251 lines
5.5 KiB
V
251 lines
5.5 KiB
V
// DOM API for JS backend
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module jsdom
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[heap]
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pub struct JS.Node {
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baseURI JS.String [noinit]
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childNodes JS.NodeList [noinit]
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firstChild voidptr [noinit]
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isConnected JS.bool [noinit]
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lastChild voidptr [noinit]
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nextSibling voidptr [noinit]
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nodeName JS.String [noinit]
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nodeType NodeType [noinit]
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nodeValue voidptr [noinit]
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ownerDocument JS.Document [noinit]
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parentNode voidptr [noinit]
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parentElement JS.Element [noinit]
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previousSibling voidptr [noinit]
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textContext voidptr
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}
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pub struct JS.NodeList {
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pub mut:
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length JS.Number
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}
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pub enum NodeType {
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element = 1
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attribute = 2
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text = 3
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cdata_section = 4
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entity_reference = 5
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entity = 6
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processing_instruction = 7
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comment = 8
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document = 9
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document_type = 10
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document_fragment = 11
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notation = 12
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}
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pub struct Node {
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node JS.Node [noinit]
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}
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pub fn (n Node) typ() NodeType {
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return n.node.nodeType
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}
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/// IEventTarget interface is implemented by objects that can receive events and may have listeners for them.
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// In other words, any target of events implements the three methods associated with this interface.
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// TODO: remove_event_listener and dispatch_event
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pub interface IEventTarget {
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add_event_listener(event string, cb EventCallback)
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}
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/// The DOM Node interface is an abstract base class upon which many other DOM API objects are based, thus
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// letting those object types to be used similarly and often interchangeably. As an abstract class,
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// there is no such thing as a plain Node object. All objects that implement Node functionality are based on one of its subclasses.
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// Most notable are Document, Element, and DocumentFragment.
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pub interface INode {
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IEventTarget
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typ() NodeType
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}
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pub fn (elem Node) add_event_listener(event string, cb EventCallback) {
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#elem.node.addEventListener(event.str, function (event) { let e = jsdom__dispatch_event_target(this);
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#let ev = jsdom__dispatch_event(event); ev.event = event;
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#return cb(e,ev)
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#});
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}
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pub fn (n INode) is_(ty NodeType) bool {
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res := false
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#res.val = n.node.nodeType == ty
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return res
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}
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pub fn (n INode) document() ?Document {
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res := Document{}
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if n.is_(.document) {
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#res.node = n.node
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return res
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} else {
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return none
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}
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}
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pub fn (n INode) element() ?Element {
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res := Element{}
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if n.is_(.element) {
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#res.node = n.node
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return res
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} else {
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return none
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}
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}
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pub fn (n INode) append_child(child INode) {
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#n.node.appendChild(child.node)
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}
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pub fn (n INode) clone_node(deep ...int) INode {
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cloned := Node{}
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if deep.len == 0 {
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#cloned.node = n.node.cloneNode()
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} else {
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#cloned.node = n.node.cloneNode(deep.arr.get(new int(0)).val)
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}
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return cloned
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}
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pub fn (n INode) contains(other INode) bool {
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res := false
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#res.val = n.node.contains(other.node)
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return res
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}
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pub fn (n INode) get_root_node() INode {
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root := Node{}
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#root.node = n.node.getRootNode()
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return root
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}
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pub fn (n INode) has_child_nodes() bool {
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res := false
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#res.val = n.node.hasChildNodes()
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return res
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}
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pub fn (n INode) insert_before(new_node INode, reference_node INode) Node {
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inserted := Node{}
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#inserted.node = n.node.insertBefore(new_node.node,reference_node.node)
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return inserted
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}
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/*
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pub fn (x Node) == (y Node) bool {
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res := false
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#res.val = x.node.isEqualNode(y.node)
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return res
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}*/
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pub fn (n INode) remove_child(child INode) {
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#n.node.removeChild(child.node)
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}
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pub fn (n INode) replace_child(new_child INode, old_child INode) INode {
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#old_child.node = n.node.replace_child(new_child.node,old_child.node)
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return old_child
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}
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pub struct JS.EventTarget {}
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fn dispatch_event_target(target JS.EventTarget) IEventTarget {
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mut ret := IEventTarget(Element{})
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#if (target instanceof HTMLCanvasElement) { ret = new jsdom__HTMLCanvasElement({}); ret.node = target; }
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#else if (target instanceof HTMLElement) { ret = new jsdom__HTMLElement({}); ret.node = target; }
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#else if (target instanceof Window) { ret = new jsdom__Window({}); ret.node = target;}
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#else if (target instanceof SVGElement) { ret = new jsdom__SVGElement({}); ret.node = target; }
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#else if (target instanceof Element) { ret = new jsdom__Element({}); ret.node = target; }
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#else if (target instanceof Document) { ret = new jsdom__Document({}); ret.node = target; }
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return ret
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}
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pub type EventCallback = fn (_ IEventTarget, _ IEvent)
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pub const (
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document = Document{}
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window = Window{}
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)
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fn init() {
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#jsdom__document.node = document;
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#jsdom__window.node = window;
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}
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pub struct JS.DOMMatrix {
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pub:
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is_2d JS.Boolean [noinit]
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is_identity JS.Boolean [noinit]
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pub mut:
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m11 JS.Number [noinit]
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m12 JS.Number [noinit]
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m13 JS.Number [noinit]
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m14 JS.Number [noinit]
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m21 JS.Number [noinit]
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m22 JS.Number [noinit]
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m23 JS.Number [noinit]
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m24 JS.Number [noinit]
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m31 JS.Number [noinit]
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m32 JS.Number [noinit]
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m33 JS.Number [noinit]
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m34 JS.Number [noinit]
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m41 JS.Number [noinit]
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m42 JS.Number [noinit]
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m43 JS.Number [noinit]
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m44 JS.Number [noinit]
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a JS.Number [noinit]
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b JS.Number [noinit]
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c JS.Number [noinit]
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d JS.Number [noinit]
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e JS.Number [noinit]
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f JS.Number [noinit]
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}
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pub struct DOMMatrix {
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matrix JS.DOMMatrix [noinit]
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}
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pub fn (matrix DOMMatrix) str() string {
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fmt := ''
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#fmt.str = matrix.matrix + ''
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return fmt
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}
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pub fn new_matrix(init []f64) DOMMatrix {
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#let tmp = new Array();
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for val in init {
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_ := val
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#tmp.push(val);
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}
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mut m := JS.DOMMatrix{}
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#m = new DOMMatrix(tmp);
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return DOMMatrix{m}
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}
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pub fn (m DOMMatrix) invert_self() {
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#m.matrix.invertSelf();
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}
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pub fn (m DOMMatrix) is_2d() bool {
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res := false
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#res.val = m.matrix.is2D.val;
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return res
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}
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