v/vlib/x/websocket/events.v

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module websocket
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// Represents a callback on a new message
struct MessageEventHandler {
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handler SocketMessageFn // Callback function
handler2 SocketMessageFn2 // Callback function with reference
is_ref bool // Has a reference object
ref voidptr // The referenced object
}
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// Represents a callback on error
struct ErrorEventHandler {
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handler SocketErrorFn // Callback function
handler2 SocketErrorFn2 // Callback function with reference
is_ref bool // Has a reference object
ref voidptr // The referenced object
}
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// Represents a callback when connection is opened
struct OpenEventHandler {
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handler SocketOpenFn // Callback function
handler2 SocketOpenFn2 // Callback function with reference
is_ref bool // Has a reference object
ref voidptr // The referenced object
}
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// Represents a callback on a closing event
struct CloseEventHandler {
handler SocketCloseFn
handler2 SocketCloseFn2
is_ref bool
ref voidptr
}
pub type AcceptClientFn = fn (mut c ServerClient) ?bool
pub type SocketMessageFn = fn (mut c Client, msg &Message) ?
pub type SocketMessageFn2 = fn (mut c Client, msg &Message, v voidptr) ?
pub type SocketErrorFn = fn (mut c Client, err string) ?
pub type SocketErrorFn2 = fn (mut c Client, err string, v voidptr) ?
pub type SocketOpenFn = fn (mut c Client) ?
pub type SocketOpenFn2 = fn (mut c Client, v voidptr) ?
pub type SocketCloseFn = fn (mut c Client, code int, reason string) ?
pub type SocketCloseFn2 = fn (mut c Client, code int, reason string, v voidptr) ?
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// on_connect register callback when client connects to the server
pub fn (mut s Server) on_connect(fun AcceptClientFn) ? {
if s.accept_client_callbacks.len > 0 {
return error('only one callback can be registered for accept client')
}
s.accept_client_callbacks << fun
}
// on_message, register a callback on new messages
pub fn (mut s Server) on_message(fun SocketMessageFn) {
s.message_callbacks << MessageEventHandler{
handler: fun
}
}
// on_message_ref, register a callback on new messages and provide a reference
pub fn (mut s Server) on_message_ref(fun SocketMessageFn2, ref voidptr) {
s.message_callbacks << MessageEventHandler{
handler2: fun
ref: ref
is_ref: true
}
}
// on_close, register a callback on closed socket
pub fn (mut s Server) on_close(fun SocketCloseFn) {
s.close_callbacks << CloseEventHandler{
handler: fun
}
}
// on_close_ref, register a callback on closed socket and provide a reference
pub fn (mut s Server) on_close_ref(fun SocketCloseFn2, ref voidptr) {
s.close_callbacks << CloseEventHandler{
handler2: fun
ref: ref
is_ref: true
}
}
// on_message, register a callback on new messages
pub fn (mut ws Client) on_message(fun SocketMessageFn) {
ws.message_callbacks << MessageEventHandler{
handler: fun
}
}
// on_message_ref, register a callback on new messages and provide a reference
pub fn (mut ws Client) on_message_ref(fun SocketMessageFn2, ref voidptr) {
ws.message_callbacks << MessageEventHandler{
handler2: fun
ref: ref
is_ref: true
}
}
// on_error, register a callback on errors
pub fn (mut ws Client) on_error(fun SocketErrorFn) {
ws.error_callbacks << ErrorEventHandler{
handler: fun
}
}
// on_error_ref, register a callback on errors and provida a reference
pub fn (mut ws Client) on_error_ref(fun SocketErrorFn2, ref voidptr) {
ws.error_callbacks << ErrorEventHandler{
handler2: fun
ref: ref
is_ref: true
}
}
// on_open, register a callback on successful open
pub fn (mut ws Client) on_open(fun SocketOpenFn) {
ws.open_callbacks << OpenEventHandler{
handler: fun
}
}
// on_open_ref, register a callback on successful open and provide a reference
pub fn (mut ws Client) on_open_ref(fun SocketOpenFn2, ref voidptr) {
ws.open_callbacks << OpenEventHandler{
handler2: fun
ref: ref
is_ref: true
}
}
// on_close, register a callback on closed socket
pub fn (mut ws Client) on_close(fun SocketCloseFn) {
ws.close_callbacks << CloseEventHandler{
handler: fun
}
}
// on_close_ref, register a callback on closed socket and provide a reference
pub fn (mut ws Client) on_close_ref(fun SocketCloseFn2, ref voidptr) {
ws.close_callbacks << CloseEventHandler{
handler2: fun
ref: ref
is_ref: true
}
}
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// send_connect_event, invokes the on_connect callback
fn (mut s Server) send_connect_event(mut c ServerClient) ?bool {
if s.accept_client_callbacks.len == 0 {
// If no callback all client will be accepted
return true
}
fun := s.accept_client_callbacks[0]
res := fun(mut c) ?
return res
}
// send_message_event invokes the on_message callback
fn (mut ws Client) send_message_event(msg &Message) {
ws.debug_log('sending on_message event')
for ev_handler in ws.message_callbacks {
if !ev_handler.is_ref {
ev_handler.handler(ws, msg)
} else {
ev_handler.handler2(ws, msg, ev_handler.ref)
}
}
}
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// send_error_event invokes the on_error callback
fn (mut ws Client) send_error_event(err string) {
ws.debug_log('sending on_error event')
for ev_handler in ws.error_callbacks {
if !ev_handler.is_ref {
ev_handler.handler(mut ws, err)
} else {
ev_handler.handler2(mut ws, err, ev_handler.ref)
}
}
}
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// send_close_event invokes the on_close callback
fn (mut ws Client) send_close_event(code int, reason string) {
ws.debug_log('sending on_close event')
for ev_handler in ws.close_callbacks {
if !ev_handler.is_ref {
ev_handler.handler(mut ws, code, reason)
} else {
ev_handler.handler2(mut ws, code, reason, ev_handler.ref)
}
}
}
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// send_open_event invokes the on_open callback
fn (mut ws Client) send_open_event() {
ws.debug_log('sending on_open event')
for ev_handler in ws.open_callbacks {
if !ev_handler.is_ref {
ev_handler.handler(mut ws)
} else {
ev_handler.handler2(mut ws, ev_handler.ref)
}
}
}