1963 lines
48 KiB
Markdown
1963 lines
48 KiB
Markdown
# V Documentation
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## Introduction
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V is a statically typed compiled programming language designed for building maintainable software.
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It's similar to Go and its design has also been influenced by Oberon, Rust, Swift, and Python.
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V is a very simple language. Going through this documentation will take you about half an hour,
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and by the end of it you will have pretty much learned the entire language.
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The language promotes writing simple and clear code with minimal abstraction.
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Despite being simple, V gives the developer a lot of power. Anything you can do in other languages,
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you can do in V.
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## Table of Contents
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<table>
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<tr>
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<td width=16%><a href='#hello-world'>1. Hello world</a></td>
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<td width=16%><a href='#comments'>2. Comments</a></td>
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<td width=16%><a href='#functions'>3. Functions</a></td>
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<td width=16%><a href='#variables'>4. Variables</a></td>
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<td width=16%><a href='#primitive-types'>5. Primitive types</a></td>
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<td width=16%><a href='#strings'>6. Strings</a></td>
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</tr>
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<tr>
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<td><a href='#imports'>7. Imports</a></td>
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<td><a href='#arrays'>Arrays</a></td>
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<td><a href='#maps'>Maps</a></td>
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<td><a href='#if'>If</a></td>
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<td><a href='#in-operator'>In Operator</a></td>
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<td><a href='#for-loop'>For loop</a></td>
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</tr>
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<tr>
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<td><a href='#match'>Match</a></td>
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<td><a href='#structs'>Structs</a></td>
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<td><a href='#short-struct-initialization-syntax'>Short struct init syntax</a></td>
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<td><a href='#access-modifiers'>Access modifiers</a></td>
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<td><a href='#methods'>Methods</a></td>
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<td><a href='#pure-functions-by-default'>Pure functions by default</a></td>
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</tr>
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<tr>
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<td><a href='#anonymous--high-order-functions'>Anonymous & high order fns</a></td>
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<td><a href='#references'>References</a></td>
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<td><a href='#constants'>Constants</a></td>
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<td><a href='#println'>println</a></td>
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<td><a href='#modules'>Modules</a></td>
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<td><a href='#interfaces'>Interfaces</a></td>
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</tr>
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<tr>
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<td><a href='#enums'>Enums</a></td>
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<td><a href='#sum-types'>Sum types</a></td>
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<td><a href='#optionresult-types-and-error-handling'>Option/Result & error handling</a></td>
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<td><a href='#generics'>Generics</a></td>
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<td><a href='#concurrency'>Concurrency</a></td>
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<td><a href='#decoding-json'>Decoding JSON</a></td>
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</tr>
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<tr>
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<td><a href='#testing'>Testing</a></td>
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<td><a href='#memory-management'>Memory managment</a></td>
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<td><a href='#defer'>Defer</a></td>
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<td><a href='#orm'>ORM</a></td>
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<td><a href='#vfmt'>vfmt</a></td>
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<td><a href='#writing-documentation'>Writing documentation</a></td>
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</tr>
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<tr>
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<td><a href='#calling-c-functions-from-v'>Calling C functions from V</a></td>
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<td><a href='#conditional-compilation'>Conditional compilation</a></td>
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<td><a href='#reflection-via-codegen'>Reflection via codegen</a></td>
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<td><a href='#limited-operator-overloading'>Limited operator overloading</a></td>
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<td><a href='#inline-assembly'>Inline assembly</a></td>
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<td><a href='#translating-cc-to-v'>Translating C/C++ to V</a></td>
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</tr>
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<tr>
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<td><a href='#hot-code-reloading'>Hot code reloading</a></td>
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<td><a href='#cross-compilation'>Cross compilation</a></td>
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<td><a href='#cross-platform-shell-scripts-in-v'>Cross-platform shell scripts in V</a></td>
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<td><a href='#appendix-i-keywords'>Appendix I: Keywords</a></td>
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<td><a href='#appendix-ii-operators'>Appendix II: Operators</a></td>
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</tr>
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</table>
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## Hello World
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```v
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fn main() {
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println('hello world')
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}
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```
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Functions are declared with `fn`. The return type goes after the function
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name. In this case `main` doesn't return anything, so the return type can be
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omitted.
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As in many other languages (such as C, Go and Rust), `main` is an entry point.
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`println` is one of the few built-in functions. It prints the value passed to it
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to standard output.
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`fn main()` declaration can be skipped in one file programs.
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This is useful when writing small programs, "scripts", or just learning
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the language. For brevity, `fn main()` will be skipped in this
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tutorial.
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This means that a "hello world" program can be as simple as
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```v
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println('hello world')
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```
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## Comments
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```v
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// This is a single line comment.
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/* This is a multiline comment.
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/* It can be nested. */
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*/
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```
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## Functions
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```v
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fn main() {
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println(add(77, 33))
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println(sub(100, 50))
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}
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fn add(x int, y int) int {
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return x + y
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}
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fn sub(x, y int) int {
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return x - y
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}
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```
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Again, the type comes after the argument's name.
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Just like in Go and C, functions cannot be overloaded.
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This simplifies the code and improves maintainability and readability.
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Functions can be used before their declaration:
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`add` and `sub` are declared after `main`, but can still be called from `main`.
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This is true for all declarations in V and eliminates the need of header files
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or thinking about the order of files and declarations.
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<p> </p>
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```v
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fn foo() (int, int) {
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return 2, 3
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}
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a, b := foo()
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println(a) // 2
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println(b) // 3
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```
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Functions can return multiple values.
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<p> </p>
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```v
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pub fn public_function() {
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}
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fn private_function() {
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}
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```
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Like constants and types, functions are private (not exported) by default.
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To allow other modules to use them, prepend `pub`. The same applies
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to constants and types.
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## Variables
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```v
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name := 'Bob'
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age := 20
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large_number := i64(9999999999)
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println(name)
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println(age)
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println(large_number)
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```
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Variables are declared and initialized with `:=`. This is the only
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way to declare variables in V. This means that variables always have an initial
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value.
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The variable's type is inferred from the value on the right hand side.
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To force a different type, use type conversion:
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the expression `T(v)` converts the value `v` to the
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type `T`.
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Unlike most other languages, V only allows defining variables in functions.
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Global (module level) variables are not allowed. There's no global state in V.
