jsdom, checker: add more methods for CanvasRenderingContext2D, fix interop check for JS methods (#12372)
parent
c4e282a0c8
commit
2b4154910c
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@ -1,11 +1,10 @@
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import jsdom
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import jsdom.ctx
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fn get_2dcontext(canvas jsdom.IElement) ?ctx.CanvasRenderingContext2D {
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fn get_2dcontext(canvas jsdom.IElement) ?jsdom.CanvasRenderingContext2D {
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if canvas is jsdom.HTMLCanvasElement {
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c := canvas.get_context('2d')
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match c {
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ctx.CanvasRenderingContext2D {
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jsdom.CanvasRenderingContext2D {
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return c
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}
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else {
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@ -17,7 +16,7 @@ fn get_2dcontext(canvas jsdom.IElement) ?ctx.CanvasRenderingContext2D {
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}
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}
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fn draw_line(context ctx.CanvasRenderingContext2D, x1 int, y1 int, x2 int, y2 int) {
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fn draw_line(context jsdom.CanvasRenderingContext2D, x1 int, y1 int, x2 int, y2 int) {
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context.begin_path()
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context.set_stroke_style('black')
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context.set_line_width(1)
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@ -1,6 +1,6 @@
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// Wrapper around 2d context and WebGL APIs
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module ctx
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module jsdom
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pub struct ContextAttributes {
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pub:
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@ -30,3 +30,5 @@ pub:
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pub struct NoneContext {}
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pub type ContextResult = CanvasRenderingContext2D | NoneContext | WebGLRenderingContext
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pub struct JS.CanvasGradient {}
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@ -0,0 +1,159 @@
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module jsdom
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struct JS.CanvasRenderingContext2D {
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mut:
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lineWidth JS.Number
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lineCap JS.String
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lineJoin JS.String
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miterLimit JS.Number
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lineDashOffset JS.Number
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font JS.String
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textAlign JS.String
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textBaseline JS.String
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direction JS.String
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fillStyle voidptr
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strokeStyle voidptr
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shadowBlur JS.Number
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shadowColor JS.String
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shadowOffsetX JS.Number
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shadowOffsetY JS.Number
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globalAlpha JS.Number
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globalCompositeOperation JS.String
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}
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pub enum LineJoin {
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bevel
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round
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miter
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}
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pub struct CanvasRenderingContext2D {
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mut:
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ctx JS.CanvasRenderingContext2D [noinit]
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}
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pub type StrokeStyle = JS.CanvasGradient | string
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pub fn (ctx CanvasRenderingContext2D) begin_path() {
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#ctx.ctx.beginPath();
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}
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pub fn (ctx CanvasRenderingContext2D) set_line_join(j LineJoin) {
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match j {
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.bevel {
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#ctx.ctx.lineJoin = 'bevel'.str
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}
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.round {
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#ctx.ctx.lineJoin = 'round'.str
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}
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.miter {
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#ctx.ctx.lineJoin = 'miter'.str
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}
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}
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}
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pub fn (ctx CanvasRenderingContext2D) set_stroke_style(style StrokeStyle) {
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#ctx.ctx.strokeStyle = style instanceof string ? style.str : style
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}
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pub fn (ctx CanvasRenderingContext2D) set_fill_style(style StrokeStyle) {
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#ctx.ctx.fillStyle = style instanceof string ? style.str : style
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}
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pub fn (ctx CanvasRenderingContext2D) line_width() f64 {
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res := 0
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#res.val = ctx.ctx.lineWidth
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return res
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}
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pub fn (ctx CanvasRenderingContext2D) font() string {
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res := ''
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#res.str = ctx.ctx.font;
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return res
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}
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pub fn (ctx CanvasRenderingContext2D) set_font(font string) {
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#ctx.ctx.font = font.str;
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}
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pub fn (ctx CanvasRenderingContext2D) fill_rect(x f64, y f64, width f64, height f64) {
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#ctx.ctx.fillRect(x.val,y.val,width.val,height.val)
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}
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pub fn (ctx CanvasRenderingContext2D) set_line_width(width f64) {
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#ctx.ctx.lineWidth = width.val
