272 lines
5.2 KiB
V
272 lines
5.2 KiB
V
module gfx
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import sokol.c
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pub const (
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version = 1
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used_import = c.used_import
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)
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// setup and misc functions
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[inline]
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pub fn setup(desc &Desc) {
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C.sg_setup(desc)
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}
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[inline]
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pub fn shutdown() {
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C.sg_shutdown()
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}
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[inline]
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pub fn is_valid() bool {
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return C.sg_isvalid()
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}
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[inline]
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pub fn reset_state_cache() {
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C.sg_reset_state_cache()
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}
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// resource creation, destruction and updating
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[inline]
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pub fn make_buffer(desc &BufferDesc) Buffer {
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return C.sg_make_buffer(desc)
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}
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[inline]
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pub fn make_image(desc &ImageDesc) Image {
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return C.sg_make_image(desc)
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}
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[inline]
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pub fn make_shader(desc &ShaderDesc) Shader {
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return C.sg_make_shader(desc)
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}
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[inline]
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pub fn make_pipeline(desc &PipelineDesc) Pipeline {
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return C.sg_make_pipeline(desc)
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}
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[inline]
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pub fn make_pass(desc &PassDesc) Pass {
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return C.sg_make_pass(desc)
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}
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[inline]
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pub fn destroy_buffer(buf Buffer) {
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C.sg_destroy_buffer(buf)
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}
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[inline]
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pub fn destroy_image(img Image) {
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C.sg_destroy_image(img)
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}
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[inline]
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pub fn destroy_shader(shd Shader) {
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C.sg_destroy_shader(shd)
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}
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[inline]
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pub fn destroy_pipeline(pip Pipeline) {
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C.sg_destroy_pipeline(pip)
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}
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[inline]
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pub fn destroy_pass(pass Pass) {
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C.sg_destroy_pass(pass)
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}
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[inline]
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pub fn update_buffer(buf Buffer, data &Range) {
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C.sg_update_buffer(buf, data)
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}
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[inline]
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pub fn update_image(img Image, data &ImageData) {
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C.sg_update_image(img, data)
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}
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[inline]
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pub fn append_buffer(buf Buffer, data &Range) int {
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return C.sg_append_buffer(buf, data)
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}
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[inline]
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pub fn query_buffer_overflow(buf Buffer) bool {
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return C.sg_query_buffer_overflow(buf)
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}
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// rendering functions
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[inline]
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pub fn begin_default_pass(actions &PassAction, width int, height int) {
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C.sg_begin_default_pass(actions, width, height)
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}
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[inline]
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pub fn begin_pass(pass Pass, actions &PassAction) {
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C.sg_begin_pass(pass, actions)
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}
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[inline]
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pub fn apply_viewport(x int, y int, width int, height int, origin_top_left bool) {
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C.sg_apply_viewport(x, y, width, height, origin_top_left)
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}
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[inline]
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pub fn apply_scissor_rect(x int, y int, width int, height int, origin_top_left bool) {
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C.sg_apply_scissor_rect(x, y, width, height, origin_top_left)
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}
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[inline]
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pub fn apply_pipeline(pip Pipeline) {
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C.sg_apply_pipeline(pip)
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}
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[inline]
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pub fn apply_bindings(bindings &Bindings) {
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C.sg_apply_bindings(bindings)
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}
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[inline]
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pub fn apply_uniforms(stage ShaderStage, ub_index int, data &Range) {
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C.sg_apply_uniforms(int(stage), ub_index, data)
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}
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[inline]
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pub fn draw(base_element int, num_elements int, num_instances int) {
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C.sg_draw(base_element, num_elements, num_instances)
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}
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[inline]
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pub fn end_pass() {
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C.sg_end_pass()
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}
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[inline]
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pub fn commit() {
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C.sg_commit()
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}
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// getting information
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[inline]
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pub fn query_desc() Desc {
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return C.sg_query_desc()
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}
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[inline]
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pub fn query_backend() Backend {
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return C.sg_query_backend()
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}
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[inline]
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pub fn query_features() Features {
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return C.sg_query_features()
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}
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[inline]
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pub fn query_limits() Limits {
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return C.sg_query_limits()
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}
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[inline]
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pub fn query_pixelformat(fmt PixelFormat) PixelFormatInfo {
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return C.sg_query_pixelformat(fmt)
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}
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// get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID)
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[inline]
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pub fn query_buffer_state(buf Buffer) ResourceState {
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return ResourceState(C.sg_query_buffer_state(buf))
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}
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[inline]
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pub fn query_image_state(img Image) ResourceState {
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return ResourceState(C.sg_query_image_state(img))
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}
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[inline]
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pub fn query_shader_state(shd Shader) ResourceState {
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return ResourceState(C.sg_query_shader_state(shd))
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}
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[inline]
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pub fn query_pipeline_state(pip Pipeline) ResourceState {
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return ResourceState(C.sg_query_pipeline_state(pip))
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}
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[inline]
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pub fn query_pass_state(pass Pass) ResourceState {
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return ResourceState(C.sg_query_pass_state(pass))
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}
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// get runtime information about a resource
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[inline]
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pub fn query_buffer_info(buf Buffer) BufferInfo {
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return C.sg_query_buffer_info(buf)
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}
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[inline]
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pub fn query_image_info(img Image) ImageInfo {
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return C.sg_query_image_info(img)
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}
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[inline]
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pub fn query_shader_info(shd Shader) ShaderInfo {
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return C.sg_query_shader_info(shd)
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}
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[inline]
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pub fn query_pipeline_info(pip Pipeline) PipelineInfo {
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return C.sg_query_pipeline_info(pip)
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}
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[inline]
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pub fn query_pass_info(pass Pass) PassInfo {
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return C.sg_query_pass_info(pass)
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}
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// get resource creation desc struct with their default values replaced
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[inline]
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pub fn query_buffer_defaults(desc &Buffer) BufferDesc {
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return C.sg_query_buffer_defaults(unsafe { &BufferDesc(voidptr(desc)) })
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}
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[inline]
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pub fn query_image_defaults(desc &Image) ImageDesc {
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return C.sg_query_image_defaults(unsafe { &ImageDesc(voidptr(desc)) })
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}
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[inline]
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pub fn query_shader_defaults(desc &Shader) ShaderDesc {
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return C.sg_query_shader_defaults(unsafe { &ShaderDesc(voidptr(desc)) })
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}
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[inline]
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pub fn query_pipeline_defaults(desc &Pipeline) PipelineDesc {
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return C.sg_query_pipeline_defaults(unsafe { &PipelineDesc(voidptr(desc)) })
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}
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[inline]
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pub fn query_pass_defaults(desc &Pass) PassDesc {
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return C.sg_query_pass_defaults(unsafe { &PassDesc(voidptr(desc)) })
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}
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// rendering contexts (optional)
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[inline]
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pub fn setup_context() Context {
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return C.sg_setup_context()
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}
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[inline]
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pub fn activate_context(ctx_id Context) {
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C.sg_activate_context(ctx_id)
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}
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[inline]
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pub fn discard_context(ctx_id Context) {
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C.sg_discard_context(ctx_id)
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}
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