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<p> </p>
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```v
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mut age := 20
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println(age)
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age = 21
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println(age)
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```
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To change the value of the variable use `=`. In V, variables are
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immutable by default. To be able to change the value of the variable, you have to declare it with `mut`.
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Try compiling the program above after removing `mut` from the first line.
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Note the (important) difference between `:=` and `=`
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`:=` is used for declaring and initializing, `=` is used for assigning.
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<p> </p>
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```v
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fn main() {
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age = 21
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}
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```
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This code will not compile, because the variable `age` is not declared.
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All variables need to be declared in V.
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<p> </p>
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```v
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fn main() {
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age := 21
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}
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```
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In development mode the compiler will warn you that you haven't used the variable (you'll get an "unused variable" warning).
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In production mode (enabled by passing the `-prod` flag to v – `v -prod foo.v`) it will not compile at all (like in Go).
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<p> </p>
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```v
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fn main() {
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a := 10
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if true {
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a := 20
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}
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}
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```
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Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name that is already used in a parent scope will cause a compilation error.
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## Primitive types
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```v
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bool
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string
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i8 i16 int i64 i128 (soon)
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byte u16 u32 u64 u128 (soon)
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rune // represents a Unicode code point
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f32 f64
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any_int, any_float // internal intermediate types of number literals
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byteptr // these two are mostly used for C interop
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voidptr
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any // similar to C's void* and Go's interface{}
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```
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Please note that unlike C and Go, `int` is always a 32 bit integer.
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There is an exceptions to the rule that all operators
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in V must have values of the same type on both sides. A small primitive type
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on one side can be automatically promoted if it fits
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completely into the data range of the type on the other side, i.e. when
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the promotion does not result in any data loss.
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These are the allowed possibilities:
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```
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i8 → i16 → int → i64
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↘ ↘
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f32 → f64
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↗ ↗
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byte → u16 → u32 → u64 ⬎
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↘ ↘ ↘ ptr
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i8 → i16 → int → i64 ⬏
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```
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An `int` value for example can be automatically promoted to `f64`
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or `i64` but not to `f32` or `u32`. (`f32` would mean precission
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loss for large values and `u32` would mean loss of the sign for
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negative values).
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## Strings
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```v
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name := 'Bob'
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println('Hello, $name!') // `$` is used for string interpolation
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println(name.len)
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bobby := name + 'by' // + is used to concatenate strings
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println(bobby) // "Bobby"
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println(bobby[1..3]) // "ob"
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mut s := 'hello '
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s += 'world' // `+=` is used to append to a string
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println(s) // "hello world"
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```
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In V, a string is a read-only array of bytes. String data is encoded using UTF-8.
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Strings are immutable.
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Both single and double quotes can be used to denote strings. For consistency,
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`vfmt` converts double quotes to single quotes unless the string contains a single quote character.
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Interpolation syntax is pretty simple. It also works with fields:
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`'age = $user.age'`. If you need more complex expressions, use `${}`: `'can register = ${user.age > 13}'`.
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Format specifiers similar to those in C's `printf()` are also supported. `f`, `g`, `x`, etc. are optional
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and specify the output format. The compiler takes care of the storage size, so there is no `hd` or `llu`.
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```v
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println('x = ${x:12.3f}')
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println('${item:-20} ${n:20d}')
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```
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All operators in V must have values of the same type on both sides. This code will not compile if `age` is not a string (for example if `age` were an `int`):
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```v
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println('age = ' + age)
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```
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We have to either convert `age` to a `string`:
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```v
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println('age = ' + age.str())
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```
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or use string interpolation (preferred):
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```v
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println('age = $age')
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```
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To denote character literals, use `
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```v
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a := `a`
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assert 'aloha!'[0] == `a`
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```
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For raw strings, prepend `r`. Raw strings are not escaped:
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```v
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s := r'hello\nworld'
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println(s) // "hello\nworld"
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```
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## Imports
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```v
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import os
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fn main() {
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name := os.input('Enter your name:')
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println('Hello, $name!')
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}
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```
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Modules can be imported using keyword `import`. When using types, functions, and constants from other modules, the full path must be specified. In the example above, `name := input()` wouldn't work. That means that it's always clear from which module a function is called.
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## Arrays
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```v
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mut nums := [1, 2, 3]
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println(nums) // "[1, 2, 3]"
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println(nums[1]) // "2"
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nums << 4
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println(nums) // "[1, 2, 3, 4]"
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nums << [5, 6, 7]
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println(nums) // "[1, 2, 3, 4, 5, 6, 7]"
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mut names := ['John']
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names << 'Peter'
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names << 'Sam'
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// names << 10 <-- This will not compile. `names` is an array of strings.
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println(names.len) // "3"
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println('Alex' in names) // "false"
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names = [] // The array is now empty
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// Declare an empty array:
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users := []User{}
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// We can also preallocate a certain amount of elements.
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ids := []int{ len: 50, init: 0 } // This creates an array with 50 zeros
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```
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The type of an array is determined by the first element: `[1, 2, 3]` is an array of ints (`[]int`).
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`['a', 'b']` is an array of strings (`[]string`).
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V arrays are homogenous (all elements must have the same type). This means that code like `[1, 'a']` will not compile.
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`<<` is an operator that appends a value to the end of the array.
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It can also append an entire array.
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`.len` field returns the length of the array. Note, that it's a read-only field,
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and it can't be modified by the user. Exported fields are read-only by default in V.
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`val in array` returns true if the array contains `val`.
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All arrays can be easily printed with `println(arr)` and converted to a string
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with `s := arr.str()`.
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Arrays can be efficiently filtered and mapped with the `.filter()` and
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`.map()` methods:
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```v
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nums := [1, 2, 3, 4, 5, 6]
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even := nums.filter(it % 2 == 0)
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println(even) // [2, 4, 6]
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words := ['hello', 'world']
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upper := words.map(it.to_upper())
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println(upper) // ['HELLO', 'WORLD']
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```
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`it` is a builtin variable which refers to element currently being processed in filter/map methods.
