629 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			V
		
	
	
			
		
		
	
	
			629 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			V
		
	
	
module gfx
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struct C.sg_desc {
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pub mut:
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	_start_canary      u32
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	buffer_pool_size   int
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	image_pool_size    int
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	shader_pool_size   int
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	pipeline_pool_size int
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	pass_pool_size     int
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	context_pool_size  int
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	context            ContextDesc
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	/*
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	// GL specific
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    gl_force_gles2 bool
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    // Metal-specific
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    mtl_device voidptr
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    mtl_renderpass_descriptor_cb fn() voidptr
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    mtl_drawable_cb fn() voidptr
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    mtl_global_uniform_buffer_size int
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    mtl_sampler_cache_size int
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    // D3D11-specific
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    d3d11_device voidptr
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    d3d11_device_context voidptr
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    d3d11_render_target_view_cb fn() voidptr
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    d3d11_depth_stencil_view_cb fn() voidptr
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	*/
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	_end_canary u32
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}
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pub type Desc = C.sg_desc
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struct C.sg_context_desc {
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pub mut:
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	color_format PixelFormat
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	depth_format PixelFormat
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	sample_count int
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	gl           GLContextDesc
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	metal        MetalContextDesc
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	d3d11        D3D11ContextDesc
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	// TODO C.sg_wgpu_context_desc wgpu;
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}
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pub type ContextDesc = C.sg_context_desc
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struct C.sg_gl_context_desc {
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	force_gles2 bool
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}
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pub type GLContextDesc = C.sg_gl_context_desc
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struct C.sg_metal_context_desc {
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	device                   voidptr
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	renderpass_descriptor_cb fn () voidptr
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	drawable_cb              fn () voidptr
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}
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pub type MetalContextDesc = C.sg_metal_context_desc
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struct C.sg_d3d11_context_desc {
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	device                voidptr
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	device_context        voidptr
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	render_target_view_cb fn () voidptr
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	depth_stencil_view_cb fn () voidptr
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}
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pub type D3D11ContextDesc = C.sg_d3d11_context_desc
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struct C.sg_color_state {
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pub mut:
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	pixel_format PixelFormat
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	write_mask   ColorMask
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	blend        BlendState
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}
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pub type ColorState = C.sg_color_state
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struct C.sg_pipeline_desc {
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pub mut:
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	_start_canary             u32
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	shader                    Shader
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	layout                    LayoutDesc
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	depth                     DepthState
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	stencil                   StencilState
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	color_count               int
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	colors                    [4]ColorState // C.SG_MAX_COLOR_ATTACHMENTS
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	primitive_type            PrimitiveType
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	index_type                IndexType
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	cull_mode                 CullMode
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	face_winding              FaceWinding
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	sample_count              int
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	blend_color               Color
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	alpha_to_coverage_enabled bool
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	label                     &char = &char(0)
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	_end_canary               u32
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}
