v/vlib/sokol/sapp/sapp.v

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module sapp
import sokol.gfx
pub const (
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used_import = gfx.used_import
)
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// Android needs a global reference to `g_desc`
__global ( g_desc C.sapp_desc )
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pub fn create_desc() C.sg_desc {
metal_desc := C.sg_metal_context_desc{
device: metal_get_device()
renderpass_descriptor_cb: metal_get_renderpass_descriptor
drawable_cb: metal_get_drawable
}
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d3d11_desc := C.sg_d3d11_context_desc{
device: d3d11_get_device()
device_context: d3d11_get_device_context()
render_target_view_cb: d3d11_get_render_target_view
depth_stencil_view_cb: d3d11_get_depth_stencil_view
}
return C.sg_desc{
context: C.sg_context_desc{
metal: metal_desc
d3d11: d3d11_desc
}
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image_pool_size: 1000
}
}
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// returns true after sokol-app has been initialized
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[inline]
pub fn isvalid() bool {
return C.sapp_isvalid()
}
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// returns the current framebuffer width in pixels
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[inline]
pub fn width() int {
return C.sapp_width()
}
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// returns the current framebuffer height in pixels
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[inline]
pub fn height() int {
return C.sapp_height()
}
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// returns true when high_dpi was requested and actually running in a high-dpi scenario
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[inline]
pub fn high_dpi() bool {
return C.sapp_high_dpi()
}
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// returns the dpi scaling factor (window pixels to framebuffer pixels)
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[inline]
pub fn dpi_scale() f32 {
return C.sapp_dpi_scale()
}
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// show or hide the mobile device onscreen keyboard
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[inline]
pub fn show_keyboard(visible bool) {
C.sapp_show_keyboard(visible)
}
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// return true if the mobile device onscreen keyboard is currently shown
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[inline]
pub fn keyboard_shown() bool {
return C.sapp_keyboard_shown()
}
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// show or hide the mouse cursor
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[inline]
pub fn show_mouse(visible bool) {
C.sapp_show_mouse(visible)
}
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// show or hide the mouse cursor
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[inline]
pub fn mouse_shown() bool {
return C.sapp_mouse_shown()
}
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// return the userdata pointer optionally provided in sapp_desc
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[inline]
pub fn userdata() voidptr {
return C.sapp_userdata()
}
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// return a copy of the sapp_desc structure
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[inline]
pub fn query_desc() C.sapp_desc {
return C.sapp_query_desc()
}
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// initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED)
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[inline]
pub fn request_quit() {
C.sapp_request_quit()
}
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// cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received)
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[inline]
pub fn cancel_quit() {
C.sapp_cancel_quit()
}
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// intiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED)
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[inline]
pub fn quit() {
C.sapp_quit()
}
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// call from inside event callback to consume the current event (don't forward to platform)
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[inline]
pub fn consume_event() {
C.sapp_consume_event()
}
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// get the current frame counter (for comparison with sapp_event.frame_count)
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[inline]
pub fn frame_count() u64 {
return C.sapp_frame_count()
}
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// write string into clipboard
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[inline]
pub fn set_clipboard_string(str byteptr) {
C.sapp_set_clipboard_string(str)
}
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// read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED)
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[inline]
pub fn get_clipboard_string() byteptr {
return C.sapp_get_clipboard_string()
}
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// special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub)
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[inline]
pub fn run(desc &C.sapp_desc) {
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g_desc = desc
C.sapp_run(desc)
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}
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// GL: return true when GLES2 fallback is active (to detect fallback from GLES3)
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[inline]
pub fn gles2() bool {
return C.sapp_gles2()
}
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// HTML5: enable or disable the hardwired "Leave Site?" dialog box
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[inline]
pub fn html5_ask_leave_site(ask bool) {
C.sapp_html5_ask_leave_site(ask)
}
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// Metal: get ARC-bridged pointer to Metal device object
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[inline]
pub fn metal_get_device() voidptr {
return C.sapp_metal_get_device()
}
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// Metal: get ARC-bridged pointer to this frame's renderpass descriptor
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[inline]
pub fn metal_get_renderpass_descriptor() voidptr {
return C.sapp_metal_get_renderpass_descriptor()
}
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// Metal: get ARC-bridged pointer to current drawable
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[inline]
pub fn metal_get_drawable() voidptr {
return C.sapp_metal_get_drawable()
}
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// macOS: get ARC-bridged pointer to macOS NSWindow
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[inline]
pub fn macos_get_window() voidptr {
return C.sapp_macos_get_window()
}
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// iOS: get ARC-bridged pointer to iOS UIWindow
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[inline]
pub fn ios_get_window() voidptr {
return C.sapp_ios_get_window()
}
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// D3D11: get pointer to ID3D11Device object
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[inline]
pub fn d3d11_get_device() voidptr {
return C.sapp_d3d11_get_device()
}
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// D3D11: get pointer to ID3D11DeviceContext object
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[inline]
pub fn d3d11_get_device_context() voidptr {
return C.sapp_d3d11_get_device_context()
}
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// D3D11: get pointer to ID3D11RenderTargetView object
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[inline]
pub fn d3d11_get_render_target_view() voidptr {
return C.sapp_d3d11_get_render_target_view()
}
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// D3D11: get pointer to ID3D11DepthStencilView
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[inline]
pub fn d3d11_get_depth_stencil_view() voidptr {
return C.sapp_d3d11_get_depth_stencil_view()
}
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// Win32: get the HWND window handle
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[inline]
pub fn win32_get_hwnd() voidptr {
return C.sapp_win32_get_hwnd()
}
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// Android: get native activity handle
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[inline]
pub fn android_get_native_activity() voidptr {
return C.sapp_android_get_native_activity()
}