tetris: restore text rendering with gg2.ft.draw_text
parent
e91642e615
commit
576e80b3a9
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@ -4,10 +4,12 @@
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module main
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module main
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import os
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import rand
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import rand
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import time
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import time
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import gx
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import gx
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import gg2 as gg
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import gg2 as gg
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import gg2.ft
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import sokol.sapp
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import sokol.sapp
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const (
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const (
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@ -124,10 +126,9 @@ struct Game {
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// Index of the rotation (0-3)
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// Index of the rotation (0-3)
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rotation_idx int
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rotation_idx int
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// gg context for drawing
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// gg context for drawing
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gg &gg.GG
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gg &gg.GG = voidptr(0)
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// ft context for font drawing
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// ft context for font drawing
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//ft &freetype.FreeType
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ft &ft.FT = voidptr(0)
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//ft &ft.FT
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font_loaded bool
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font_loaded bool
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// frame/time counters:
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// frame/time counters:
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frame int
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frame int
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@ -136,6 +137,13 @@ struct Game {
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second_sw time.StopWatch = time.new_stopwatch({})
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second_sw time.StopWatch = time.new_stopwatch({})
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}
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}
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const ( fpath = os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf') )
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fn init_gui(mut game Game){
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x := ft.new({ font_path: fpath }) or {panic(err)}
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game.ft = x
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game.font_loaded = true
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}
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[if showfps]
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[if showfps]
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fn (game &Game) showfps() {
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fn (game &Game) showfps() {
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game.frame++
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game.frame++
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@ -151,27 +159,18 @@ fn (game &Game) showfps() {
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fn frame(game &Game) {
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fn frame(game &Game) {
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game.frame_sw.restart()
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game.frame_sw.restart()
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//C.sfons_flush(game.ft.fons)
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game.ft.flush()
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game.gg.begin()
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game.gg.begin()
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game.draw_scene()
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game.draw_scene()
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game.showfps()
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game.showfps()
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game.gg.end()
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game.gg.end()
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}
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}
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fn main() {
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fn main() {
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// TODO
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/*
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f := ft.new(
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//font_path: os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')
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font_path: ('../assets/fonts/RobotoMono-Regular.ttf')
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) or {
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println('failed to loat the font')
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return
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}
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*/
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mut game := &Game{
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mut game := &Game{
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gg: 0
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gg: 0
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//ft: f
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ft: 0
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}
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}
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game.gg = gg.new_context(
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game.gg = gg.new_context(
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bg_color: gx.white
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bg_color: gx.white
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@ -180,9 +179,10 @@ fn main() {
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use_ortho: true // This is needed for 2D drawing
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use_ortho: true // This is needed for 2D drawing
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create_window: true
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create_window: true
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window_title: 'V Tetris'
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window_title: 'V Tetris'
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frame_fn: frame
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//
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user_data: game
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user_data: game
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//on_key_down: key_down
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init_fn: init_gui
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frame_fn: frame
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event_cb: on_event
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event_cb: on_event
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)
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)
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game.init_game()
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game.init_game()
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@ -352,17 +352,17 @@ fn (g &Game) draw_field() {
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fn (mut g Game) draw_ui() {
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fn (mut g Game) draw_ui() {
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if g.font_loaded {
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if g.font_loaded {
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//g.ft.draw_text(1, 3, g.score.str(), text_cfg)
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g.ft.draw_text(1, 3, g.score.str(), text_cfg)
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if g.state == .gameover {
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if g.state == .gameover {
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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5 * text_size, ui_color)
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5 * text_size, ui_color)
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//g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Over', over_cfg)