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pub type PipelineDesc = C.sg_pipeline_desc
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struct C.sg_pipeline_info {
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}
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pub type PipelineInfo = C.sg_pipeline_info
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struct C.sg_pipeline {
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pub:
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	id u32
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}
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pub type Pipeline = C.sg_pipeline
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pub fn (mut p C.sg_pipeline) free() {
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	C.sg_destroy_pipeline(*p)
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}
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struct C.sg_bindings {
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pub mut:
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	_start_canary         u32
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	vertex_buffers        [8]Buffer
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	vertex_buffer_offsets [8]int
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	index_buffer          Buffer
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	index_buffer_offset   int
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	vs_images             [8]Image
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	fs_images             [8]Image
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	_end_canary           u32
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}
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pub type Bindings = C.sg_bindings
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pub fn (mut b Bindings) set_vert_image(index int, img Image) {
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	b.vs_images[index] = img
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}
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pub fn (mut b Bindings) set_frag_image(index int, img Image) {
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	b.fs_images[index] = img
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}
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pub fn (b &Bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
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	range := Range{
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		ptr: data
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		size: usize(element_size * element_count)
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	}
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	C.sg_update_buffer(b.vertex_buffers[index], &range)
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}
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pub fn (b &Bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
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	range := Range{
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		ptr: data
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		size: usize(element_size * element_count)
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	}
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	return C.sg_append_buffer(b.vertex_buffers[index], &range)
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}
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pub fn (b &Bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
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	range := Range{
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		ptr: data
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		size: usize(element_size * element_count)
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	}
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	C.sg_update_buffer(b.index_buffer, &range)
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}
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pub fn (b &Bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
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	range := Range{
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		ptr: data
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		size: usize(element_size * element_count)
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	}
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	return C.sg_append_buffer(b.index_buffer, &range)
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}
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[heap]
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struct C.sg_shader_desc {
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pub mut:
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	_start_canary u32
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	attrs         [16]ShaderAttrDesc
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	vs            ShaderStageDesc
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	fs            ShaderStageDesc
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	label         &char
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	_end_canary   u32
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}
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pub type ShaderDesc = C.sg_shader_desc
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pub fn (mut desc C.sg_shader_desc) set_vert_src(src string) &ShaderDesc {
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	desc.vs.source = &char(src.str)
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &ShaderDesc {
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	desc.fs.source = &char(src.str)
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &ShaderDesc {
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	desc.vs.images[index].name = &char(name.str)
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	desc.vs.images[index].image_type = ._2d
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &ShaderDesc {
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	desc.fs.images[index].name = &char(name.str)
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	desc.fs.images[index].image_type = ._2d
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size usize) &ShaderDesc {
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	desc.vs.uniform_blocks[block_index].size = size
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size usize) &ShaderDesc {
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	desc.fs.uniform_blocks[block_index].size = size
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &ShaderDesc {
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	desc.vs.uniform_blocks[block_index].uniforms[uniform_index].name = &char(name.str)
