185 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			V
		
	
	
// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
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// import gx
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// import sokol.sapp
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// import sokol.gfx
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import os
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import sokol
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import sokol.sgl
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import stbi
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pub struct Image {
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pub mut:
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	id          int
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	width       int
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	height      int
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	nr_channels int
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	ok          bool
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	data        voidptr
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	ext         string
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	simg_ok     bool
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	simg        C.sg_image
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	path        string
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}
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fn C.sg_isvalid() bool
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// TODO return ?Image
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pub fn (mut ctx Context) create_image(file string) Image {
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	if !C.sg_isvalid() {
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		// Sokol is not initialized yet, add stbi object to a queue/cache
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		// ctx.image_queue << file
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		stb_img := stbi.load(file) or {
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			return Image{}
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		}
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		img := Image{
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			width: stb_img.width
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			height: stb_img.height
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			nr_channels: stb_img.nr_channels
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			ok: false
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			data: stb_img.data
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			ext: stb_img.ext
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			path: file
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			id: ctx.image_cache.len
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		}
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		ctx.image_cache << img
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		return img
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	}
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	mut img := create_image(file)
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	img.id = ctx.image_cache.len
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	ctx.image_cache << img
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	return img
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}
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// TODO remove this
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fn create_image(file string) Image {
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	if !os.exists(file) {
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		println('gg.create_image(): file not found: $file')
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		return Image{} // none
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	}
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	stb_img := stbi.load(file) or {
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		return Image{}
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	}
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	mut img := Image{
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		width: stb_img.width
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		height: stb_img.height
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		nr_channels: stb_img.nr_channels
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		ok: stb_img.ok
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		data: stb_img.data
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		ext: stb_img.ext
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		path: file
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	}
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	img.init_sokol_image()
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	return img
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}
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pub fn create_image_from_memory(buf byteptr, bufsize int) Image {
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	stb_img := stbi.load_from_memory(buf, bufsize) or {
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		return Image{}
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	}
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	mut img := Image{
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		width: stb_img.width
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		height: stb_img.height
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		nr_channels: stb_img.nr_channels
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		ok: stb_img.ok
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		data: stb_img.data
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		ext: stb_img.ext
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	}
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	return img
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}
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pub fn create_image_from_byte_array(b []byte) Image {
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	return create_image_from_memory(b.data, b.len)
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}
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pub fn (mut img Image) init_sokol_image() &Image {
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	// println('\n init sokol image $img.path ok=$img.simg_ok')
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	mut img_desc := C.sg_image_desc{
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		width: img.width
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		height: img.height
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		num_mipmaps: 0
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		wrap_u: .clamp_to_edge
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		wrap_v: .clamp_to_edge
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		label: &byte(0)
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		d3d11_texture: 0
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	}
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	img_desc.content.subimage[0][0] = C.sg_subimage_content{
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		ptr: img.data
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		size: img.nr_channels * img.width * img.height
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	}
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	img.simg = C.sg_make_image(&img_desc)
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	img.simg_ok = true
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	img.ok = true
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	return img
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}
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pub fn (ctx &Context) draw_image(x f32, y f32, width f32, height f32, img_ &Image) {
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	if img_.id >= ctx.image_cache.len {
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		eprintln('gg: draw_image() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
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		return
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	}
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	img := ctx.image_cache[img_.id] // fetch the image from cache
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	if !img.simg_ok {
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		return
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	}
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	u0 := f32(0.0)
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	v0 := f32(0.0)
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	u1 := f32(1.0)
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	v1 := f32(1.0)
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	x0 := f32(x) * ctx.scale
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	y0 := f32(y) * ctx.scale
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	x1 := f32(x + width) * ctx.scale
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	y1 := f32(y + height) * ctx.scale
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	//
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	sgl.load_pipeline(ctx.timage_pip)
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	sgl.enable_texture()
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	sgl.texture(img.simg)
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	sgl.begin_quads()
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	sgl.c4b(255, 255, 255, 255)
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	sgl.v2f_t2f(x0, y0, u0, v0)
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	sgl.v2f_t2f(x1, y0, u1, v0)
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	sgl.v2f_t2f(x1, y1, u1, v1)
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	sgl.v2f_t2f(x0, y1, u0, v1)
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	sgl.end()
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	sgl.disable_texture()
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}
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// TODO remove copy pasta, merge the functions
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pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, img_ &Image) {
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	if img_.id >= ctx.image_cache.len {
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		eprintln('gg: draw_image() bad img id $img_.id (img cache len = $ctx.image_cache.len)')
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		return
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	}
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	img := ctx.image_cache[img_.id] // fetch the image from cache
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	if !img.simg_ok {
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		return
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	}
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	u0 := f32(0.0)
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	v0 := f32(0.0)
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	u1 := f32(1.0)
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	v1 := f32(1.0)
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	x0 := f32(x) * ctx.scale
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	y0 := f32(y) * ctx.scale
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	x1 := f32(x + width) * ctx.scale
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	y1 := f32(y + height) * ctx.scale
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	//
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	sgl.load_pipeline(ctx.timage_pip)
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	sgl.enable_texture()
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	sgl.texture(img.simg)
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	sgl.begin_quads()
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	sgl.c4b(255, 255, 255, 255)
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	sgl.v2f_t2f(x0, y0, u1, v0)
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	sgl.v2f_t2f(x1, y0, u0, v0)
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	sgl.v2f_t2f(x1, y1, u0, v1)
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	sgl.v2f_t2f(x0, y1, u1, v1)
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	sgl.end()
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	sgl.disable_texture()
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}
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pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) {
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	img := ctx.image_cache[id]
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	ctx.draw_image(x, y, width, height, img)
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}
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