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}
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pub fn (ctx CanvasRenderingContext2D) move_to(x f64, y f64) {
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#ctx.ctx.moveTo(x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) line_to(x f64, y f64) {
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#ctx.ctx.lineTo(x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) stroke() {
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#ctx.ctx.stroke();
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}
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pub fn (ctx CanvasRenderingContext2D) close_path() {
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#ctx.ctx.closePath();
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}
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pub fn (ctx CanvasRenderingContext2D) stroke_rect(x f64, y f64, width f64, height f64) {
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#ctx.ctx.strokeRect(x.val,y.val,width.val,height.val);
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}
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pub fn (ctx CanvasRenderingContext2D) clear_rect(x f64, y f64, width f64, height f64) {
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#ctx.ctx.clearRect(x.val,y.val,width.val,height.val);
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}
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pub fn (ctx CanvasRenderingContext2D) create_linear_gradient(x0 f64, y0 f64, x1 f64, y1 f64) JS.CanvasGradient {
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return ctx.ctx.createLinearGradient(x0, y0, x1, y1)
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}
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pub fn (ctx CanvasRenderingContext2D) create_conic_gradient(start_angle f64, x f64, y f64) JS.CanvasGradient {
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return ctx.ctx.createConicGradient(start_angle, x, y)
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}
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pub fn (ctx CanvasRenderingContext2D) create_radial_gradient(x0 f64, y0 f64, r0 f64, x1 f64, y1 f64, r1 f64) JS.CanvasGradient {
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return ctx.ctx.createRadialGradient(x0, y0, r0, x1, y1, r1)
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}
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pub fn (ctx CanvasRenderingContext2D) bezier_curve_to(cp1x f64, cp1y f64, cp2x f64, cp2y f64, x f64, y f64) {
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#ctx.ctx.bezierCurveTo(cp1x.val,cp1y.val,cp2x.val,cp2y.val, x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) quadratic_curve_to(cpx f64, cpy f64, x f64, y f64) {
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#ctx.ctx.quadraticCurveTo(cpx.val,cpy.val,x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) arc(x f64, y f64, radius f64, start_angle f64, end_angle f64, counter_clockwise bool) {
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#ctx.ctx.arc(x.val,y.val,radius.val,start_angle.val,end_angle.val,counter_clockwise.val)
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}
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pub fn (ctx CanvasRenderingContext2D) arc_to(x1 f64, y1 f64, x2 f64, y2 f64, radius f64) {
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#ctx.ctx.arcTo(x1.val,y1.val,x2.val,y2.val,radius.val);
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}
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pub fn (ctx CanvasRenderingContext2D) ellipse(x f64, y f64, radius_x f64, radius_y f64, rotation f64, start_angle f64, end_angle f64, counter_clockwise bool) {
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#ctx.ctx.ellipse(x.val,y.val,radius_x.val,radius_y.val,rotation.val,start_angle.val,end_angle.val,counter_clockwise.val);
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}
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pub fn (ctx CanvasRenderingContext2D) rect(x f64, y f64, width f64, height f64) {
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#ctx.ctx.rect(x.val,y.val,widht.val,height.val);
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}
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pub fn (ctx CanvasRenderingContext2D) draw_focus_if_needed(el IElement) {
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#ctx.ctx.drawFocusIfNeeded(el.val.node);
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}
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fn (ctx JS.CanvasRenderingContext2D) createRadialGradient(x0 f64, y0 f64, r0 f64, x1 f64, y1 f64, r1 f64) JS.CanvasGradient
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fn (ctx JS.CanvasRenderingContext2D) createConicGradient(startAngle f64, x f64, y f64) JS.CanvasGradient
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fn (ctx JS.CanvasRenderingContext2D) createLinearGradient(x0 f64, y0 f64, x1 f64, y1 f64) JS.CanvasGradient
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pub fn (gradient JS.CanvasGradient) addColorStop(x f64, color string)
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@ -1,67 +0,0 @@
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module ctx
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struct JS.CanvasRenderingContext2D {
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mut:
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lineWidth JS.Number
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lineCap JS.String
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lineJoin JS.String
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miterLimit JS.Number
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lineDashOffset JS.Number
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font JS.String
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textAlign JS.String
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textBaseline JS.String
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direction JS.String
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fillStyle voidptr
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strokeStyle voidptr
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shadowBlur JS.Number
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shadowColor JS.String
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shadowOffsetX JS.Number
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shadowOffsetY JS.Number
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globalAlpha JS.Number
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globalCompositeOperation JS.String
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}
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pub struct CanvasRenderingContext2D {
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ctx JS.CanvasRenderingContext2D [noinit]
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}
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pub type StrokeStyle = string
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pub fn (ctx CanvasRenderingContext2D) begin_path() {
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#ctx.ctx.beginPath();
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}
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pub fn (ctx CanvasRenderingContext2D) set_stroke_style(style StrokeStyle) {
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#ctx.ctx.strokeStyle = style.str;
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}
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pub fn (ctx CanvasRenderingContext2D) line_width() int {
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res := 0
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#res.val = ctx.ctx.lineWidth
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return res
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}
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pub fn (ctx CanvasRenderingContext2D) set_line_width(width int) {
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#ctx.ctx.lineWidth = width.val
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}
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pub fn (ctx CanvasRenderingContext2D) move_to(x int, y int) {
