sokol.audio: add simple_sin_tones.v example
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542b149290
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import time
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import math
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import sokol.audio
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const (
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sw = time.new_stopwatch({})
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sw_start_ms = sw.elapsed().milliseconds()
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)
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[inline]
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fn sintone(periods, frame, num_frames int) f32 {
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return math.sinf(f32(periods) * (2 * math.pi) * f32(frame) / f32(num_frames))
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}
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fn my_audio_stream_callback(buffer &f32, num_frames, num_channels int) {
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ms := sw.elapsed().milliseconds() - sw_start_ms
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unsafe {
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mut soundbuffer := buffer
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for frame := 0; frame < num_frames; frame++ {
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for ch := 0; ch < num_channels; ch++ {
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idx := frame * num_channels + ch
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if ms < 500 {
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soundbuffer[idx] = sintone(20, frame, num_frames)
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} else if ms < 1000 {
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soundbuffer[idx] = sintone(25, frame, num_frames)
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} else if ms < 1500 {
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soundbuffer[idx] *= sintone(22, frame, num_frames)
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} else {
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soundbuffer[idx] = sintone(25, frame, num_frames)
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}
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}
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}
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}
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}
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fn main() {
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audio.setup({
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stream_cb: my_audio_stream_callback
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})
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time.sleep_ms(2500)
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audio.shutdown()
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}
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,105 @@
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module audio
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#flag -I @VROOT/thirdparty/sokol
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#define SOKOL_IMPL
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#include "sokol_audio.h"
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#flag linux -lasound
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//
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pub type FNStreamingCB = fn (buffer &f32, num_frames, num_channels int)
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pub type FnStreamingCBWithUserData = fn (buffer &f32, num_frames, num_channels int, user_data voidptr)
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//
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[typedef]
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pub struct C.saudio_desc {
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sample_rate int
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num_channels int
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buffer_frames int
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packet_frames int
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num_packets int
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stream_cb FNStreamingCB
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stream_userdata_cb FnStreamingCBWithUserData
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user_data voidptr
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}
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fn C.saudio_setup(desc &C.saudio_desc)
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fn C.saudio_shutdown()
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fn C.saudio_isvalid() bool
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fn C.saudio_userdata() voidptr
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fn C.saudio_query_desc() C.saudio_desc
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fn C.saudio_sample_rate() int
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fn C.saudio_buffer_frames() int
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fn C.saudio_channels() int
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fn C.saudio_expect() int
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fn C.saudio_push(frames &f32, num_frames int) int
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// audio.setup - setup sokol-audio
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pub fn setup(desc C.saudio_desc) {
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C.saudio_setup(&desc)
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}
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// audio.shutdown - shutdown sokol-audio
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pub fn shutdown() {
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C.saudio_shutdown()
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}
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// audio.is_valid - true after setup if audio backend was successfully initialized
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pub fn is_valid() bool {
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return C.saudio_isvalid()
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}
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// audio.userdata - return the saudio_desc.user_data pointer
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pub fn user_data() voidptr {
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return C.saudio_userdata()
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}
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// audio.query - return a copy of the original saudio_desc struct
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pub fn query() C.saudio_desc {
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return C.saudio_query_desc()
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}
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// audio.sample_rate - actual sample rate
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pub fn sample_rate() int {
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return C.saudio_sample_rate()
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}
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// audio.buffer_frames - return actual backend buffer size in number of frames
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pub fn buffer_frames() int {
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return C.saudio_buffer_frames()
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}
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// audio.channels - actual number of channels
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pub fn channels() int {
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return C.saudio_channels()
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}
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// audio.expect - get current number of frames to fill packet queue
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pub fn expect() int {
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return C.saudio_expect()
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}
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// audio.push - push sample frames from main thread, returns number of frames actually pushed
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pub fn push(frames &f32, num_frames int) int {
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return C.saudio_push(frames, num_frames)
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}
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//
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[inline]
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pub fn fclamp(x, flo, fhi f32) f32 {
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if x > fhi {
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return fhi
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}
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if x < flo {
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return flo
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}
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return x
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}
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