v/CONTRIBUTING.md

5.9 KiB

Code Structure

I tried to make the code of the compiler and vlib as simple and readable as possible. One of V's goals is to be open to developers with different levels of experience in compiler development. Compilers don't need to be black boxes full of magic that only few people understand.

The V compiler is modular, and can by used by other applications. It is located in cmd/v/ and vlib/v/.

The main files are:

  1. cmd/v/v.v. The entry point.
  • V figures out the build mode.
  • Constructs the compiler object (struct V).
  • Creates a list of .v files that need to be parsed.
  • Creates a parser object for each file and runs parse() on them.
  • The correct backend is called (C, JS, x64), and a binary is compiled.
  1. v/scanner The scanner's job is to parse a list of characters and convert them to tokens.

  2. v/token This is simply a list of all tokens, their string values, and a couple of helper functions.

  3. v/parser The parser. It converts a list of tokens into an AST. In V, objects can be used before declaration, so unknown types are marked as unresolved. They are resolved later in the type checker.

  4. v/table V creates one table object that is shared by all parsers. It contains all types, consts, and functions, as well as several helpers to search for objects by name, register new objects, modify types' fields, etc.

  5. v/checker. Type checker and resolver. It processes the AST and makes sure the types are correct. Unresolved types are resolved, type information is added to the AST.

  6. v/gen C backend. It simply walks the AST and generates C code that can be compiled with Clang, GCC, Visual Studio, and TCC.

  7. json.v defines the json code generation. This file will be removed once V supports comptime code generation, and it will be possible to do this using the language's tools.

  8. v/gen/x64 is the directory with all the machine code generation logic. It defines a set of functions that translate assembly instructions to machine code and build the binary from scratch byte by byte. It manually builds all headers, segments, sections, symtable, relocations, etc. Right now it only has basic support of the x64 platform/ELF format.

The rest of the directories are vlib modules: builtin/ (strings, arrays, maps), time/, os/, etc. Their documentation is pretty clear.

Example Workflow for Contributing

(provided by @spytheman)

(If you don't already have a GitHub account, please create one. Your GitHub username will be referred to later as 'YOUR_GITHUB_USERNAME'. Change it accordingly in the steps below.)

  1. Fork https://github.com/vlang/v using GitHub's interface to your own account. Let's say that the forked repository is at https://github.com/YOUR_GITHUB_USERNAME/v .

  2. Clone the main v repository https://github.com/vlang/v to a local folder on your computer, say named nv/ (git clone https://github.com/vlang/v nv)

  3. cd nv

  4. git remote add pullrequest https://github.com/YOUR_GITHUB_USERNAME/v
    NB: the remote named pullrequest should point to YOUR own forked repo, not the main v repository! After this, your local cloned repository is prepared for making pullrequests, and you can just do normal git operations such as: git pull git status and so on.

  5. When finished with a feature/bugfix/change, you can: git checkout -b fix_alabala

  6. git push pullrequest # (NOTE: the pullrequest remote was setup on step 4)

  7. On GitHub's web interface, go to: https://github.com/vlang/v/pulls

Here the UI shows a dialog with a button to make a new pull request based on the new pushed branch. (Example dialog: https://url4e.com/gyazo/images/364edc04.png) 4. After making your pullrequest (aka, PR), you can continue to work on the branch fix_alabala ... just do again git push pullrequest when you have more commits. 5. If there are merge conflicts, or a branch lags too much behind V's master, you can do the following:

  1. git pull --rebase origin master # solve conflicts and do git rebase --continue
  2. git push pullrequest -f # this will overwrite your current remote branch with the updated version of your changes.

The point of doing the above steps, is to never directly push to the main V repository, only to your own fork. Since your local master branch tracks the main V repository's master, then git checkout master, as well as git pull --rebase origin master will continue to work as expected (these are actually used by v up) and git can always do it cleanly.

Git is very flexible, so there are other ways to accomplish the same thing.

Using Github's hub CLI tool

You can download the hub tool from https://hub.github.com/ . Using hub, you will not need to go through the (sometimes) slow website to make PRs. Most remote operations can be done through the hub CLI command.

NB: You still need to have a GitHub account.

Preparation:

(steps 1..3 need to be done just once):

  1. hub clone vlang/v my_v

  2. cd my_v

  3. hub fork --remote-name pullrequest

  4. git checkout -b my_cool_feature # Step 4 is better done once per each new feature/bugfix that you make.

Improve V by making commits:

  1. git commit -am "math: add a new function copysign"

Testing your commits locally:

You can test locally whether your changes have not broken something by running: v test-compiler

Publishing your commits to GitHub:

  1. git push pullrequest

Making a PR with hub:

(so that your changes can be merged to the main V repository)

  1. hub pull-request

Optionally, you can track the status of your PR CI tests with:

  1. hub ci-status --verbose

Fixing failing tests:

If everything is OK, after 5-10 minutes, the CI tests should pass for all platforms. If not, visit the URLs for the failing CI jobs, see which tests have failed and then fix them by making more changes. Just use git push pullrequest to publish your changes. The CI tests will run with your updated code. Use hub ci-status --verbose to monitor their status.