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g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Over', over_cfg)
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//g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'Space to restart', over_cfg)
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g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'Space to restart', over_cfg)
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} else if g.state == .paused {
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} else if g.state == .paused {
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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5 * text_size, ui_color)
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5 * text_size, ui_color)
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//g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Paused', text_cfg)
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g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Paused', text_cfg)
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//g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'SPACE to resume', text_cfg)
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g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'SPACE to resume', text_cfg)
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}
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}
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}
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}
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//g.gg.draw_rect(0, block_size, win_width, limit_thickness, ui_color)
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//g.gg.draw_rect(0, block_size, win_width, limit_thickness, ui_color)
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@ -34,9 +34,7 @@ pub fn new(c Config) ?&FT{
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println('failed to load font "$c.font_path"')
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println('failed to load font "$c.font_path"')
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return none
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return none
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}
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}
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s := &C.sgl_desc_t{}
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fons := sfons.create(512, 512, 1)
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C.sgl_setup(s)
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fons :=sfons.create(512, 512, 1)
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return &FT{
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return &FT{
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fons : fons
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fons : fons
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font_normal: C.fonsAddFontMem(fons, 'sans', bytes.data, bytes.len, false)
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font_normal: C.fonsAddFontMem(fons, 'sans', bytes.data, bytes.len, false)
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@ -44,27 +42,26 @@ pub fn new(c Config) ?&FT{
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}
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}
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pub fn (gg &FT) draw_text(x, y int, text string, cfg gx.TextCfg) {
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pub fn (ft &FT) draw_text(x, y int, text string, cfg gx.TextCfg) {
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/*
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ft.fons.set_font(ft.font_normal)
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gg.fons.set_font(gg.font_normal)
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ft.fons.set_size(2*f32(cfg.size)) // TODO: is this 2* needed?
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gg.fons.set_size(f32(cfg.size))
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C.fonsSetAlign(ft.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_TOP)
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color := C.sfons_rgba(cfg.color.r, cfg.color.g, cfg.color.b, 255)
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C.fonsSetColor(ft.fons, color)
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ascender := f32(0.0)
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ascender := f32(0.0)
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descender := f32(0.0)
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descender := f32(0.0)
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lh := f32(0.0)
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lh := f32(0.0)
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gg.fons.vert_metrics(&ascender, &descender, &lh)
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ft.fons.vert_metrics(&ascender, &descender, &lh)
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color:= C.sfons_rgba(cfg.color.r, cfg.color.g, cfg.color.b, 255)
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C.fonsDrawText(ft.fons, x, y, text.str, 0) // TODO: check offsets/alignment
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C.fonsSetColor(gg.fons, color)
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C.fonsDrawText(gg.fons, x, y, text.str, 0)
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*/
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}
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}
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pub fn (ctx &FT) draw_text_def(x, y int, text string) {
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pub fn (ft &FT) draw_text_def(x, y int, text string) {
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cfg := gx.TextCfg {
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cfg := gx.TextCfg {
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color: gx.black
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color: gx.black
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size: default_font_size
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size: default_font_size
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align: gx.align_left
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align: gx.align_left
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}
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}
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ctx.draw_text(x, y, text, cfg)
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ft.draw_text(x, y, text, cfg)
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}
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}
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pub fn (mut gg FT) init_font() {
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pub fn (mut gg FT) init_font() {
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@ -73,4 +70,6 @@ pub fn (mut gg FT) init_font() {
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//gg.font_normal=g_font_normal
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//gg.font_normal=g_font_normal
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}
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}
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pub fn (ft &FT) flush(){
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sfons.flush(ft.fons)
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}
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@ -10,6 +10,9 @@ import sokol.sapp
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import sokol.sgl
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import sokol.sgl
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import sokol.gfx
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import sokol.gfx
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type FNvoidptr1 fn(voidptr)
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type FNvoidptr2 fn(voidptr,voidptr)
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pub struct Config {
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pub struct Config {
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pub:
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pub:
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width int
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width int
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window_title string
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window_title string
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always_on_top bool
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always_on_top bool
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scale int
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scale int
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frame_fn fn(voidptr)
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bg_color gx.Color
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bg_color gx.Color
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on_key_down fn(voidptr)
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init_fn FNvoidptr1 = voidptr(0)
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event_cb fn(voidptr, voidptr)
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frame_fn FNvoidptr1 = voidptr(0)
