v/vlib/gg/gg.v

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// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
import os
import gx
import sokol
import sokol.sapp
import sokol.sgl
import sokol.gfx
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import math
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// import time
pub type FNCb = fn (x voidptr)
pub type FNEvent = fn (e, x voidptr)
pub type FNFail = fn (msg string, x voidptr)
pub type FNKeyDown = fn (c sapp.KeyCode, m sapp.Modifier, x voidptr)
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pub type FNMove = fn (x, y f32, z voidptr)
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pub type FNChar = fn (c u32, x voidptr)
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pub struct Config {
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pub:
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width int
height int
use_ortho bool
retina bool
resizable bool
user_data voidptr
font_size int
create_window bool
// window_user_ptr voidptr
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window_title string
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borderless_window bool
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always_on_top bool
bg_color gx.Color
init_fn FNCb = voidptr(0)
frame_fn FNCb = voidptr(0)
cleanup_fn FNCb = voidptr(0)
fail_fn FNFail = voidptr(0)
event_fn FNEvent = voidptr(0)
keydown_fn FNKeyDown = voidptr(0) // special case of event_fn
char_fn FNChar = voidptr(0) // special case of event_fn
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move_fn FNMove = voidptr(0) // special case of event_fn
click_fn FNMove = voidptr(0) // special case of event_fn
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wait_events bool // set this to true for UIs, to save power
fullscreen bool
scale f32 = 1.0 // vid needs this
// init_text bool
font_path string
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}
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pub struct Context {
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render_text bool
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mut:
// a cache with all images created by the user. used for sokol image init and to save space
// (so that the user can store image ids, not entire Image objects)
image_cache []Image
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pub mut:
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scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal
width int
height int
clear_pass C.sg_pass_action
window C.sapp_desc
timage_pip C.sgl_pipeline
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config Config
ft &FT
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font_inited bool
}
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pub struct Size {
pub:
width int
height int
}
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fn gg_init_sokol_window(user_data voidptr) {
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mut g := &Context(user_data)
desc := sapp.create_desc()
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/*
desc := C.sg_desc{
mtl_device: sapp.metal_get_device()
mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
mtl_drawable_cb: sapp.metal_get_drawable
d3d11_device: sapp.d3d11_get_device()
d3d11_device_context: sapp.d3d11_get_device_context()
d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
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}
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*/
gfx.setup(&desc)
sgl_desc := C.sgl_desc_t{}
sgl.setup(&sgl_desc)
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g.scale = sapp.dpi_scale()
// NB: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses,
// may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0
if g.scale < 0.1 {
g.scale = 1.0
}
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// is_high_dpi := sapp.high_dpi()
// fb_w := sapp.width()
// fb_h := sapp.height()
// println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h')
// if g.config.init_text {
// `os.is_file()` won't work on Android if the font file is embedded into the APK
exists := $if !android { os.is_file(g.config.font_path) } $else { true }
if g.config.font_path != '' && exists {
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// t := time.ticks()
g.ft = new_ft({
font_path: g.config.font_path
scale: sapp.dpi_scale()
}) or {
panic(err)
}
// println('FT took ${time.ticks()-t} ms')
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g.font_inited = true
}
//
mut pipdesc := C.sg_pipeline_desc{}
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unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
pipdesc.blend.enabled = true
pipdesc.blend.src_factor_rgb = C.SG_BLENDFACTOR_SRC_ALPHA
pipdesc.blend.dst_factor_rgb = C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
g.timage_pip = sgl.make_pipeline(&pipdesc)
//
if g.config.init_fn != voidptr(0) {
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g.config.init_fn(g.config.user_data)
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}
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// Create images now that we can do that after sg is inited
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for i in 0 .. g.image_cache.len {
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g.image_cache[i].init_sokol_image()
}
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}
fn gg_frame_fn(user_data voidptr) {
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mut g := &Context(user_data)
if g.config.frame_fn != voidptr(0) {
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g.config.frame_fn(g.config.user_data)
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}
}
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fn gg_event_fn(ce &C.sapp_event, user_data voidptr) {
e := &sapp.Event(ce)
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mut g := &Context(user_data)
if g.config.event_fn != voidptr(0) {
g.config.event_fn(e, g.config.user_data)
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}
match e.typ {
.key_down {
if g.config.keydown_fn != voidptr(0) {
kdfn := g.config.keydown_fn
kdfn(e.key_code, e.modifiers, g.config.user_data)
}
}
.char {
if g.config.char_fn != voidptr(0) {
cfn := g.config.char_fn
cfn(e.char_code, g.config.user_data)
}
}
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.mouse_move {
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if g.config.move_fn != voidptr(0) {
cfn := g.config.move_fn
cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data)
}
}
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.mouse_down {
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if g.config.click_fn != voidptr(0) {
cfn := g.config.click_fn
cfn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data)
}
}
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else {}
}
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}
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fn gg_cleanup_fn(user_data voidptr) {
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mut g := &Context(user_data)
if g.config.cleanup_fn != voidptr(0) {
g.config.cleanup_fn(g.config.user_data)
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}
}
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fn gg_fail_fn(msg charptr, user_data voidptr) {
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mut g := &Context(user_data)
vmsg := tos3(msg)
if g.config.fail_fn != voidptr(0) {
