129 lines
2.6 KiB
V
129 lines
2.6 KiB
V
module audio
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#flag -I @VROOT/thirdparty/sokol
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#define SOKOL_IMPL
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#include "sokol_audio.h"
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#flag linux -lasound
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#flag darwin -framework AudioToolbox
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#flag windows -lole32
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//
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pub type FNStreamingCB = fn (buffer &f32, num_frames int, num_channels int)
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pub type FnStreamingCBWithUserData = fn (buffer &f32, num_frames int, num_channels int, user_data voidptr)
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pub fn (x FNStreamingCB) str() string {
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return '&FNStreamingCB{ ${ptr_str(x)} }'
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}
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pub fn (x FnStreamingCBWithUserData) str() string {
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return '&FnStreamingCBWithUserData{ ${ptr_str(x)} }'
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}
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//
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pub struct C.saudio_desc {
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sample_rate int
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num_channels int
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buffer_frames int
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packet_frames int
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num_packets int
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stream_cb FNStreamingCB
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stream_userdata_cb FnStreamingCBWithUserData
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user_data voidptr
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}
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fn C.saudio_setup(desc &C.saudio_desc)
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fn C.saudio_shutdown()
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fn C.saudio_isvalid() bool
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fn C.saudio_userdata() voidptr
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fn C.saudio_query_desc() C.saudio_desc
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fn C.saudio_sample_rate() int
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fn C.saudio_buffer_frames() int
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fn C.saudio_channels() int
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fn C.saudio_expect() int
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fn C.saudio_push(frames &f32, num_frames int) int
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// audio.setup - setup sokol-audio
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pub fn setup(desc C.saudio_desc) {
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C.saudio_setup(&desc)
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}
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// audio.shutdown - shutdown sokol-audio
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pub fn shutdown() {
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C.saudio_shutdown()
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}
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// audio.is_valid - true after setup if audio backend was successfully initialized
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pub fn is_valid() bool {
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return C.saudio_isvalid()
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}
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// audio.userdata - return the saudio_desc.user_data pointer
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pub fn user_data() voidptr {
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return C.saudio_userdata()
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}
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// audio.query - return a copy of the original saudio_desc struct
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pub fn query() C.saudio_desc {
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return C.saudio_query_desc()
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}
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// audio.sample_rate - actual sample rate
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pub fn sample_rate() int {
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return C.saudio_sample_rate()
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}
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// audio.buffer_frames - return actual backend buffer size in number of frames
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pub fn buffer_frames() int {
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return C.saudio_buffer_frames()
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}
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// audio.channels - actual number of channels
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pub fn channels() int {
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return C.saudio_channels()
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}
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// audio.expect - get current number of frames to fill packet queue; use in combination with audio.push/2
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pub fn expect() int {
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return C.saudio_expect()
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}
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// audio.push - push sample frames from main thread, returns number of frames actually pushed
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pub fn push(frames &f32, num_frames int) int {
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return C.saudio_push(frames, num_frames)
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}
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//
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[inline]
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pub fn fclamp(x f32, flo f32, fhi f32) f32 {
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if x > fhi {
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return fhi
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}
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if x < flo {
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return flo
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}
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return x
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}
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pub fn min(x int, y int) int {
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if x < y {
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return x
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}
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return y
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}
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pub fn max(x int, y int) int {
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if x < y {
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return y
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}
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return x
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}
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