compiler: fix -live compilation of bounce example with gcc-9 & clang

pull/4678/head
Delyan Angelov 2020-05-02 02:36:29 +03:00
parent 7a51d4d796
commit aa9bb6f71a
2 changed files with 17 additions and 16 deletions

View File

@ -34,7 +34,7 @@ fn main() {
main_wnd: 0
draw_fn: 0
}
window := glfw.create_window(glfw.WinCfg {
window := glfw.create_window(glfw.WinCfg{
width: width
height: height
borderless: false
@ -42,11 +42,11 @@ fn main() {
ptr: game
always_on_top: true
})
//window.onkeydown(key_down)
// window.onkeydown(key_down)
game.main_wnd = window
window.make_context_current()
gg.init_gg()
game.gg = gg.new_context(gg.Cfg {
game.gg = gg.new_context(gg.Cfg{
width: width
height: height
font_size: 20
@ -69,9 +69,9 @@ fn main() {
const (
width = 50
red = gx.rgb(255,0,0)
green = gx.rgb(0,255,0)
blue = gx.rgb(0,0,255)
red = gx.rgb(255, 0, 0)
green = gx.rgb(0, 255, 0)
blue = gx.rgb(0, 0, 255)
)
// Try uncommenting or changing the lines inside the live functions.
@ -79,25 +79,26 @@ const (
[live]
fn (game &Game) draw() {
game.gg.draw_rect(game.x, game.y, width, width, blue)
// game.gg.draw_rect(game.x, game.y, width, width, gx.rgb(128,10,255))
game.gg.draw_rect(550 - game.x + 10, 200 - game.y + 50, width, width, gx.rgb(128, 10, 255))
game.gg.draw_rect(game.x - 20, 250 - game.y, width, width, gx.rgb(128, 240, 155))
}
[live]
fn (game mut Game) update_model() {
// game.x = 0 game.y = 0 game.dx = 1 game.dy = 1
// game.dx = 3 game.dy = 3
fn (mut game Game) update_model() {
// game.x = 0 game.y = 0 game.dx = 1 game.dy = 1
// game.dx = 3 game.dy = 3
speed := 2
game.x += speed * game.dx
game.y += speed * game.dy
if game.y >= game.height - width || game.y <= 0 {
game.dy = - game.dy
game.dy = -game.dy
}
if game.x >= game.width - width || game.x <= 0 {
game.dx = - game.dx
game.dx = -game.dx
}
}
fn (game mut Game) run() {
fn (mut game Game) run() {
for {
game.update_model()
glfw.post_empty_event() // Refresh

View File

@ -101,7 +101,7 @@ fn (mut g Gen) gen_fn_decl(it ast.FnDecl) {
}
g.definitions.writeln(');')
g.writeln(') {')
if is_livemain {
if is_live_wrap {
// The live function just calls its implementation dual, while ensuring
// that the call is wrapped by the mutex lock & unlock calls.
// Adding the mutex lock/unlock inside the body of the implementation