g.config.fail_fn(vmsg, g.config.user_data)
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} else {
eprintln('gg error: $vmsg')
}
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}
//
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pub fn new_context(cfg Config) &Context {
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mut g := &Context{
width: cfg.width
height: cfg.height
config: cfg
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render_text: cfg.font_path != ''
ft: 0
}
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g.set_bg_color(cfg.bg_color)
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// C.printf('new_context() %p\n', cfg.user_data)
window := C.sapp_desc{
user_data: g
init_userdata_cb: gg_init_sokol_window
frame_userdata_cb: gg_frame_fn
event_userdata_cb: gg_event_fn
fail_userdata_cb: gg_fail_fn
cleanup_userdata_cb: gg_cleanup_fn
window_title: cfg.window_title.str
html5_canvas_name: cfg.window_title.str
width: cfg.width
height: cfg.height
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high_dpi: true
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fullscreen: cfg.fullscreen
}
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if cfg.use_ortho {
} else {
}
g.window = window
return g
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}
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pub fn (gg &Context) run() {
sapp.run(&gg.window)
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}
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pub fn (mut ctx Context) set_bg_color(c gx.Color) {
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ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0,
f32(c.a) / 255.0)
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}
// TODO: Fix alpha
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pub fn (ctx &Context) draw_rect(x, y, w, h f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
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sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_quads()
sgl.v2f(x * ctx.scale, y * ctx.scale)
sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
sgl.end()
}
pub fn (ctx &Context) draw_triangle(x, y, x2, y2, x3, y3 f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_quads()
sgl.v2f(x * ctx.scale, y * ctx.scale)
sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
sgl.v2f(x3 * ctx.scale, y3 * ctx.scale)
sgl.end()
}
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pub fn (ctx &Context) draw_empty_rect(x, y, w, h f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
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sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_line_strip()
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if ctx.scale == 1 {
sgl.v2f(x, y)
sgl.v2f(x + w, y)
sgl.v2f(x + w, y + h)
sgl.v2f(x, y + h)
sgl.v2f(x, y)
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} else {
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sgl.v2f(x * ctx.scale, y * ctx.scale)
sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
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sgl.v2f(x * ctx.scale, y * ctx.scale)
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}
sgl.end()
}
pub fn (ctx &Context) draw_circle_line(x, y f32, r, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
mut theta := f32(0)
mut xx := f32(0)
mut yy := f32(0)
sgl.begin_line_strip()
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for i := 0; i < segments + 1; i++ {
theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + x, yy + y)
}
sgl.end()
}
pub fn (ctx &Context) draw_circle(x, y f32, r, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
mut theta := f32(0)
mut xx := f32(0)
mut yy := f32(0)
sgl.begin_triangle_strip()
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for i := 0; i < segments + 1; i++ {
theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + x, yy + y)
sgl.v2f(x, y)
}
sgl.end()
}
pub fn (ctx &Context) draw_arc_line(x, y f32, r int, start_angle, arc_angle f32, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
theta := f32(arc_angle / f32(segments))
tan_factor := math.tanf(theta)
rad_factor := math.cosf(theta)
mut xx := f32(r * math.cosf(start_angle))
mut yy := f32(r * math.sinf(start_angle))
sgl.begin_line_strip()
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for i := 0; i < segments + 1; i++ {
sgl.v2f(xx + x, yy + y)
tx := -yy
ty := xx
xx += tx * tan_factor
yy += ty * tan_factor
xx *= rad_factor
yy *= rad_factor
}
sgl.end()
}
pub fn (ctx &Context) draw_arc(x, y f32, r int, start_angle, arc_angle f32, segments int, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
sgl.c4b(c.r, c.g, c.b, c.a)
theta := f32(arc_angle / f32(segments))
tan_factor := math.tanf(theta)
rad_factor := math.cosf(theta)
mut xx := f32(r * math.cosf(start_angle))
mut yy := f32(r * math.sinf(start_angle))
sgl.begin_triangle_strip()
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for i := 0; i < segments + 1; i++ {
sgl.v2f(xx + x, yy + y)
sgl.v2f(x, y)
tx := -yy
ty := xx
xx += tx * tan_factor
yy += ty * tan_factor
xx *= rad_factor
yy *= rad_factor
}
sgl.end()
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}
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pub fn (gg &Context) begin() {
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if gg.render_text && gg.font_inited {
gg.ft.flush()
}
sgl.defaults()
sgl.matrix_mode_projection()
sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
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}
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pub fn (gg &Context) end() {
gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height())
sgl.draw()
gfx.end_pass()
gfx.commit()
if gg.config.wait_events {
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// println('gg: waiting')
wait_events()
}
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}
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fn abs(a f32) f32 {
if a >= 0 {
return a
}
return -a
}
pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
if c.a != 255 {
sgl.load_pipeline(ctx.timage_pip)
}
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if ctx.scale > 1 {
// Make the line more clear on hi dpi screens: draw a rectangle
mut width := abs(x2 - x)
mut height := abs(y2 - y)
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if width == 0 {
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width = 1
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} else if height == 0 {
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height = 1
}
ctx.draw_rect(x, y, width, height, c)
return
}
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sgl.c4b(c.r, c.g, c.b, c.a)
sgl.begin_line_strip()
sgl.v2f(x * ctx.scale, y * ctx.scale)
sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
sgl.end()
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}
pub fn (ctx &Context) draw_rounded_rect(x, y, width, height, radius f32, color gx.Color) {
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}
pub fn (ctx &Context) draw_empty_rounded_rect(x, y, width, height, radius f32, border_color gx.Color) {
}
fn C.WaitMessage()
pub fn wait_events() {
unsafe {
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$if macos {
#NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
#untilDate:[NSDate distantFuture]
#inMode:NSDefaultRunLoopMode
#dequeue:YES];
#[NSApp sendEvent:event];
}
$if windows {
C.WaitMessage()
}
}
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}