didier/ignored.md

2.6 KiB

Ignored Files

A list of all ignored files with copy-pastable templates. Useful for when you want to work on commands that use these, for obvious reasons. Every file has a copy-pastable template to make it easy for you to use.

These are usually files which would be overkill to make a PSQL table for. Other possibilities are files that are never edited, but should be different on every machine (Discord token, status message, ...).

files/client.txt

Contains the application's token to connect to Discord. You can create your own bot & put it's token in this file to run & test Didier code.

token_goes_here

files/database.json

Contains the credentials needed to connect to the PSQL database. This is ignored so that I don't have to leak my IP address, but also so that you can set up a local database to mess around without affecting the Live one or having to change any code.

{
  "username": "username",
  "password": "password",
  "host": "host_address",
  "database": "database_name"
}

When connecting to a local PSQL database, host should be "localhost".

files/hangman.json

Contains info on the current Hangman game.

{
  "guessed": [],
  "guesses": 0,
  "word": ""
}

files/lastTasks.json

Contains timestamps for when every task in cogs/tasks.py ran for the last time. This makes sure it's been at least X amount of time between tasks (so that when the bot disconnects on an hour where the task should run, it doesn't run again).

{
  "birthdays": 0,
  "channels": 0,
  "interest": 0,
  "lost": 0,
  "prison": 0,
  "poke": 0,
  "remind": 0
}

files/locked.json

Contains a boolean indicating whether or not the server is currently locked, and the timestamp indicating when the lock ends.

{
  "locked": false,
  "until": -1
}

files/readyMessage.txt

Contains the message printed in your terminal when Didier is ready.

I'M READY I'M READY I'M READY I'M READY

In case you were wondering: yes, this is a Spongebob reference.

files/stats.json

Contains the stats to track for gambling games. Weren't made as a PSQL table because they would be too long (and every game is different).

{
  "cf": {
    "h": 0,
    "t": 0
  },
  "dice": {
    "1": 0,
    "2": 0,
    "3": 0,
    "4": 0,
    "5": 0,
    "6": 0
  },
  "rob": {
    "robs_success": 0,
    "robs_failed": 0,
    "bail_paid": 0.0
  }
}

files/status.txt

Contains Didier's status message for when he logs in. Keep in mind that his activity is set to Playing . This was first used in Didier V1 to show whether or not he was in sandbox mode.

with your Didier Dinks.