327 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			327 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			V
		
	
	
// Copyright (c) 2020-2021 Raúl Hernández. All rights reserved.
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// Use of this source code is governed by an MIT license
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// that can be found in the LICENSE file.
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module ui
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import os
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import time
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const (
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	buf_size         = 64
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	ctx_ptr          = &Context(0)
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	stdin_at_startup = u32(0)
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)
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struct ExtraContext {
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mut:
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	stdin_handle  C.HANDLE
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	stdout_handle C.HANDLE
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	read_buf      [buf_size]C.INPUT_RECORD
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	mouse_down    MouseButton
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}
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fn restore_terminal_state() {
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	if ui.ctx_ptr != 0 {
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		if ui.ctx_ptr.cfg.use_alternate_buffer {
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			// clear the terminal and set the cursor to the origin
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			print('\x1b[2J\x1b[3J')
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			print('\x1b[?1049l')
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		}
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		C.SetConsoleMode(ui.ctx_ptr.stdin_handle, ui.stdin_at_startup)
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	}
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	load_title()
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	os.flush()
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}
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pub fn init(cfg Config) &Context {
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	mut ctx := &Context{
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		cfg: cfg
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	}
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	// get the standard input handle
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	stdin_handle := C.GetStdHandle(C.STD_INPUT_HANDLE)
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	stdout_handle := C.GetStdHandle(C.STD_OUTPUT_HANDLE)
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	if stdin_handle == C.INVALID_HANDLE_VALUE {
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		panic('could not get stdin handle')
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	}
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	// save the current input mode, to be restored on exit
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	if C.GetConsoleMode(stdin_handle, &ui.stdin_at_startup) == 0 {
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		panic('could not get stdin console mode')
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	}
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	// enable extended input flags (see https://stackoverflow.com/a/46802726)
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	// 0x80 == C.ENABLE_EXTENDED_FLAGS
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	if C.SetConsoleMode(stdin_handle, 0x80) == 0 {
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		panic('could not set raw input mode')
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	}
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	// enable window and mouse input events.
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	if C.SetConsoleMode(stdin_handle, C.ENABLE_WINDOW_INPUT | C.ENABLE_MOUSE_INPUT) == 0 {
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		panic('could not set raw input mode')
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	}
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	// store the current title, so restore_terminal_state can get it back
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	save_title()
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	if ctx.cfg.use_alternate_buffer {
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		// switch to the alternate buffer
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		print('\x1b[?1049h')
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		// clear the terminal and set the cursor to the origin
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		print('\x1b[2J\x1b[3J\x1b[1;1H')
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	}
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	if ctx.cfg.hide_cursor {
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		ctx.hide_cursor()
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		ctx.flush()
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	}
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	if ctx.cfg.window_title != '' {
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		print('\x1b]0;$ctx.cfg.window_title\x07')
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	}
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	unsafe {
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		x := &ui.ctx_ptr
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		*x = ctx
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	}
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	C.atexit(restore_terminal_state)
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	for code in ctx.cfg.reset {
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		os.signal_opt(code, fn (_ os.Signal) {
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			mut c := ui.ctx_ptr
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			if c != 0 {
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				c.cleanup()
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			}
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			exit(0)
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		}) or {}
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	}
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	ctx.stdin_handle = stdin_handle
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	ctx.stdout_handle = stdout_handle
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	return ctx
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}
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pub fn (mut ctx Context) run() ? {
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	frame_time := 1_000_000 / ctx.cfg.frame_rate
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	mut init_called := false
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	mut sw := time.new_stopwatch(auto_start: false)
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	mut sleep_len := 0
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	for {
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		if !init_called {
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			ctx.init()
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			init_called = true
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		}
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		if sleep_len > 0 {
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			time.sleep(sleep_len * time.microsecond)
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		}
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		if !ctx.paused {
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			sw.restart()
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			if ctx.cfg.event_fn != voidptr(0) {
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				ctx.parse_events()
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			}
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			ctx.frame()
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			sw.pause()
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			e := sw.elapsed().microseconds()
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			sleep_len = frame_time - int(e)
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			ctx.frame_count++
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		}
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	}
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}
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fn (mut ctx Context) parse_events() {
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	nr_events := u32(0)
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	if !C.GetNumberOfConsoleInputEvents(ctx.stdin_handle, &nr_events) {
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		panic('could not get number of events in stdin')
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	}
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	if nr_events < 1 {
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		return
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	}
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	// print('$nr_events | ')
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	if !C.ReadConsoleInput(ctx.stdin_handle, &ctx.read_buf[0], ui.buf_size, &nr_events) {
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		panic('could not read from stdin')
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	}
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	for i in 0 .. nr_events {
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		// print('E ')
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		match int(ctx.read_buf[i].EventType) {
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			C.KEY_EVENT {
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				e := unsafe { ctx.read_buf[i].Event.KeyEvent }
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				ch := e.wVirtualKeyCode
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				ascii := unsafe { e.uChar.AsciiChar }
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				if e.bKeyDown == 0 {
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					continue
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				}
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				// we don't handle key_up events because they don't exist on linux...