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## Maps
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```v
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mut m := map[string]int // Only maps with string keys are allowed for now
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m['one'] = 1
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m['two'] = 2
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println(m['one']) // "1"
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println(m['bad_key']) // "0"
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println('bad_key' in m) // Use `in` to detect whether such key exists
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m.delete('two')
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// Short syntax
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numbers := {
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'one': 1,
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'two': 2
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}
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```
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## If
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```v
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a := 10
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b := 20
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if a < b {
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println('$a < $b')
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} else if a > b {
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println('$a > $b')
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} else {
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println('$a == $b')
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}
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```
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`if` statements are pretty straightforward and similar to most other languages.
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Unlike other C-like languages, there are no parentheses surrounding the condition, and the braces are always required.
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`if` can be used as an expression:
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```v
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num := 777
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s := if num % 2 == 0 {
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'even'
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}
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else {
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'odd'
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}
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println(s) // "odd"
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```
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## In operator
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`in` allows to check whether an array or a map contains an element.
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```v
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nums := [1, 2, 3]
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println(1 in nums) // true
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m := {'one': 1, 'two': 2}
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println('one' in m) // true
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```
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It's also useful for writing clearer and more compact boolean expressions:
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```v
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if parser.token == .plus || parser.token == .minus ||
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parser.token == .div || parser.token == .mult {
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...
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}
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if parser.token in [.plus, .minus, .div, .mult] {
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...
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}
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```
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V optimizes such expressions, so both `if` statements above produce the same machine code and no arrays are created.
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## For loop
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V has only one looping construct: `for`.
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```v
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numbers := [1, 2, 3, 4, 5]
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for num in numbers {
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println(num)
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}
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names := ['Sam', 'Peter']
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for i, name in names {
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println('$i) $name') // Output: 0) Sam
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} // 1) Peter
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```
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The `for value in` loop is used for going through elements of an array.
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If an index is required, an alternative form `for index, value in` can be used.
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Note, that the value is read-only. If you need to modify the array while looping, you have to use indexing:
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```v
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mut numbers := [1, 2, 3, 4, 5]
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for i, num in numbers {
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println(num)
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numbers[i] = 0
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}
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```
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```v
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mut sum := 0
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mut i := 0
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for i <= 100 {
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sum += i
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i++
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}
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println(sum) // "5050"
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```
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This form of the loop is similar to `while` loops in other languages.
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|
||
The loop will stop iterating once the boolean condition evaluates to false.
|
||
|
||
Again, there are no parentheses surrounding the condition, and the braces are always required.
|
||
|
||
```v
|
||
mut num := 0
|
||
for {
|
||
num++
|
||
if num >= 10 {
|
||
break
|
||
}
|
||
}
|
||
println(num) // "10"
|
||
```
|
||
|
||
The condition can be omitted, resulting in an infinite loop.
|
||
|
||
```v
|
||
for i := 0; i < 10; i++ {
|
||
// Don't print 6
|
||
if i == 6 {
|
||
continue
|
||
}
|
||
println(i)
|
||
}
|
||
```
|
||
|
||
Finally, there's the traditional C style `for` loop. It's safer than the `while` form
|
||
because with the latter it's easy to forget to update the counter and get
|
||
stuck in an infinite loop.
|
||
|
||
Here `i` doesn't need to be declared with `mut` since it's always going to be mutable by definition.
|
||
|
||
## Match
|
||
|
||
```v
|
||
os := 'windows'
|
||
print('V is running on ')
|
||
match os {
|
||
'darwin' { println('macOS.') }
|
||
'linux' { println('Linux.') }
|
||
else { println(os) }
|
||
}
|
||
|
||
number := 2
|
||
s := match number {
|
||
1 { 'one' }
|
||
2 { 'two' }
|
||
else { 'many'}
|
||
}
|
||
```
|
||
|
||
A match statement is a shorter way to write a sequence of `if - else` statements.
|
||
When a matching branch is found, the following statement block will be run, and the final expression will be returned.
|
||
The else branch will be evaluated when no other branches match.
|
||
|
||
```v
|
||
enum Color {
|
||
red
|
||
blue
|
||
green
|
||
}
|
||
|
||
fn is_red_or_blue(c Color) bool {
|
||
return match c {
|
||
.red { true }
|
||
.blue { true }
|
||
else { false }
|
||
}
|
||
}
|
||
```
|
||
|
||
A match statement can also be used to branch on the variants of an `enum`
|
||
by using the shorthand `.variant_here` syntax.
|
||
|
||
## Structs
|
||
|
||
```v
|
||
struct Point {
|
||
x int
|
||
y int
|
||
}
|
||
|
||
p := Point{
|
||
x: 10
|
||
y: 20
|
||
}
|
||
|
||
println(p.x) // Struct fields are accessed using a dot
|
||
```
|
||
|
||
<p> </p>
|
||
|
||
Structs are allocated on the stack. To allocate a struct on the heap
|
||
and get a reference to it, use the `&` prefix:
|
||
|
||
```v
|
||
// Alternative initialization syntax for structs with 3 fields or fewer
|
||
p := &Point{10, 10}
|
||
// References have the same syntax for accessing fields
|
||
println(p.x)
|
||
```
|
||
|
||
The type of `p` is `&Point`. It's a reference to `Point`.
|
||
References are similar to Go pointers and C++ references.
|
||
|
||
<p> </p>
|
||
|
||
V doesn't allow subclassing, but it supports embedded structs:
|
||
|
||
```v
|
||
// TODO: this will be implemented later
|
||
struct Button {
|
||
Widget
|
||
title string
|
||
}
|
||
|
||
button := new_button('Click me')
|
||
button.set_pos(x, y)
|
||
|
||
// Without embedding we'd have to do
|
||
button.widget.set_pos(x,y)
|
||
```
|
||
|
||
<p> </p>
|
||
|
||
```v
|
||
struct Foo {
|
||
n int // n is 0 by default
|
||
s string // s is '' by default
|
||
a []int // a is `[]int{}` by default
|
||
pos int = -1 // custom default value
|
||
}
|
||
```
|
||
|
||
All struct fields are zeroed by default during the creation of the struct. Array and map fields are allocated.
|
||
|
||
It's also possible to define custom default values.
