241 lines
5.8 KiB
V
241 lines
5.8 KiB
V
module os
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// ProcessState.not_started - the process has not yet started
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// ProcessState.running - the process is currently running
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// ProcessState.stopped - the process was running, but was stopped temporarily
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// ProcessState.exited - the process has finished/exited
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// ProcessState.aborted - the process was terminated by a signal
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pub enum ProcessState {
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not_started
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running
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stopped
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exited
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aborted
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}
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[ref_only]
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pub struct Process {
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pub:
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filename string // the process's command file path
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pub mut:
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pid int // the PID of the process
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code int = -1
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// the exit code of the process, != -1 *only* when status is .exited *and* the process was not aborted
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status ProcessState = .not_started
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// the current status of the process
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err string // if the process fails, contains the reason why
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args []string // the arguments that the command takes
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env_is_custom bool // true, when the environment was customized with .set_environment
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env []string // the environment with which the process was started
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use_stdio_ctl bool // when true, then you can use p.stdin_write(), p.stdout_slurp() and p.stderr_slurp()
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stdio_fd [3]int
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}
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// new_process - create a new process descriptor
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// NB: new does NOT start the new process.
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// That is done because you may want to customize it first,
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// by calling different set_ methods on it.
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// In order to start it, call p.run() or p.wait()
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pub fn new_process(filename string) &Process {
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return &Process{
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filename: filename
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}
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}
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// set_args - set the arguments for the new process
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pub fn (mut p Process) set_args(pargs []string) &Process {
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if p.status != .not_started {
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return p
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}
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p.args = pargs
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return p
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}
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// set_environment - set a custom environment variable mapping for the new process
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pub fn (mut p Process) set_environment(envs map[string]string) &Process {
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if p.status != .not_started {
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return p
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}
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p.env_is_custom = true
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p.env = []string{}
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for k, v in envs {
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p.env << '$k=$v'
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}
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return p
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}
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// run - starts the new process
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pub fn (mut p Process) run() &Process {
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if p.status != .not_started {
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return p
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}
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p._spawn()
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return p
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}
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// signal_kill - kills the process, after that it is no longer running
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pub fn (mut p Process) signal_kill() &Process {
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if p.status !in [.running, .stopped] {
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return p
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}
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p._signal_kill()
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p.status = .aborted
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return p
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}
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// signal_stop - stops the process, you can resume it with p.signal_continue()
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pub fn (mut p Process) signal_stop() &Process {
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if p.status != .running {
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return p
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}
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p._signal_stop()
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p.status = .stopped
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return p
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}
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// signal_continue - tell a stopped process to continue/resume its work
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pub fn (mut p Process) signal_continue() &Process {
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if p.status != .stopped {
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return p
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}
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p._signal_continue()
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p.status = .running
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return p
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}
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// wait - wait for a process to finish.
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// NB: You have to call p.wait(), otherwise a finished process
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// would get to a zombie state, and its resources will not get
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// released fully, until its parent process exits.
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// NB: This call will block the calling process until the child
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// process is finished.
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pub fn (mut p Process) wait() &Process {
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if p.status == .not_started {
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p._spawn()
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}
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if p.status !in [.running, .stopped] {
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return p
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}
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p._wait()
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return p
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}
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//
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// _spawn - should not be called directly, but only by p.run()/p.wait() .
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// It encapsulates the fork/execve mechanism that allows the
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// asynchronous starting of the new child process.
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fn (mut p Process) _spawn() int {
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if !p.env_is_custom {
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p.env = []string{}
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current_environment := environ()
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for k, v in current_environment {
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p.env << '$k=$v'
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}
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}
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mut pid := 0
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$if windows {
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pid = p.win_spawn_process()
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} $else {
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pid = p.unix_spawn_process()
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}
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p.pid = pid
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p.status = .running
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return 0
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}
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// is_alive - query whether the process p.pid is still alive
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pub fn (mut p Process) is_alive() bool {
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if p.status in [.running, .stopped] {
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return p._is_alive()
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}
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return false
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}
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//
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pub fn (mut p Process) set_redirect_stdio() &Process {
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p.use_stdio_ctl = true
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return p
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}
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pub fn (mut p Process) stdin_write(s string) {
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p._check_redirection_call('stdin_write')
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fd_write(p.stdio_fd[0], s)
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}
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pub fn (mut p Process) stdout_slurp() string {
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p._check_redirection_call('stdout_slurp')
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return fd_slurp(p.stdio_fd[1]).join('')
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}
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pub fn (mut p Process) stderr_slurp() string {
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p._check_redirection_call('stderr_slurp')
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return fd_slurp(p.stdio_fd[2]).join('')
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}
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pub fn (mut p Process) stdout_read() string {
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p._check_redirection_call('stdout_read')
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s, _ := fd_read(p.stdio_fd[1], 4096)
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return s
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}
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pub fn (mut p Process) stderr_read() string {
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p._check_redirection_call('stderr_read')
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s, _ := fd_read(p.stdio_fd[2], 4096)
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return s
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}
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// _check_redirection_call - should be called just by stdxxx methods
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fn (mut p Process) _check_redirection_call(fn_name string) {
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if !p.use_stdio_ctl {
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panic('Call p.set_redirect_stdio() before calling p.$fn_name')
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}
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if p.status == .not_started {
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panic('Call p.${fn_name}() after you have called p.run()')
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}
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}
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// _signal_stop - should not be called directly, except by p.signal_stop
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fn (mut p Process) _signal_stop() {
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$if windows {
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p.win_stop_process()
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} $else {
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p.unix_stop_process()
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}
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}
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// _signal_continue - should not be called directly, just by p.signal_continue
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fn (mut p Process) _signal_continue() {
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$if windows {
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p.win_resume_process()
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} $else {
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p.unix_resume_process()
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}
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}
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// _signal_kill - should not be called directly, except by p.signal_kill
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fn (mut p Process) _signal_kill() {
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$if windows {
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p.win_kill_process()
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} $else {
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p.unix_kill_process()
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}
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}
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// _wait - should not be called directly, except by p.wait()
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fn (mut p Process) _wait() {
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$if windows {
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p.win_wait()
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} $else {
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p.unix_wait()
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}
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}
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// _is_alive - should not be called directly, except by p.is_alive()
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fn (mut p Process) _is_alive() bool {
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$if windows {
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return p.win_is_alive()
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} $else {
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return p.unix_is_alive()
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}
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}
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