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				// see: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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				code := match int(ch) {
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					C.VK_BACK { KeyCode.backspace }
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					C.VK_RETURN { KeyCode.enter }
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					C.VK_PRIOR { KeyCode.page_up }
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					14...20 { KeyCode.null }
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					C.VK_NEXT { KeyCode.page_down }
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					C.VK_END { KeyCode.end }
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					C.VK_HOME { KeyCode.home }
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					C.VK_LEFT { KeyCode.left }
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					C.VK_UP { KeyCode.up }
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					C.VK_RIGHT { KeyCode.right }
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					C.VK_DOWN { KeyCode.down }
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					C.VK_INSERT { KeyCode.insert }
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					C.VK_DELETE { KeyCode.delete }
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					65...90 { KeyCode(ch + 32) } // letters
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					91...93 { KeyCode.null } // special keys
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					96...105 { KeyCode(ch - 48) } // numpad numbers
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					112...135 { KeyCode(ch + 178) } // f1 - f24
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					else { KeyCode(ascii) }
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				}
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				mut modifiers := Modifiers{}
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				if e.dwControlKeyState & (0x1 | 0x2) != 0 {
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					modifiers.set(.alt)
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				}
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				if e.dwControlKeyState & (0x4 | 0x8) != 0 {
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					modifiers.set(.ctrl)
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				}
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				if e.dwControlKeyState & 0x10 != 0 {
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					modifiers.set(.shift)
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				}
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				mut event := &Event{
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					typ: .key_down
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					modifiers: modifiers
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					code: code
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					ascii: ascii
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					width: int(e.dwControlKeyState)
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					height: int(e.wVirtualKeyCode)
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					utf8: unsafe { e.uChar.UnicodeChar.str() }
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				}
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				ctx.event(event)
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			}
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			C.MOUSE_EVENT {
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				e := unsafe { ctx.read_buf[i].Event.MouseEvent }
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				sb_info := C.CONSOLE_SCREEN_BUFFER_INFO{}
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				if !C.GetConsoleScreenBufferInfo(ctx.stdout_handle, &sb_info) {
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					panic('could not get screenbuffer info')
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				}
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				x := e.dwMousePosition.X + 1
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				y := int(e.dwMousePosition.Y) - sb_info.srWindow.Top + 1
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				mut modifiers := Modifiers{}
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				if e.dwControlKeyState & (0x1 | 0x2) != 0 {
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					modifiers.set(.alt)
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				}
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				if e.dwControlKeyState & (0x4 | 0x8) != 0 {
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					modifiers.set(.ctrl)
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				}
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				if e.dwControlKeyState & 0x10 != 0 {
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					modifiers.set(.shift)
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				}
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				// TODO: handle capslock/numlock/etc?? events exist for those keys
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				match int(e.dwEventFlags) {
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					C.MOUSE_MOVED {
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						mut button := match int(e.dwButtonState) {
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							0 { MouseButton.unknown }
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							1 { MouseButton.left }
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							2 { MouseButton.right }
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							else { MouseButton.middle }
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						}
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						typ := if e.dwButtonState == 0 {
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							if ctx.mouse_down != .unknown {
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								button = ctx.mouse_down
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								ctx.mouse_down = .unknown
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								EventType.mouse_up
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							} else {
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								EventType.mouse_move
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							}
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						} else {
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							EventType.mouse_drag
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						}
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						ctx.event(&Event{
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							typ: typ
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							x: x
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							y: y
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							button: button
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							modifiers: modifiers
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						})
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					}
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					C.MOUSE_WHEELED {
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						ctx.event(&Event{
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							typ: .mouse_scroll
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							direction: if i16(e.dwButtonState >> 16) < 0 {
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								Direction.up
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							} else {
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								Direction.down
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							}
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							x: x
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							y: y
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							modifiers: modifiers
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						})
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					}
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					0x0008 /* C.MOUSE_HWHEELED */ {
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						ctx.event(&Event{
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							typ: .mouse_scroll
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							direction: if i16(e.dwButtonState >> 16) < 0 {
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								Direction.right
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							} else {
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								Direction.left
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							}
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							x: x
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							y: y
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							modifiers: modifiers
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						})
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					}
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					0 /* CLICK */, C.DOUBLE_CLICK {
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						button := match int(e.dwButtonState) {
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							0 { ctx.mouse_down }
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							1 { MouseButton.left }
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							2 { MouseButton.right }
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							else { MouseButton.middle }
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						}
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						ctx.mouse_down = button
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						ctx.event(&Event{
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							typ: .mouse_down
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							x: x
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							y: y
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							button: button
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							modifiers: modifiers
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						})
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					}
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					else {}
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				}
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			}
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			C.WINDOW_BUFFER_SIZE_EVENT {
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				// e := unsafe { ctx.read_buf[i].Event.WindowBufferSizeEvent }
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				sb := C.CONSOLE_SCREEN_BUFFER_INFO{}
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				if !C.GetConsoleScreenBufferInfo(ctx.stdout_handle, &sb) {
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					panic('could not get screenbuffer info')
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				}
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				w := sb.srWindow.Right - sb.srWindow.Left + 1
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				h := sb.srWindow.Bottom - sb.srWindow.Top + 1
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				utf8 := '($ctx.window_width, $ctx.window_height) -> ($w, $h)'
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				if w != ctx.window_width || h != ctx.window_height {
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					ctx.window_width, ctx.window_height = w, h
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					mut event := &Event{
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						typ: .resized
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						width: ctx.window_width
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						height: ctx.window_height
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						utf8: utf8
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					}
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					ctx.event(event)
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				}
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			}
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			// C.MENU_EVENT {
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			// 	e := unsafe { ctx.read_buf[i].Event.MenuEvent }
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			// }
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			// C.FOCUS_EVENT {
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			// 	e := unsafe { ctx.read_buf[i].Event.FocusEvent }
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			// }
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			else {}
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		}
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	}
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}
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[inline]
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fn save_title() {
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	// restore the previously saved terminal title
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	print('\x1b[22;0t')
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}
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[inline]
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fn load_title() {
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	// restore the previously saved terminal title
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	print('\x1b[23;0t')
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}
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