|
||
|
||
|
||
## Short struct initialization syntax
|
||
|
||
There are no default function argument values or named arguments, for that the short struct initialization syntax can be used instead:
|
||
|
||
```v
|
||
struct ButtonConfig {
|
||
text string
|
||
is_disabled bool
|
||
width int = 70
|
||
height int = 20
|
||
}
|
||
|
||
fn new_button(c ButtonConfig) &Button {
|
||
return &Button{
|
||
width: c.width
|
||
height: c.height
|
||
text: c.text
|
||
}
|
||
}
|
||
|
||
button := new_button(text:'Click me', width:100) // the height is unset, so it's 20, the default value
|
||
```
|
||
|
||
As you can see, we can use
|
||
|
||
```
|
||
new_button(text:'Click me', width:100)
|
||
```
|
||
|
||
instead of
|
||
|
||
```
|
||
new_button(ButtonConfig{text:'Click me', width:100})
|
||
```
|
||
|
||
This only works with functions that have a single struct argument.
|
||
|
||
## Access modifiers
|
||
|
||
Struct fields are private and immutable by default (making structs immutable as well).
|
||
Their access modifiers can be changed with
|
||
`pub` and `mut`. In total, there are 5 possible options:
|
||
|
||
```v
|
||
struct Foo {
|
||
a int // private immutable (default)
|
||
mut:
|
||
b int // private mutable
|
||
c int // (you can list multiple fields with the same access modifier)
|
||
pub:
|
||
d int // public immmutable (readonly)
|
||
pub mut:
|
||
e int // public, but mutable only in parent module
|
||
__global:
|
||
f int // public and mutable both inside and outside parent module
|
||
} // (not recommended to use, that's why the 'global' keyword
|
||
// starts with __)
|
||
```
|
||
|
||
For example, here's the `string` type defined in the `builtin` module:
|
||
|
||
```v
|
||
struct string {
|
||
str byteptr
|
||
pub:
|
||
len int
|
||
}
|
||
```
|
||
|
||
It's easy to see from this definition that `string` is an immutable type.
|
||
The byte pointer with the string data is not accessible outside `builtin` at all.
|
||
The `len` field is public, but immutable:
|
||
```v
|
||
fn main() {
|
||
str := 'hello'
|
||
len := str.len // OK
|
||
str.len++ // Compilation error
|
||
}
|
||
```
|
||
|
||
This means that defining public readonly fields is very easy in V, no need in getters/setters or properties.
|
||
|
||
## Methods
|
||
|
||
```v
|
||
struct User {
|
||
age int
|
||
}
|
||
|
||
fn (u User) can_register() bool {
|
||
return u.age > 16
|
||
}
|
||
|
||
user := User{age: 10}
|
||
println(user.can_register()) // "false"
|
||
|
||
user2 := User{age: 20}
|
||
println(user2.can_register()) // "true"
|
||
```
|
||
|
||
V doesn't have classes. But you can define methods on types.
|
||
|
||
A method is a function with a special receiver argument.
|
||
|
||
The receiver appears in its own argument list between the `fn` keyword and the method name.
|
||
|
||
In this example, the `can_register` method has a receiver of type `User` named `u`.
|
||
The convention is not to use receiver names like `self` or `this`,
|
||
but a short, preferably one letter long, name.
|
||
|
||
## Pure functions by default
|
||
|
||
V functions are pure by default, meaning that their return values are a function of their arguments only,
|
||
and their evaluation has no side effects.
|
||
|
||
This is achieved by lack of global variables and all function arguments being immutable by default,
|
||
even when references are passed.
|
||
|
||
V is not a purely functional language however.
|
||
|
||
It is possible to modify function arguments by using the keyword `mut`:
|
||
|
||
```v
|
||
struct User {
|
||
mut:
|
||
is_registered bool
|
||
}
|
||
|
||
fn (mut u User) register() {
|
||
u.is_registered = true
|
||
}
|
||
|
||
mut user := User{}
|
||
println(user.is_registered) // "false"
|
||
user.register()
|
||
println(user.is_registered) // "true"
|
||
```
|
||
|
||
In this example, the receiver (which is simply the first argument) is marked as mutable,
|
||
so `register()` can change the user object. The same works with non-receiver arguments:
|
||
|
||
```v
|
||
fn multiply_by_2(mut arr []int) {
|
||
for i in 0..arr.len {
|
||
arr[i] *= 2
|
||
}
|
||
}
|
||
|
||
mut nums := [1, 2, 3]
|
||
multiply_by_2(mut nums)
|
||
println(nums) // "[2, 4, 6]"
|
||
```
|
||
|
||
Note, that you have to add `mut` before `nums` when calling this function. This makes
|
||
it clear that the function being called will modify the value.
|
||
|
||
It is preferable to return values instead of modifying arguments.
|
||
Modifying arguments should only be done in performance-critical parts of your application
|
||
to reduce allocations and copying.
|
||
|
||
For this reason V doesn't allow the modification of arguments with primative types such as integers. Only more complex types such as arrays and maps may be modified.
|
||
|
||
Use `user.register()` or `user = register(user)`
|
||
instead of `register(mut user)`.
|
||
|
||
V makes it easy to return a modified version of an object:
|
||
|
||
```v
|
||
fn register(u User) User {
|
||
return { u | is_registered: true }
|
||
}
|
||
|
||
user = register(user)
|
||
```
|
||
|
||
## Anonymous & high order functions
|
||
|
||
```v
|
||
fn sqr(n int) int {
|
||
return n * n
|
||
}
|
||
|
||
fn run(value int, op fn(int) int) int {
|
||
return op(value)
|
||
}
|
||
|
||
fn main() {
|
||
println(run(5, sqr)) // "25"
|
||
|
||
// Anonymous functions can be declared inside other functions:
|
||
double_fn := fn(n int) int {
|
||
return n + n
|
||
}
|
||
println(run(5, double_fn)) // "10"
|
||
|
||
// Functions can be passed around without assigning them to variables:
|
||
res := run(5, fn(n int) int {
|
||
return n + n
|
||
})
|
||
}
|
||
```
|
||
|
||
## References
|
||
|
||
```v
|
||
fn (foo Foo) bar_method() {
|
||
...
|
||
}
|
||
|
||
fn bar_function(foo Foo) {
|
||
...
|
||
}
|
||
```
|
||
|
||
If a function argument is immutable (like `foo` in the examples above)
|
||
V can pass it either value or reference. The compiler will determine this by itself,
|
||
and the developer doesn't need to think about it.
|
||
|
||
You no longer need to remember whether you should pass the struct by value
|
||
or by reference.
