v/vlib/gg/image.v

80 lines
2.4 KiB
V

// Copyright (c) 2019-2022 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
module gg
import gx
// DrawImageConfig struct defines the various options
// that can be used to draw an image onto the screen
pub struct DrawImageConfig {
pub:
flip_x bool
flip_y bool
img &Image = voidptr(0)
img_id int
img_rect Rect // defines the size and position on image when rendering to the screen
part_rect Rect // defines the size and position of part of the image to use when rendering
rotate int // amount to rotate the image in degrees
z f32
color gx.Color = gx.white
}
pub struct Rect {
pub:
x f32
y f32
width f32
height f32
}
pub fn (mut ctx Context) cache_image(img Image) int {
ctx.image_cache << img
image_idx := ctx.image_cache.len - 1
ctx.image_cache[image_idx].id = image_idx
return image_idx
}
pub fn (mut ctx Context) get_cached_image_by_idx(image_idx int) &Image {
return &ctx.image_cache[image_idx]
}
// Draw part of an image using uv coordinates
// img_rect is the size and position (in pixels on screen) of the displayed rectangle (ie the draw_image args)
// part_rect is the size and position (in absolute pixels in the image) of the wanted part
// eg. On a 600*600 context, to display only the first 400*400 pixels of a 2000*2000 image
// on the entire context surface, call :
// draw_image_part(Rect{0, 0, 600, 600}, Rect{0, 0, 400, 400}, img)
pub fn (ctx &Context) draw_image_part(img_rect Rect, part_rect Rect, img_ &Image) {
ctx.draw_image_with_config(
img: img_
img_rect: img_rect
part_rect: part_rect
)
}
// draw_image_flipped draws the provided image flipped horizontally (use `draw_image_with_config` to flip vertically)
pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, img_ &Image) {
ctx.draw_image_with_config(
flip_x: true
img: img_
img_rect: Rect{x, y, width, height}
)
}
// draw_image_by_id draws an image by its id
pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) {
ctx.draw_image_with_config(
img_id: id
img_rect: Rect{x, y, width, height}
)
}
// draw_image_3d draws an image with a z depth
pub fn (ctx &Context) draw_image_3d(x f32, y f32, z f32, width f32, height f32, img_ &Image) {
ctx.draw_image_with_config(
img: img_
img_rect: Rect{x, y, width, height}
z: z
)
}