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	desc.vs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
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	return desc
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}
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pub fn (mut desc C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &ShaderDesc {
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	desc.fs.uniform_blocks[block_index].uniforms[uniform_index].name = &char(name.str)
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	desc.fs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
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	return desc
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}
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pub fn (desc &ShaderDesc) make_shader() Shader {
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	return C.sg_make_shader(desc)
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}
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struct C.sg_shader_attr_desc {
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pub mut:
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	name      &char // GLSL vertex attribute name (only required for GLES2)
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	sem_name  &char // HLSL semantic name
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	sem_index int   // HLSL semantic index
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}
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pub type ShaderAttrDesc = C.sg_shader_attr_desc
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struct C.sg_shader_stage_desc {
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pub mut:
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	source         &char
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	bytecode       Range
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	entry          &char
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	uniform_blocks [4]ShaderUniformBlockDesc
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	images         [12]ShaderImageDesc
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}
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pub type ShaderStageDesc = C.sg_shader_stage_desc
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pub fn (mut desc ShaderStageDesc) set_image(index int, name string) ShaderStageDesc {
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	desc.images[index].name = &char(name.str)
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	desc.images[index].image_type = ._2d
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	return *desc
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}
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struct C.sg_shader_uniform_block_desc {
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pub mut:
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	size     usize
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	layout   UniformLayout
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	uniforms [16]ShaderUniformDesc
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}
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pub type ShaderUniformBlockDesc = C.sg_shader_uniform_block_desc
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struct C.sg_shader_uniform_desc {
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pub mut:
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	name        &char
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	@type       UniformType
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	array_count int
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}
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pub type ShaderUniformDesc = C.sg_shader_uniform_desc
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struct C.sg_shader_image_desc {
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pub mut:
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	name       &char
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	image_type ImageType
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}
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pub type ShaderImageDesc = C.sg_shader_image_desc
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struct C.sg_shader_info {
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}
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pub type ShaderInfo = C.sg_shader_info
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struct C.sg_context {
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	id u32
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}
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pub type Context = C.sg_context
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struct C.sg_range {
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pub mut:
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	ptr  voidptr
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	size usize
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}
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pub type Range = C.sg_range
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struct C.sg_color {
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pub mut:
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	r f32
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	g f32
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	b f32
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	a f32
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}
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pub type Color = C.sg_color
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struct C.sg_shader {
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pub:
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	id u32
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}
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pub type Shader = C.sg_shader
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pub fn (mut s Shader) free() {
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	C.sg_destroy_shader(*s)
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}
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struct C.sg_pass_desc {
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pub mut:
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	_start_canary            u32
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	color_attachments        [4]PassAttachmentDesc
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	depth_stencil_attachment PassAttachmentDesc
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	label                    &char
