215 lines
5.7 KiB
V
215 lines
5.7 KiB
V
module websocket
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// Represents a callback on a new message
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struct MessageEventHandler {
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handler SocketMessageFn // Callback function
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handler2 SocketMessageFn2 // Callback function with reference
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is_ref bool // Has a reference object
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ref voidptr // The referenced object
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}
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// Represents a callback on error
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struct ErrorEventHandler {
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handler SocketErrorFn // Callback function
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handler2 SocketErrorFn2 // Callback function with reference
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is_ref bool // Has a reference object
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ref voidptr // The referenced object
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}
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// Represents a callback when connection is opened
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struct OpenEventHandler {
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handler SocketOpenFn // Callback function
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handler2 SocketOpenFn2 // Callback function with reference
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is_ref bool // Has a reference object
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ref voidptr // The referenced object
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}
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// Represents a callback on a closing event
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struct CloseEventHandler {
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handler SocketCloseFn
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handler2 SocketCloseFn2
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is_ref bool
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ref voidptr
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}
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pub type AcceptClientFn = fn (mut c ServerClient) ?bool
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pub type SocketMessageFn = fn (mut c Client, msg &Message) ?
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pub type SocketMessageFn2 = fn (mut c Client, msg &Message, v voidptr) ?
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pub type SocketErrorFn = fn (mut c Client, err string) ?
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pub type SocketErrorFn2 = fn (mut c Client, err string, v voidptr) ?
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pub type SocketOpenFn = fn (mut c Client) ?
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pub type SocketOpenFn2 = fn (mut c Client, v voidptr) ?
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pub type SocketCloseFn = fn (mut c Client, code int, reason string) ?
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pub type SocketCloseFn2 = fn (mut c Client, code int, reason string, v voidptr) ?
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// on_connect register callback when client connects to the server
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pub fn (mut s Server) on_connect(fun AcceptClientFn) ? {
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if s.accept_client_callbacks.len > 0 {
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return error('only one callback can be registered for accept client')
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}
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s.accept_client_callbacks << fun
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}
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// on_message, register a callback on new messages
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pub fn (mut s Server) on_message(fun SocketMessageFn) {
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s.message_callbacks << MessageEventHandler{
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handler: fun
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}
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}
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// on_message_ref, register a callback on new messages and provide a reference
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pub fn (mut s Server) on_message_ref(fun SocketMessageFn2, ref voidptr) {
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s.message_callbacks << MessageEventHandler{
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handler2: fun
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ref: ref
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is_ref: true
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}
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}
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// on_close, register a callback on closed socket
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pub fn (mut s Server) on_close(fun SocketCloseFn) {
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s.close_callbacks << CloseEventHandler{
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handler: fun
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}
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}
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// on_close_ref, register a callback on closed socket and provide a reference
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pub fn (mut s Server) on_close_ref(fun SocketCloseFn2, ref voidptr) {
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s.close_callbacks << CloseEventHandler{
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handler2: fun
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ref: ref
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is_ref: true
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}
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}
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// on_message, register a callback on new messages
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pub fn (mut ws Client) on_message(fun SocketMessageFn) {
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ws.message_callbacks << MessageEventHandler{
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handler: fun
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}
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}
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// on_message_ref, register a callback on new messages and provide a reference
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pub fn (mut ws Client) on_message_ref(fun SocketMessageFn2, ref voidptr) {
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ws.message_callbacks << MessageEventHandler{
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handler2: fun
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ref: ref
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is_ref: true
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}
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}
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// on_error, register a callback on errors
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pub fn (mut ws Client) on_error(fun SocketErrorFn) {
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ws.error_callbacks << ErrorEventHandler{
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handler: fun
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}
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}
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// on_error_ref, register a callback on errors and provida a reference
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pub fn (mut ws Client) on_error_ref(fun SocketErrorFn2, ref voidptr) {
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ws.error_callbacks << ErrorEventHandler{
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handler2: fun
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ref: ref
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is_ref: true
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}
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}
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// on_open, register a callback on successful open
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pub fn (mut ws Client) on_open(fun SocketOpenFn) {
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ws.open_callbacks << OpenEventHandler{
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handler: fun
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}
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}
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// on_open_ref, register a callback on successful open and provide a reference
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pub fn (mut ws Client) on_open_ref(fun SocketOpenFn2, ref voidptr) {
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ws.open_callbacks << OpenEventHandler{
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handler2: fun
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ref: ref
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is_ref: true
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}
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}
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// on_close, register a callback on closed socket
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pub fn (mut ws Client) on_close(fun SocketCloseFn) {
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ws.close_callbacks << CloseEventHandler{
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handler: fun
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}
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}
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// on_close_ref, register a callback on closed socket and provide a reference
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pub fn (mut ws Client) on_close_ref(fun SocketCloseFn2, ref voidptr) {
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ws.close_callbacks << CloseEventHandler{
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handler2: fun
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ref: ref
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is_ref: true
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}
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}
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// send_connect_event, invokes the on_connect callback
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fn (mut s Server) send_connect_event(mut c ServerClient) ?bool {
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if s.accept_client_callbacks.len == 0 {
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// If no callback all client will be accepted
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return true
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}
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fun := s.accept_client_callbacks[0]
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res := fun(mut c) ?
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return res
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}
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// send_message_event invokes the on_message callback
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fn (mut ws Client) send_message_event(msg &Message) {
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ws.debug_log('sending on_message event')
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for ev_handler in ws.message_callbacks {
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if !ev_handler.is_ref {
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ev_handler.handler(ws, msg)
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} else {
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ev_handler.handler2(ws, msg, ev_handler.ref)
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}
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}
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}
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// send_error_event invokes the on_error callback
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fn (mut ws Client) send_error_event(err string) {
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ws.debug_log('sending on_error event')
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for ev_handler in ws.error_callbacks {
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if !ev_handler.is_ref {
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ev_handler.handler(mut ws, err)
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} else {
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ev_handler.handler2(mut ws, err, ev_handler.ref)
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}
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}
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}
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// send_close_event invokes the on_close callback
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fn (mut ws Client) send_close_event(code int, reason string) {
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ws.debug_log('sending on_close event')
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for ev_handler in ws.close_callbacks {
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if !ev_handler.is_ref {
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ev_handler.handler(mut ws, code, reason)
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} else {
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ev_handler.handler2(mut ws, code, reason, ev_handler.ref)
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}
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}
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}
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// send_open_event invokes the on_open callback
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fn (mut ws Client) send_open_event() {
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ws.debug_log('sending on_open event')
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for ev_handler in ws.open_callbacks {
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if !ev_handler.is_ref {
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ev_handler.handler(mut ws)
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} else {
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ev_handler.handler2(mut ws, ev_handler.ref)
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}
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}
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}
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