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#ctx.ctx.moveTo(x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) line_to(x int, y int) {
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#ctx.ctx.lineTo(x.val,y.val);
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}
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pub fn (ctx CanvasRenderingContext2D) stroke() {
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#ctx.ctx.stroke();
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}
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pub fn (ctx CanvasRenderingContext2D) close_path() {
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#ctx.ctx.closePath();
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}
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pub fn (ctx CanvasRenderingContext2D) clear_rect(x int, y int, width int, height int) {
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#ctx.ctx.clearRect(x.val,y.val,width.val,height.val);
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}
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@ -184,3 +184,67 @@ fn init() {
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#jsdom__document.node = document;
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#jsdom__window.node = window;
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}
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pub struct JS.DOMMatrix {
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pub:
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is_2d JS.Boolean [noinit]
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is_identity JS.Boolean [noinit]
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pub mut:
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m11 JS.Number [noinit]
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m12 JS.Number [noinit]
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m13 JS.Number [noinit]
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m14 JS.Number [noinit]
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m21 JS.Number [noinit]
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m22 JS.Number [noinit]
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m23 JS.Number [noinit]
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m24 JS.Number [noinit]
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m31 JS.Number [noinit]
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m32 JS.Number [noinit]
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m33 JS.Number [noinit]
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m34 JS.Number [noinit]
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m41 JS.Number [noinit]
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m42 JS.Number [noinit]
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m43 JS.Number [noinit]
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m44 JS.Number [noinit]
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a JS.Number [noinit]
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b JS.Number [noinit]
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c JS.Number [noinit]
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d JS.Number [noinit]
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e JS.Number [noinit]
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f JS.Number [noinit]
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}
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pub struct DOMMatrix {
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matrix JS.DOMMatrix [noinit]
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}
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pub fn (matrix DOMMatrix) str() string {
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fmt := ''
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#fmt.str = matrix.matrix + ''
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return fmt
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}
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pub fn new_matrix(init []f64) DOMMatrix {
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#let tmp = new Array();
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for val in init {
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_ := val
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#tmp.push(val);
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}
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mut m := JS.DOMMatrix{}
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#m = new DOMMatrix(tmp);
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return DOMMatrix{m}
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}
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pub fn (m DOMMatrix) invert_self() {
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#m.matrix.invertSelf();
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}
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pub fn (m DOMMatrix) is_2d() bool {
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res := false
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#res.val = m.matrix.is2D.val;
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return res
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}
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@ -1,7 +1,5 @@
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module jsdom
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import jsdom.ctx
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pub struct HTMLCanvasElement {
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HTMLElement
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}
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#});
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}
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pub fn (elem HTMLCanvasElement) get_context(ctx_ string) ctx.ContextResult {
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mut res := ctx.NoneContext{}
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pub fn (elem HTMLCanvasElement) get_context(ctx_ string) ContextResult {
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mut res := NoneContext{}
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#let ctx = elem.node.getContext(ctx_.str);
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#if (ctx instanceof CanvasRenderingContext2D) { res = new jsdom__ctx__CanvasRenderingContext2D(ctx); res.ctx = ctx; }
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#if (ctx instanceof CanvasRenderingContext2D) { res = new jsdom__CanvasRenderingContext2D(ctx); res.ctx = ctx; }
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return res
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}
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@ -1,3 +1,3 @@
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module ctx
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module jsdom
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pub struct WebGLRenderingContext {}
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@ -2081,8 +2081,8 @@ pub fn (mut c Checker) method_call(mut node ast.CallExpr) ast.Type {
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} else {
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c.fail_if_unreadable(node.left, left_type, 'receiver')
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}
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if (!left_type_sym.is_builtin() && method.mod != 'builtin') && method.language == .v
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&& method.no_body {
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if left_type_sym.language != .js && (!left_type_sym.is_builtin() && method.mod != 'builtin')
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&& method.language == .v && method.no_body {
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c.error('cannot call a method that does not have a body', node.pos)
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}
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if method.return_type == ast.void_type && method.is_conditional && method.ctdefine_idx != -1 {
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