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	_end_canary              u32
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}
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pub type PassDesc = C.sg_pass_desc
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struct C.sg_pass_info {
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	info SlotInfo
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}
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pub type PassInfo = C.sg_pass_info
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struct C.sg_pass_action {
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pub mut:
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	_start_canary u32
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	colors        [4]ColorAttachmentAction
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	depth         DepthAttachmentAction
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	stencil       StencilAttachmentAction
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	_end_canary   u32
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}
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pub type PassAction = C.sg_pass_action
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struct C.sg_pass {
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	id u32
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}
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pub type Pass = C.sg_pass
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pub fn (mut p Pass) free() {
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	C.sg_destroy_pass(*p)
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}
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struct C.sg_buffer_desc {
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pub mut:
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	_start_canary u32
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	size          usize
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	@type         BufferType
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	usage         Usage
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	data          Range
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	label         &char
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	// GL specific
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	gl_buffers [2]u32
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	// Metal specific
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	mtl_buffers [2]voidptr
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	// D3D11 specific
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	d3d11_buffer voidptr
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	_end_canary  u32
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}
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pub type BufferDesc = C.sg_buffer_desc
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struct C.sg_slot_info {
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	state  ResourceState
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	res_id u32
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	ctx_id u32
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}
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pub type SlotInfo = C.sg_slot_info
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struct C.sg_buffer_info {
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}
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pub type BufferInfo = C.sg_buffer_info
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struct C.sg_buffer {
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	id u32
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}
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pub type Buffer = C.sg_buffer
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pub fn (mut b Buffer) free() {
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	C.sg_destroy_buffer(*b)
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}
 | 
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 | 
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struct C.sg_image_desc {
 | 
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pub mut:
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	_start_canary  u32
 | 
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	@type          ImageType
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	render_target  bool
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	width          int
 | 
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	height         int
 | 
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	num_slices     int
 | 
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	num_mipmaps    int
 | 
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	usage          Usage
 | 
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	pixel_format   PixelFormat
 | 
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	sample_count   int
 | 
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	min_filter     Filter
 | 
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	mag_filter     Filter
 | 
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	wrap_u         Wrap
 | 
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	wrap_v         Wrap
 | 
						|
	wrap_w         Wrap
 | 
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	border_color   BorderColor
 | 
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	max_anisotropy u32
 | 
						|
	min_lod        f32
 | 
						|
	max_lod        f32
 | 
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	data           ImageData
 | 
						|
	label          &char
 | 
						|
	// GL specific
 | 
						|
	gl_textures       [2]u32
 | 
						|
	gl_texture_target u32
 | 
						|
	// Metal specific
 | 
						|
	mtl_textures [2]voidptr
 | 
						|
	// D3D11 specific
 | 
						|
	d3d11_texture              voidptr
 | 
						|
	d3d11_shader_resource_view voidptr
 | 
						|
	// WebGPU specific
 | 
						|
	wgpu_texture voidptr
 | 
						|
	_end_canary  u32
 | 
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}
 | 
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 | 
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pub type ImageDesc = C.sg_image_desc
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 | 
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struct C.sg_image_info {
 | 
						|
pub mut:
 | 
						|
	slot            SlotInfo // resource pool slot info
 | 
						|
	upd_frame_index u32      // frame index of last sg_update_image()
 | 
						|
	num_slots       int      // number of renaming-slots for dynamically updated images
 | 
						|
	active_slot     int      // currently active write-slot for dynamically updated images
