v/vlib/sokol/c/declaration.c.v

51 lines
1.4 KiB
V

module c
pub const (
used_import = 1
)
#flag -I @VROOT/thirdparty/sokol
#flag -I @VROOT/thirdparty/sokol/util
#flag freebsd -I /usr/local/include
#flag darwin -fobjc-arc
#flag linux -lX11 -lGL -lXcursor -lXi
#flag freebsd -L/usr/local/lib -lX11 -lGL -lXcursor -lXi
#flag windows -lgdi32
// METAL
#flag darwin -DSOKOL_METAL
#flag darwin -framework Metal -framework Cocoa -framework MetalKit -framework QuartzCore
// OPENGL
#flag linux -DSOKOL_GLCORE33
#flag freebsd -DSOKOL_GLCORE33
//#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
// D3D
#flag windows -DSOKOL_GLCORE33
//#flag windows -DSOKOL_D3D11
// for simplicity, all header includes are here because import order matters and we dont have any way
// to ensure import order with V yet
#define SOKOL_IMPL
// TODO should not be defined for android graphic (apk/aab using sokol) builds, but we have no ways to undefine
//#define SOKOL_NO_ENTRY
#flag linux -DSOKOL_NO_ENTRY
#flag darwin -DSOKOL_NO_ENTRY
#flag windows -DSOKOL_NO_ENTRY
#flag windows -DSOKOL_WIN32_FORCE_MAIN
#flag freebsd -DSOKOL_NO_ENTRY
#flag solaris -DSOKOL_NO_ENTRY
// TODO end
$if gcboehm ? {
#define SOKOL_MALLOC GC_MALLOC
#define SOKOL_CALLOC(n,m) GC_MALLOC((n)*(m))
#define SOKOL_REALLOC GC_REALLOC
#define SOKOL_FREE GC_FREE
}
#include "sokol_v.h"
#include "sokol_app.h"
#define SOKOL_IMPL
#define SOKOL_NO_DEPRECATED
#include "sokol_gfx.h"
#define SOKOL_GL_IMPL
#include "util/sokol_gl.h"