|
||
|
||
You can ensure that the struct is always passed by reference by
|
||
adding `&`:
|
||
|
||
```v
|
||
fn (foo &Foo) bar() {
|
||
println(foo.abc)
|
||
}
|
||
```
|
||
|
||
`foo` is still immutable and can't be changed. For that,
|
||
`(mut foo Foo)` has to be used.
|
||
|
||
In general, V's references are similar to Go pointers and C++ references.
|
||
For example, a tree structure definition would look like this:
|
||
|
||
```v
|
||
struct Node<T> {
|
||
val T
|
||
left &Node
|
||
right &Node
|
||
}
|
||
```
|
||
|
||
## Constants
|
||
|
||
```v
|
||
const (
|
||
pi = 3.14
|
||
world = '世界'
|
||
)
|
||
|
||
println(pi)
|
||
println(world)
|
||
```
|
||
|
||
Constants are declared with `const`. They can only be defined
|
||
at the module level (outside of functions).
|
||
|
||
Constant values can never be changed.
|
||
|
||
V constants are more flexible than in most languages. You can assign more complex values:
|
||
|
||
```v
|
||
struct Color {
|
||
r int
|
||
g int
|
||
b int
|
||
}
|
||
|
||
pub fn (c Color) str() string { return '{$c.r, $c.g, $c.b}' }
|
||
|
||
fn rgb(r, g, b int) Color { return Color{r: r, g: g, b: b} }
|
||
|
||
const (
|
||
numbers = [1, 2, 3]
|
||
|
||
red = Color{r: 255, g: 0, b: 0}
|
||
blue = rgb(0, 0, 255)
|
||
)
|
||
|
||
println(numbers)
|
||
println(red)
|
||
println(blue)
|
||
```
|
||
|
||
Global variables are not allowed, so this can be really useful.
|
||
|
||
<!--
|
||
When naming constants, snake_case must be used.
|
||
Many people prefer all caps consts: `TOP_CITIES`. This wouldn't work
|
||
well in V, because consts are a lot more powerful than in other languages.
|
||
They can represent complex structures, and this is used quite often since there
|
||
are no globals:
|
||
-->
|
||
|
||
```v
|
||
println('Top cities: $TOP_CITIES.filter(.usa)')
|
||
vs
|
||
println('Top cities: $top_cities.filter(.usa)')
|
||
```
|
||
|
||
## println
|
||
|
||
`println` is a simple yet powerful builtin function. It can print anything:
|
||
strings, numbers, arrays, maps, structs.
|
||
|
||
```v
|
||
println(1) // "1"
|
||
println('hi') // "hi"
|
||
println([1,2,3]) // "[1, 2, 3]"
|
||
println(User{name:'Bob', age:20}) // "User{name:'Bob', age:20}"
|
||
```
|
||
|
||
If you want to define a custom print value for your type, simply define a
|
||
`.str() string` method.
|
||
|
||
If you don't want to print a newline, use `print()` instead.
|
||
|
||
## Modules
|
||
|
||
V is a very modular language. Creating reusable modules is encouraged and is
|
||
very simple.
|
||
To create a new module, create a directory with your module's name and
|
||
.v files with code:
|
||
|
||
```v
|
||
cd ~/code/modules
|
||
mkdir mymodule
|
||
vim mymodule/mymodule.v
|
||
|
||
// mymodule.v
|
||
module mymodule
|
||
|
||
// To export a function we have to use `pub`
|
||
pub fn say_hi() {
|
||
println('hello from mymodule!')
|
||
}
|
||
```
|
||
|
||
You can have as many .v files in `mymodule/` as you want.
|
||
|
||
That's it, you can now use it in your code:
|
||
|
||
```v
|
||
module main
|
||
|
||
import mymodule
|
||
|
||
fn main() {
|
||
mymodule.say_hi()
|
||
}
|
||
```
|
||
|
||
Note that you have to specify the module every time you call an external function.
|
||
This may seem verbose at first, but it makes code much more readable
|
||
and easier to understand, since it's always clear which function from
|
||
which module is being called. Especially in large code bases.
|
||
|
||
Module names should be short, under 10 characters. Circular imports are not allowed.
|
||
|
||
You can create modules anywhere.
|
||
|
||
All modules are compiled statically into a single executable.
|
||
|
||
If you want to write a module that will automatically call some
|
||
setup/initialization code when imported (perhaps you want to call
|
||
some C library functions), write a module `init` function inside the module:
|
||
|
||
```v
|
||
fn init() int {
|
||
// your setup code here ...
|
||
return 1
|
||
}
|
||
```
|
||
|
||
The init function cannot be public. It will be called automatically.
|
||
|
||
## Interfaces
|
||
|
||
```v
|
||
struct Dog {}
|
||
struct Cat {}
|
||
|
||
fn (d Dog) speak() string {
|
||
return 'woof'
|
||
}
|
||
|
||
fn (c Cat) speak() string {
|
||
return 'meow'
|
||
}
|
||
|
||
interface Speaker {
|
||
speak() string
|
||
}
|
||
|
||
fn perform(s Speaker) string {
|
||
if s is Dog { // use `is` to check the underlying type of an interface
|
||
println('perform(dog)')
|
||
} else if s is Cat {
|
||
println('perform(cat)')
|
||
}
|
||
return s.speak()
|
||
}
|
||
|
||
dog := Dog{}
|
||
cat := Cat{}
|
||
println(perform(dog)) // "woof"
|
||
println(perform(cat)) // "meow"
|
||
```
|
||
|
||
A type implements an interface by implementing its methods.
|
||
There is no explicit declaration of intent, no "implements" keyword.
|
||
|
||
## Enums
|
||
|
||
```v
|
||
enum Color {
|
||
red green blue
|
||
}
|
||
|
||
mut color := Color.red
|
||
// V knows that `color` is a `Color`. No need to use `color = Color.green` here.
|
||
color = .green
|
||
println(color) // "1" TODO: print "green"?
|
||
```
|
||
|
||
## Sum types
|
||
|
||
```v
|
||
type Expr = BinaryExpr | UnaryExpr | IfExpr
|
||
|
||
struct BinaryExpr{ ... }
|
||
struct UnaryExpr{ ... }
|
||
struct IfExpr{ ... }
|
||
|
||
struct CallExpr {
|
||
args []Expr
|
||
...
