112 lines
3.3 KiB
V
112 lines
3.3 KiB
V
module sapp
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// returns true after sokol-app has been initialized
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fn C.sapp_isvalid() bool
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// returns the current framebuffer width in pixels
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fn C.sapp_width() int
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fn C.sapp_widthf() f32
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// returns the current framebuffer height in pixels
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fn C.sapp_height() int
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fn C.sapp_heightf() f32
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// returns true when high_dpi was requested and actually running in a high-dpi scenario
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fn C.sapp_high_dpi() bool
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// returns the dpi scaling factor (window pixels to framebuffer pixels)
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fn C.sapp_dpi_scale() f32
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// show or hide the mobile device onscreen keyboard
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fn C.sapp_show_keyboard(visible bool)
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// return true if the mobile device onscreen keyboard is currently shown
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fn C.sapp_keyboard_shown() bool
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// show or hide the mouse cursor
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fn C.sapp_show_mouse(visible bool)
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// return true if the mouse cursor is shown
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fn C.sapp_mouse_shown() bool
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// lock or unlock the mouse cursor
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fn C.sapp_lock_mouse(locked bool)
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// return true if the mouse cursor is locked
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fn C.sapp_mouse_locked() bool
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// return the userdata pointer optionally provided in sapp_desc
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fn C.sapp_userdata() voidptr
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// return a copy of the sapp_desc structure
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fn C.sapp_query_desc() C.sapp_desc
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// initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED)
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fn C.sapp_request_quit()
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// cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received)
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fn C.sapp_cancel_quit()
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// intiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED)
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fn C.sapp_quit()
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// call from inside event callback to consume the current event (don't forward to platform)
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fn C.sapp_consume_event()
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// get the current frame counter (for comparison with sapp_event.frame_count)
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fn C.sapp_frame_count() u64
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// write string into clipboard
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fn C.sapp_set_clipboard_string(str &byte)
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// read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED)
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fn C.sapp_get_clipboard_string() &byte
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// special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub)
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fn C.sapp_run(desc &C.sapp_desc) int
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// GL: return true when GLES2 fallback is active (to detect fallback from GLES3)
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fn C.sapp_gles2() bool
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// HTML5: enable or disable the hardwired "Leave Site?" dialog box
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fn C.sapp_html5_ask_leave_site(ask bool)
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// Metal: get ARC-bridged pointer to Metal device object
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fn C.sapp_metal_get_device() voidptr
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// Metal: get ARC-bridged pointer to this frame's renderpass descriptor
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fn C.sapp_metal_get_renderpass_descriptor() voidptr
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// Metal: get ARC-bridged pointer to current drawable
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fn C.sapp_metal_get_drawable() voidptr
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// macOS: get ARC-bridged pointer to macOS NSWindow
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fn C.sapp_macos_get_window() voidptr
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// iOS: get ARC-bridged pointer to iOS UIWindow
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fn C.sapp_ios_get_window() voidptr
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// D3D11: get pointer to ID3D11Device object
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fn C.sapp_d3d11_get_device() voidptr
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// D3D11: get pointer to ID3D11DeviceContext object
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fn C.sapp_d3d11_get_device_context() voidptr
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// D3D11: get pointer to ID3D11RenderTargetView object
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fn C.sapp_d3d11_get_render_target_view() voidptr
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// D3D11: get pointer to ID3D11DepthStencilView
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fn C.sapp_d3d11_get_depth_stencil_view() voidptr
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// Win32: get the HWND window handle
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fn C.sapp_win32_get_hwnd() voidptr
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// Android: get native activity handle
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fn C.sapp_android_get_native_activity() voidptr
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// Toggle full screen
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fn C.sapp_toggle_fullscreen()
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// Check if full screen rendering
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fn C.sapp_is_fullscreen() bool
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