 | 
						|
}
 | 
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 | 
						|
pub type ImageInfo = C.sg_image_info
 | 
						|
 | 
						|
struct C.sg_image {
 | 
						|
pub:
 | 
						|
	id u32
 | 
						|
}
 | 
						|
 | 
						|
pub type Image = C.sg_image
 | 
						|
 | 
						|
pub fn (mut i Image) free() {
 | 
						|
	C.sg_destroy_image(*i)
 | 
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}
 | 
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 | 
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pub const sg_cubeface_num = 6
 | 
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 | 
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pub const sg_max_mipmaps = 16
 | 
						|
 | 
						|
struct C.sg_image_data {
 | 
						|
pub mut:
 | 
						|
	subimage [sg_cubeface_num][sg_max_mipmaps]Range
 | 
						|
}
 | 
						|
 | 
						|
pub type ImageData = C.sg_image_data
 | 
						|
 | 
						|
struct C.sg_features {
 | 
						|
pub:
 | 
						|
	instancing                  bool // hardware instancing supported
 | 
						|
	origin_top_left             bool // framebuffer and texture origin is in top left corner
 | 
						|
	multiple_render_targets     bool // offscreen render passes can have multiple render targets attached
 | 
						|
	msaa_render_targets         bool // offscreen render passes support MSAA antialiasing
 | 
						|
	imagetype_3d                bool // creation of SG_IMAGETYPE_3D images is supported
 | 
						|
	imagetype_array             bool // creation of SG_IMAGETYPE_ARRAY images is supported
 | 
						|
	image_clamp_to_border       bool // border color and clamp-to-border UV-wrap mode is supported
 | 
						|
	mrt_independent_blend_state bool // multiple-render-target rendering can use per-render-target blend state
 | 
						|
	mrt_independent_write_mask  bool // multiple-render-target rendering can use per-render-target color write masks
 | 
						|
}
 | 
						|
 | 
						|
pub type Features = C.sg_features
 | 
						|
 | 
						|
struct C.sg_limits {
 | 
						|
pub:
 | 
						|
	max_image_size_2d      u32 // max width/height of SG_IMAGETYPE_2D images
 | 
						|
	max_image_size_cube    u32 // max width/height of SG_IMAGETYPE_CUBE images
 | 
						|
	max_image_size_3d      u32 // max width/height/depth of SG_IMAGETYPE_3D images
 | 
						|
	max_image_size_array   u32 // max width/height pf SG_IMAGETYPE_ARRAY images
 | 
						|
	max_image_array_layers u32 // max number of layers in SG_IMAGETYPE_ARRAY images
 | 
						|
	max_vertex_attrs       u32 // <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls)
 | 
						|
}
 | 
						|
 | 
						|
pub type Limits = C.sg_limits
 | 
						|
 | 
						|
struct C.sg_layout_desc {
 | 
						|
pub mut:
 | 
						|
	buffers [8]BufferLayoutDesc
 | 
						|
	attrs   [16]VertexAttrDesc
 | 
						|
}
 | 
						|
 | 
						|
pub type LayoutDesc = C.sg_layout_desc
 | 
						|
 | 
						|
struct C.sg_buffer_layout_desc {
 | 
						|
pub mut:
 | 
						|
	stride    int
 | 
						|
	step_func VertexStep
 | 
						|
	step_rate int
 | 
						|
}
 | 
						|
 | 
						|
pub type BufferLayoutDesc = C.sg_buffer_layout_desc
 | 
						|
 | 
						|
struct C.sg_vertex_attr_desc {
 | 
						|
pub mut:
 | 
						|
	buffer_index int
 | 
						|
	offset       int
 | 
						|
	format       VertexFormat
 | 
						|
}
 | 
						|
 | 
						|
pub type VertexAttrDesc = C.sg_vertex_attr_desc
 | 
						|
 | 
						|
struct C.sg_stencil_state {
 | 
						|
	enabled    bool
 | 
						|
	front      StencilFaceState
 | 
						|
	back       StencilFaceState
 | 
						|
	read_mask  byte
 | 
						|
	write_mask byte
 | 
						|
	ref        byte
 | 
						|
}
 | 
						|
 | 
						|
pub type StencilState = C.sg_stencil_state
 | 
						|
 | 
						|
struct C.sg_depth_state {
 | 
						|
	pixel_format     PixelFormat
 | 
						|
	compare          CompareFunc
 | 
						|
	write_enabled    bool
 | 
						|
	bias             f32
 | 
						|
	bias_slope_scale f32
 | 
						|
	bias_clamp       f32
 | 
						|
}
 | 
						|
 | 
						|
pub type DepthState = C.sg_depth_state
 | 
						|
 | 
						|
struct C.sg_stencil_face_state {
 | 
						|
	fail_op       StencilOp
 | 
						|
	depth_fail_op StencilOp
 | 
						|
	pass_op       StencilOp
 | 
						|
	compare_func  CompareFunc
 | 
						|
}
 | 
						|
 | 
						|
pub type StencilFaceState = C.sg_stencil_face_state
 | 
						|
 | 
						|
struct C.sg_blend_state {
 | 
						|
pub mut:
 | 
						|
	enabled          bool
 | 
						|
	src_factor_rgb   BlendFactor
 | 
						|
	dst_factor_rgb   BlendFactor
 | 
						|
	op_rgb           BlendOp
 | 
						|
	src_factor_alpha BlendFactor
 | 
						|
	dst_factor_alpha BlendFactor
 | 
						|
	op_alpha         BlendOp
 | 
						|
}
 | 
						|
 | 
						|
pub type BlendState = C.sg_blend_state
 | 
						|
 | 
						|
struct C.sg_color_attachment_action {
 | 
						|
pub mut:
 | 
						|
	action Action
 | 
						|
	value  Color
 | 
						|
}
 | 
						|
 | 
						|
pub type ColorAttachmentAction = C.sg_color_attachment_action
 | 
						|
 | 
						|
/*
 | 
						|
pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32) {
 | 
						|
    action.val[0] = r
 | 
						|
    action.val[1] = g
 | 
						|
    action.val[2] = b
 | 
						|
    action.val[3] = a
 | 
						|
}
 | 
						|
*/
 | 
						|
struct C.sg_depth_attachment_action {
 | 
						|
pub mut:
 | 
						|
	action Action
 | 
						|
	value  f32
 | 
						|
}
 | 
						|
 | 
						|
pub type DepthAttachmentAction = C.sg_depth_attachment_action
 | 
						|
 | 
						|
struct C.sg_stencil_attachment_action {
 | 
						|
pub mut:
 | 
						|
	action Action
 | 
						|
	value  byte
 | 
						|
}
 | 
						|
 | 
						|
pub type StencilAttachmentAction = C.sg_stencil_attachment_action
 | 
						|
 | 
						|
struct C.sg_pixelformat_info {
 | 
						|
pub:
 | 
						|
	sample bool // pixel format can be sampled in shaders
 | 
						|
	filter bool // pixel format can be sampled with filtering
 | 
						|
	render bool // pixel format can be used as render target
 | 
						|
	blend  bool // alpha-blending is supported
 | 
						|
	msaa   bool // pixel format can be used as MSAA render target
 | 
						|
	depth  bool // pixel format is a depth format
 | 
						|
}
 | 
						|
 | 
						|
pub type PixelFormatInfo = C.sg_pixelformat_info
 | 
						|
 | 
						|
struct C.sg_pass_attachment_desc {
 | 
						|
pub mut:
 | 
						|
	image     Image
 | 
						|
	mip_level int
 | 
						|
	face      int
 | 
						|
	// image sg_image
 | 
						|
	// mip_level int
 | 
						|
	// union {
 | 
						|
	// face int
 | 
						|
	// layer int
 | 
						|
	// slice int
 | 
						|
	// }
 | 
						|
}
 | 
						|
 | 
						|
pub type PassAttachmentDesc = C.sg_pass_attachment_desc
 |