|
||
}
|
||
|
||
fn (p mut Parser) expr(precedence int) Expr {
|
||
match p.tok {
|
||
.key_if { return IfExpr{} }
|
||
...
|
||
else { return BinaryExpr{} }
|
||
}
|
||
}
|
||
|
||
fn gen(expr Expr) {
|
||
match expr {
|
||
IfExpr { gen_if(it) }
|
||
...
|
||
}
|
||
}
|
||
|
||
fn gen_if(expr IfExpr) {
|
||
...
|
||
}
|
||
```
|
||
|
||
To check whether a sum type is a certain type, use `is`:
|
||
|
||
```v
|
||
println(expr is IfExpr)
|
||
```
|
||
|
||
## Option/Result types and error handling
|
||
|
||
```v
|
||
struct User {
|
||
id int
|
||
name string
|
||
}
|
||
|
||
struct Repo {
|
||
users []User
|
||
}
|
||
|
||
fn new_repo() Repo {
|
||
return Repo {
|
||
users: [User{1, 'Andrew'}, User {2, 'Bob'}, User {10, 'Charles'}]
|
||
}
|
||
}
|
||
|
||
fn (r Repo) find_user_by_id(id int) ?User {
|
||
for user in r.users {
|
||
if user.id == id {
|
||
// V automatically wraps this into an option type
|
||
return user
|
||
}
|
||
}
|
||
return error('User $id not found')
|
||
}
|
||
|
||
fn main() {
|
||
repo := new_repo()
|
||
user := repo.find_user_by_id(10) or { // Option types must be handled by `or` blocks
|
||
return // `or` block must end with `return`, `break`, or `continue`
|
||
}
|
||
println(user.id) // "10"
|
||
println(user.name) // "Charles"
|
||
}
|
||
```
|
||
|
||
V combines `Option` and `Result` into one type, so you don't need to decide which one to use.
|
||
|
||
The amount of work required to "upgrade" a function to an optional function is minimal;
|
||
you have to add a `?` to the return type and return an error when something goes wrong.
|
||
|
||
If you don't need to return an error message, you can simply `return none` (this is a more efficient equivalent of `return error("")`).
|
||
|
||
This is the primary mechanism for error handling in V. They are still values, like in Go,
|
||
but the advantage is that errors can't be unhandled, and handling them is a lot less verbose.
|
||
|
||
`err` is defined inside an `or` block and is set to the string message passed
|
||
to the `error()` function. `err` is empty if `none` was returned.
|
||
|
||
```v
|
||
user := repo.find_user_by_id(7) or {
|
||
println(err) // "User 7 not found"
|
||
return
|
||
}
|
||
```
|
||
|
||
You can also propagate errors:
|
||
|
||
```v
|
||
resp := http.get(url)?
|
||
println(resp.text)
|
||
```
|
||
|
||
`http.get` returns `?http.Response`. Because it was called with `?`, the error will be propagated to the calling function
|
||
(which must return an optional). If it is used in the `main()` function it will cause a panic.
|
||
|
||
The code above is essentially a condensed version of
|
||
|
||
```v
|
||
resp := http.get(url) or {
|
||
return error(err)
|
||
}
|
||
println(resp.text)
|
||
```
|
||
|
||
V does not have a way to forcibly "unwrap" an optional (as other languages do, for instance Rust's `unwrap()`
|
||
or Swift's `!`). To do this use `or { panic(err) }` instead.
|
||
|
||
## Generics
|
||
|
||
```v
|
||
struct Repo<T> {
|
||
db DB
|
||
}
|
||
|
||
fn new_repo<T>(db DB) Repo<T> {
|
||
return Repo<T>{db: db}
|
||
}
|
||
|
||
// This is a generic function. V will generate it for every type it's used with.
|
||
fn (r Repo<T>) find_by_id(id int) ?T {
|
||
table_name := T.name // in this example getting the name of the type gives us the table name
|
||
return r.db.query_one<T>('select * from $table_name where id = ?', id)
|
||
}
|
||
|
||
db := new_db()
|
||
users_repo := new_repo<User>(db)
|
||
posts_repo := new_repo<Post>(db)
|
||
user := users_repo.find_by_id(1)?
|
||
post := posts_repo.find_by_id(1)?
|
||
```
|
||
|
||
## Concurrency
|
||
|
||
V's model of concurrency is very similar to Go's. To run `foo()` concurrently, just
|
||
call it with `go foo()`. Right now, it launches the function on a new system
|
||
thread. Soon coroutines and a scheduler will be implemented.
|
||
|
||
## Decoding JSON
|
||
|
||
```v
|
||
import json
|
||
|
||
struct User {
|
||
name string
|
||
age int
|
||
|
||
// Use the `skip` attribute to skip certain fields
|
||
foo Foo [skip]
|
||
|
||
// If the field name is different in JSON, it can be specified
|
||
last_name string [json:lastName]
|
||
}
|
||
|
||
data := '{ "name": "Frodo", "lastName": "Baggins", "age": 25 }'
|
||
user := json.decode(User, data) or {
|
||
eprintln('Failed to decode json')
|
||
return
|
||
}
|
||
println(user.name)
|
||
println(user.last_name)
|
||
println(user.age)
|
||
```
|
||
|
||
Because of the ubiquitous nature of JSON, support for it is built directly into V.
|
||
|
||
The `json.decode` function takes two arguments: the first argument of the `json.decode` function is the type into which the JSON value should be decoded and the second is a string containing the JSON data.
|
||
|
||
V generates code for JSON encoding and decoding. No runtime reflection is used. This results in much better
|
||
performance.
|
||
|
||
## Testing
|
||
|
||
```v
|
||
// hello.v
|
||
fn hello() string {
|
||
return 'Hello world'
|
||
}
|
||
|
||
// hello_test.v
|
||
fn test_hello() {
|
||
assert hello() == 'Hello world'
|
||
}
|
||
```
|
||
|
||
The `assert` keyword can be used outside of tests as well.
|
||
|
||
All test functions have to be placed in files named `<some name>_test.v` and test function names must begin with `test_`.
|
||
|
||
You can also define a special test function: `testsuite_begin`, which will be
|
||
run *before* all other test functions in a `_test.v` file.
