Render invisible attribute

Implement invisible mode by setting the foreground color to be the same
as the background color. Not rendering anything would also be an
alternative, but this seems less likely to cause surprises in
conjunction with any hacks.

Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
master
Anders Eurenius 2014-06-21 20:30:22 +02:00 committed by Roberto E. Vargas Caballero
parent 50e6355e0d
commit 21bd4f4f9d
1 changed files with 3 additions and 0 deletions

3
st.c
View File

@ -3236,6 +3236,9 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK) if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
fg = bg; fg = bg;
if(base.mode & ATTR_INVISIBLE)
fg = bg;
/* Intelligent cleaning up of the borders. */ /* Intelligent cleaning up of the borders. */
if(x == 0) { if(x == 0) {
xclear(0, (y == 0)? 0 : winy, borderpx, xclear(0, (y == 0)? 0 : winy, borderpx,