51 lines
1.4 KiB
V
51 lines
1.4 KiB
V
module c
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pub const (
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used_import = 1
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)
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#flag -I @VROOT/thirdparty/sokol
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#flag -I @VROOT/thirdparty/sokol/util
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#flag freebsd -I /usr/local/include
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#flag darwin -fobjc-arc
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#flag linux -lX11 -lGL -lXcursor -lXi
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#flag freebsd -L/usr/local/lib -lX11 -lGL -lXcursor -lXi
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#flag windows -lgdi32
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// METAL
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#flag darwin -DSOKOL_METAL
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#flag darwin -framework Metal -framework Cocoa -framework MetalKit -framework QuartzCore
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// OPENGL
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#flag linux -DSOKOL_GLCORE33
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#flag freebsd -DSOKOL_GLCORE33
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//#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
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// D3D
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#flag windows -DSOKOL_GLCORE33
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//#flag windows -DSOKOL_D3D11
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// for simplicity, all header includes are here because import order matters and we dont have any way
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// to ensure import order with V yet
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#define SOKOL_IMPL
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// TODO should not be defined for android graphic (apk/aab using sokol) builds, but we have no ways to undefine
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//#define SOKOL_NO_ENTRY
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#flag linux -DSOKOL_NO_ENTRY
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#flag darwin -DSOKOL_NO_ENTRY
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#flag windows -DSOKOL_NO_ENTRY
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#flag windows -DSOKOL_WIN32_FORCE_MAIN
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#flag freebsd -DSOKOL_NO_ENTRY
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#flag solaris -DSOKOL_NO_ENTRY
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// TODO end
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$if gcboehm ? {
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#define SOKOL_MALLOC GC_MALLOC
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#define SOKOL_CALLOC(n,m) GC_MALLOC((n)*(m))
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#define SOKOL_REALLOC GC_REALLOC
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#define SOKOL_FREE GC_FREE
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}
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#include "sokol_v.h"
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#include "sokol_app.h"
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#define SOKOL_IMPL
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#define SOKOL_NO_DEPRECATED
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#include "sokol_gfx.h"
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#define SOKOL_GL_IMPL
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#include "util/sokol_gl.h"
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