	}
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	game.gg = gg.new_context(
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		width: window_width
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		height: window_height
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		font_size: 20
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		user_data: game
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		window_title: 'Hot code reloading demo'
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		create_window: true
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		frame_fn: frame
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		bg_color: gx.white
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	)
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	// window.onkeydown(key_down)
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	println('Starting the game loop...')
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	go game.run()
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	game.gg.run()
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}
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// Try uncommenting or changing the lines inside the live functions.
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// Guess what will happen:
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[live]
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fn frame(mut game Game) {
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	game.gg.begin()
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	game.gg.draw_text_def(10, 5, 'Modify examples/hot_reload/bounce.v to get instant updates')
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	game.gg.draw_rect_filled(game.x, game.y, width, width, gx.blue)
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	game.gg.draw_rect_filled(window_width - width - game.x + 10, 200 - game.y + width,
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		width, width, gx.rgb(228, 10, 55))
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	game.gg.draw_rect_filled(game.x - 25, 250 - game.y, width, width, gx.rgb(28, 240,
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		55))
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	game.gg.end()
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}
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[live]
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fn (mut game Game) update_model() {
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	speed := 2
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	game.x += speed * game.dx
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	game.y += speed * game.dy
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	if game.y >= game.height - width || game.y <= 0 {
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		game.dy = -game.dy
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	}
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	if game.x >= game.width - width || game.x <= 0 {
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		game.dx = -game.dx
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	}
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}
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fn (mut game Game) run() {
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	for {
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		game.update_model()
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		time.sleep(16 * time.millisecond) // 60fps
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	}
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}
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