Remove difference between fast and slow blinking
One blinking mode is good enough, and two is too much. The best aproach is emulate the fast blinking with the slow blinking, that it is more used. It is removed the flag ATTR_FASTBLINK because it has not a different meaning of ATTR_BLINK, so it is not needed. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>master
parent
b4dfa18124
commit
769d481807
21
st.c
21
st.c
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@ -95,13 +95,12 @@ enum glyph_attribute {
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ATTR_ITALIC = 4,
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ATTR_ITALIC = 4,
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ATTR_UNDERLINE = 8,
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ATTR_UNDERLINE = 8,
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ATTR_BLINK = 16,
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ATTR_BLINK = 16,
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ATTR_FASTBLINK = 32,
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ATTR_REVERSE = 32,
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ATTR_REVERSE = 64,
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ATTR_INVISIBLE = 64,
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ATTR_INVISIBLE = 128,
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ATTR_STRUCK = 128,
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ATTR_STRUCK = 256,
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ATTR_WRAP = 256,
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ATTR_WRAP = 512,
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ATTR_WIDE = 512,
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ATTR_WIDE = 1024,
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ATTR_WDUMMY = 1024,
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ATTR_WDUMMY = 2048,
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};
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};
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enum cursor_movement {
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enum cursor_movement {
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@ -1684,7 +1683,6 @@ tsetattr(int *attr, int l) {
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ATTR_ITALIC |
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ATTR_ITALIC |
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ATTR_UNDERLINE |
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ATTR_UNDERLINE |
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ATTR_BLINK |
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ATTR_BLINK |
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ATTR_FASTBLINK |
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ATTR_REVERSE |
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ATTR_REVERSE |
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ATTR_INVISIBLE |
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ATTR_INVISIBLE |
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ATTR_STRUCK );
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ATTR_STRUCK );
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@ -1704,10 +1702,9 @@ tsetattr(int *attr, int l) {
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term.c.attr.mode |= ATTR_UNDERLINE;
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term.c.attr.mode |= ATTR_UNDERLINE;
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break;
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break;
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case 5: /* slow blink */
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case 5: /* slow blink */
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term.c.attr.mode |= ATTR_BLINK;
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/* FALLTHROUGH */
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break;
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case 6: /* rapid blink */
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case 6: /* rapid blink */
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term.c.attr.mode |= ATTR_FASTBLINK;
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term.c.attr.mode |= ATTR_BLINK;
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break;
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break;
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case 7:
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case 7:
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term.c.attr.mode |= ATTR_REVERSE;
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term.c.attr.mode |= ATTR_REVERSE;
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@ -1728,7 +1725,7 @@ tsetattr(int *attr, int l) {
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term.c.attr.mode &= ~ATTR_UNDERLINE;
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term.c.attr.mode &= ~ATTR_UNDERLINE;
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break;
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break;
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case 25:
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case 25:
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term.c.attr.mode &= ~(ATTR_BLINK | ATTR_FASTBLINK);
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term.c.attr.mode &= ~ATTR_BLINK;
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break;
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break;
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case 27:
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case 27:
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term.c.attr.mode &= ~ATTR_REVERSE;
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term.c.attr.mode &= ~ATTR_REVERSE;
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