f293874c05 | ||
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.. | ||
m4 | ||
testdata | ||
README.md | ||
draw.c.v | ||
draw_fns_api_test.v | ||
enums.v | ||
gg.c.v | ||
gg.js.v | ||
gg.v | ||
gg_android.c.v | ||
gg_darwin.c.v | ||
gg_darwin.m | ||
image.c.v | ||
image.js.v | ||
image.v | ||
import_gx.v | ||
recorder.c.v | ||
recorder.js.v | ||
recorder.v | ||
text_rendering.c.v | ||
text_rendering.js.v | ||
text_rendering.v |
README.md
Description:
gg
is V's simple graphics module.
It is currently implemented using sokol
, and makes easy creating
apps that just need a way to draw simple 2D shapes, and to react to
user's keyboard/mouse input.
Example:
module main
import gg
import gx
fn main() {
mut context := gg.new_context(
bg_color: gx.rgb(174, 198, 255)
width: 600
height: 400
window_title: 'Polygons'
frame_fn: frame
)
context.run()
}
fn frame(mut ctx gg.Context) {
ctx.begin()
ctx.draw_convex_poly([f32(100.0), 100.0, 200.0, 100.0, 300.0, 200.0, 200.0, 300.0, 100.0, 300.0],
gx.blue)
ctx.draw_poly_empty([f32(50.0), 50.0, 70.0, 60.0, 90.0, 80.0, 70.0, 110.0], gx.black)
ctx.draw_triangle_filled(450, 142, 530, 280, 370, 280, gx.red)
ctx.end()
}