|
||
|
||
You can also define a special test function: `testsuite_end`, which will be
|
||
run *after* all other test functions in a `_test.v` file.
|
||
|
||
To run the tests do `v hello_test.v`.
|
||
|
||
To test an entire module, do `v test mymodule`.
|
||
|
||
You can also do `v test .` to test everything inside your curent folder (and subdirectories).
|
||
|
||
You can pass `-stats` to v test, to see more details about the individual tests in each _test.v file.
|
||
|
||
## Memory management
|
||
|
||
(Work in progress)
|
||
|
||
V doesn't use garbage collection or reference counting. The compiler cleans everything up
|
||
during compilation. If your V program compiles, it's guaranteed that it's going
|
||
to be leak free. For example:
|
||
|
||
```v
|
||
fn draw_text(s string, x, y int) {
|
||
...
|
||
}
|
||
|
||
fn draw_scene() {
|
||
...
|
||
draw_text('hello $name1', 10, 10)
|
||
draw_text('hello $name2', 100, 10)
|
||
draw_text(strings.repeat('X', 10000), 10, 50)
|
||
...
|
||
}
|
||
```
|
||
|
||
The strings don't escape `draw_text`, so they are cleaned up when
|
||
the function exits.
|
||
|
||
In fact, the first two calls won't result in any allocations at all.
|
||
These two strings are small,
|
||
V will use a preallocated buffer for them.
|
||
|
||
```v
|
||
fn test() []int {
|
||
number := 7 // stack variable
|
||
user := User{} // struct allocated on stack
|
||
numbers := [1, 2, 3] // array allocated on heap, will be freed as the function exits
|
||
println(number)
|
||
println(user)
|
||
println(numbers)
|
||
numbers2 := [4, 5, 6] // array that's being returned, won't be freed here
|
||
return numbers2
|
||
}
|
||
```
|
||
|
||
## Defer
|
||
|
||
A defer statement defers the execution of a block of statements until the surrounding function returns.
|
||
|
||
```v
|
||
fn read_log() {
|
||
f := os.open('log.txt')
|
||
defer { f.close() }
|
||
...
|
||
if !ok {
|
||
// defer statement will be called here, the file will be closed
|
||
return
|
||
}
|
||
...
|
||
// defer statement will be called here, the file will be closed
|
||
}
|
||
```
|
||
|
||
## ORM
|
||
|
||
(this is still in an alpha state)
|
||
|
||
V has a built-in ORM (object-relational mapping) which supports Postgres, and will soon support MySQL and SQLite.
|
||
|
||
V's ORM provides a number of benefits:
|
||
|
||
- One syntax for all SQL dialects. Migrating between databases becomes much easier.
|
||
- Queries are constructed using V's syntax. There's no need to learn another syntax.
|
||
- Safety. All queries are automatically santised to prevent SQL injection.
|
||
- Compile time checks. This prevents typos which can only be caught during runtime.
|
||
- Readability and simplicity. You don't need to manually parse the results of a query and then manually construct objects from the parsed results.
|
||
|
||
```v
|
||
struct Customer { // struct name has to be the same as the table name (for now)
|
||
id int // an field named `id` of integer type must be the first field
|
||
name string
|
||
nr_orders int
|
||
country string
|
||
}
|
||
|
||
db := pg.connect(db_name, db_user)
|
||
|
||
// select count(*) from Customer
|
||
nr_customers := db.select count from Customer
|
||
println('number of all customers: $nr_customers')
|
||
|
||
// V syntax can be used to build queries
|
||
// db.select returns an array
|
||
uk_customers := db.select from Customer where country == 'uk' && nr_orders > 0
|
||
println(uk_customers.len)
|
||
for customer in uk_customers {
|
||
println('$customer.id - $customer.name')
|
||
}
|
||
|
||
// by adding `limit 1` we tell V that there will be only one object
|
||
customer := db.select from Customer where id == 1 limit 1
|
||
println('$customer.id - $customer.name')
|
||
|
||
// insert a new customer
|
||
new_customer := Customer{name: 'Bob', nr_orders: 10}
|
||
db.insert(new_customer)
|
||
```
|
||
|
||
## vfmt
|
||
|
||
You don't need to worry about formatting your code or setting style guidelines.
|
||
`vfmt` takes care of that:
|
||
|
||
```v
|
||
v fmt file.v
|
||
```
|
||
|
||
It's recommended to set up your editor, so that vfmt runs on every save.
|
||
A vfmt run is usually pretty cheap (takes <30ms).
|
||
|
||
Always run `v fmt file.v` before pushing your code.
|
||
|
||
## Writing Documentation
|
||
|
||
The way it works is very similar to Go. It's very simple: there's no need to
|
||
write documentation seperately for your code, vdoc will generate it from docstrings in the source code.
|
||
|
||
Documentation for each function/type/const must be placed right before the declaration:
|
||
|
||
```v
|
||
// clearall clears all bits in the array
|
||
fn clearall() {
|
||
|
||
}
|
||
```
|
||
|
||
The comment must start with the name of the definition.
|
||
|
||
An overview of the module must be placed in the first comment right after the module's name.
|
||
|
||
To generate documentation use vdoc, for example `v doc net.http`.
|
||
|
||
## Profiling
|
||
|
||
V has good support for profiling your programs: `v -profile profile.txt run file.v`
|
||
That will produce a profile.txt file, which you can then analyze.