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on_key_down FNvoidptr1 = voidptr(0)
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event_cb FNvoidptr2 = voidptr(0)
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wait_events bool = false // set this to true for UIs, to save power
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}
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}
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pub struct GG {
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pub struct GG {
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@ -37,10 +42,11 @@ pub mut:
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height int
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height int
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clear_pass C.sg_pass_action
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clear_pass C.sg_pass_action
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window C.sapp_desc
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window C.sapp_desc
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render_fn fn()
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config Config
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}
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}
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fn init_sokol_window(user_data voidptr) {
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fn gg_init_sokol_window(user_data voidptr) {
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mut g := &GG(user_data)
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desc := C.sg_desc{
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desc := C.sg_desc{
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mtl_device: sapp.metal_get_device()
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mtl_device: sapp.metal_get_device()
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mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
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mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
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@ -53,19 +59,47 @@ fn init_sokol_window(user_data voidptr) {
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gfx.setup(&desc)
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gfx.setup(&desc)
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sgl_desc := C.sgl_desc_t{}
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sgl_desc := C.sgl_desc_t{}
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sgl.setup(&sgl_desc)
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sgl.setup(&sgl_desc)
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if g.config.init_fn != voidptr(0) {
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g.config.init_fn( g.config.user_data )
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}
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}
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}
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fn gg_frame_fn(user_data voidptr) {
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mut g := &GG(user_data)
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if g.config.frame_fn != voidptr(0) {
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g.config.frame_fn( g.config.user_data )
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}
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}
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fn gg_event_cb(e &C.sapp_event, b voidptr){
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mut g := &GG(b)
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if g.config.event_cb != voidptr(0) {
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g.config.event_cb(e, g.config.user_data)
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}
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}
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//
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fn eventcb(e &C.sapp_event, b voidptr){
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fn eventcb(e &C.sapp_event, b voidptr){
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println("EVENT")
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println("EVENT")
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}
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}
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pub fn new_context(cfg Config) &GG {
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pub fn new_context(cfg Config) &GG {
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mut g := &GG{
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width: cfg.width
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height: cfg.height
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clear_pass: gfx.create_clear_pass( f32(cfg.bg_color.r) / 255.0, f32(cfg.bg_color.g) / 255.0,
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f32(cfg.bg_color.b) / 255.0, 1.0)
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scale: 1 // scale
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config: cfg
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}
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//C.printf('new_context() %p\n', cfg.user_data)
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//C.printf('new_context() %p\n', cfg.user_data)
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window := C.sapp_desc{
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window := C.sapp_desc{
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user_data: cfg.user_data
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user_data: g
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init_userdata_cb: init_sokol_window
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init_userdata_cb: gg_init_sokol_window
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frame_userdata_cb: cfg.frame_fn
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frame_userdata_cb: gg_frame_fn
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event_userdata_cb: cfg.event_cb //eventcb
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event_userdata_cb: gg_event_cb //eventcb
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window_title: cfg.window_title.str
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window_title: cfg.window_title.str
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html5_canvas_name: cfg.window_title.str
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html5_canvas_name: cfg.window_title.str
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width: cfg.width
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width: cfg.width
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@ -74,14 +108,8 @@ pub fn new_context(cfg Config) &GG {
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}
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}
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if cfg.use_ortho {}
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if cfg.use_ortho {}
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else {}
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else {}
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return &GG{
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g.window = window
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width: cfg.width
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return g
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height: cfg.height
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window: window
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clear_pass: gfx.create_clear_pass( f32(cfg.bg_color.r) / 255.0, f32(cfg.bg_color.g) / 255.0,
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f32(cfg.bg_color.b) / 255.0, 1.0)
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scale: 1 // scale
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}
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}
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}
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pub fn (gg &GG) run() {
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pub fn (gg &GG) run() {
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@ -148,7 +176,9 @@ pub fn (gg &GG) end() {
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sgl.draw()
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sgl.draw()
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gfx.end_pass()
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gfx.end_pass()
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gfx.commit()
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gfx.commit()
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if gg.config.wait_events {
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wait_events()
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wait_events()
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}
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}
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}
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pub fn (ctx &GG) draw_line(x, y, x2, y2 f32, color gx.Color) {}
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pub fn (ctx &GG) draw_line(x, y, x2, y2 f32, color gx.Color) {}
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