|
||
|
||
The generated profile.txt file will have lines with 4 columns:
|
||
a) how many times a function was called
|
||
b) how much time in total a function took (in ms)
|
||
c) how much time on average, a call to a function took (in ns)
|
||
d) the name of the v function
|
||
|
||
You can sort on column 3 (average time per function) using:
|
||
`sort -n -k3 profile.txt|tail`
|
||
|
||
You can also use stopwatches to measure just portions of your code explicitly:
|
||
```v
|
||
import time
|
||
fn main(){
|
||
sw := time.new_stopwatch()
|
||
println('Hello world')
|
||
println('Greeting the world took: ${sw.elapsed().nanoseconds()}ns')
|
||
}
|
||
```
|
||
|
||
# Advanced Topics
|
||
|
||
## Calling C functions from V
|
||
|
||
```v
|
||
#flag -lsqlite3
|
||
#include "sqlite3.h"
|
||
|
||
struct C.sqlite3
|
||
struct C.sqlite3_stmt
|
||
|
||
fn C.sqlite3_open(charptr, C.sqlite3)
|
||
fn C.sqlite3_column_int(stmt C.sqlite3_stmt, n int) int
|
||
// Or just define the type of parameter & leave C. prefix
|
||
fn C.sqlite3_prepare_v2(sqlite3, charptr, int, sqlite3_stmt, charptr) int
|
||
fn C.sqlite3_step(sqlite3)
|
||
fn C.sqlite3_finalize(sqlite3_stmt)
|
||
|
||
fn main() {
|
||
path := 'users.db'
|
||
db := &C.sqlite3(0) // a temporary hack meaning `sqlite3* db = 0`
|
||
C.sqlite3_open(path.str, &db)
|
||
query := 'select count(*) from users'
|
||
stmt := &C.sqlite3_stmt(0)
|
||
C.sqlite3_prepare_v2(db, query.str, - 1, &stmt, 0)
|
||
C.sqlite3_step(stmt)
|
||
nr_users := C.sqlite3_column_int(stmt, 0)
|
||
C.sqlite3_finalize(stmt)
|
||
println(nr_users)
|
||
}
|
||
```
|
||
|
||
Add `#flag` directives to the top of your V files to provide C compilation flags like:
|
||
|
||
- `-I` for adding C include files search paths
|
||
- `-l` for adding C library names that you want to get linked
|
||
- `-L` for adding C library files search paths
|
||
- `-D` for setting compile time variables
|
||
|
||
You can use different flags for different targets. Currently the `linux`, `darwin` , `freebsd`, and `windows` flags are supported.
|
||
|
||
NB: Each flag must go on its own line (for now)
|
||
|
||
```v
|
||
#flag linux -lsdl2
|
||
#flag linux -Ivig
|
||
#flag linux -DCIMGUI_DEFINE_ENUMS_AND_STRUCTS=1
|
||
#flag linux -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1
|
||
#flag linux -DIMGUI_IMPL_API=
|
||
```
|
||
|
||
You can also include C code directly in your V module. For example, let's say that your C code is located in a folder named 'c' inside your module folder. Then:
|
||
|
||
* Put a v.mod file inside the toplevel folder of your module (if you
|
||
created your module with `v create` you already have v.mod file). For
|
||
example:
|
||
```v
|
||
Module {
|
||
name: 'mymodule',
|
||
description: 'My nice module wraps a simple C library.',
|
||
version: '0.0.1'
|
||
dependencies: []
|
||
}
|
||
```
|
||
|
||
|
||
* Add these lines to the top of your module:
|
||
```v
|
||
#flag -I @VROOT/c
|
||
#flag @VROOT/c/implementation.o
|
||
#include "header.h"
|
||
```
|
||
NB: @VROOT will be replaced by V with the *nearest parent folder, where there is a v.mod file*.
|
||
Any .v file beside or below the folder where the v.mod file is, can use #flag @VROOT/abc to refer to this folder.
|
||
The @VROOT folder is also *prepended* to the module lookup path, so you can *import* other
|
||
modules under your @VROOT, by just naming them.
|
||
|
||
The instructions above will make V look for an compiled .o file in your module folder/c/implementation.o .
|
||
If V finds it, the .o file will get linked to the main executable, that used the module.
|
||
If it does not find it, V assumes that there is a `@VROOT/c/implementation.c` file,
|
||
and tries to compile it to a .o file, then will use that.
|
||
|
||
This allows you to have C code, that is contained in a V module, so that its distribution is easier.
|
||
You can see a complete example for using C code in a V wrapper module here:
|
||
[minimal V project, that has a module, which contains C code](https://github.com/vlang/v/tree/master/vlib/v/tests/project_with_c_code)
|
||
|
||
You can use `-cflags` to pass custom flags to the backend C compiler. You can also use `-cc` to change the default C backend compiler.
|
||
For example: `-cc gcc-9 -cflags -fsanitize=thread`.
|
||
|
||
Ordinary zero terminated C strings can be converted to V strings with `string(cstring)` or `string(cstring, len)`.
|
||
|
||
NB: `string/1` and `string/2` do NOT create a copy of the `cstring`, so you should NOT free it after calling `string()`. If you need to make a copy of the C string (some libc APIs like `getenv/1` pretty much require that, since they
|
||
return pointers to internal libc memory), you can use: `cstring_to_vstring(cstring)`
|
||
|
||
On Windows, C APIs often return so called `wide` strings (utf16 encoding).
|
||
These can be converted to V strings with `string_from_wide(&u16(cwidestring))` .
|
||
|
||
V has these types for easier interoperability with C:
|
||
|
||
- `voidptr` for C's `void*`,
|
||
- `byteptr` for C's `byte*` and
|
||
- `charptr` for C's `char*`.
|
||
- `&charptr` for C's `char**`
|
||
|
||
To cast a `voidptr` to a V reference, use `user := &User(user_void_ptr)`.
|
||
|
||
`voidptr` can also be dereferenced into a V struct through casting: `user := User(user_void_ptr)`.
|
||
|
||
[Socket.v has an example which calls C code from V](https://github.com/vlang/v/blob/master/vlib/net/socket.v) .
|
||
|
||
To debug issues in the generated C code, you can pass these flags:
|
||
|
||
- `-cg` - produces a less optimized executable with more debug information in it.
|
||
- `-keepc` - keep the generated C file, so your debugger can also use it.
|
||
- `-showcc` - prints the C command that is used to build the program.
|
||
|
||
For the best debugging experience, you can pass all of them at the same time: `v -cg -keepc -showcc yourprogram.v` , then just run your debugger (gdb/lldb) or IDE on the produced executable `yourprogram`.
|
||
|
||
If you just want to inspect the generated C code, without further compilation, you can also use the `-o` flag (e.g. `-o file.c`). This will make V produce the `file.c` then stop.
|
||
|
||
If you want to see the generated C source code for *just* a single C function, for example `main`, you can use: `-printfn main -o file.c` .
|
||
|
||
To see a detailed list of all flags that V supports, use `v help`, `v help build`, `v help build-c` .
|
||
|
||
## Conditional compilation
|
||
|
||
```v
|
||
$if windows {
|
||
println('Windows')
|
||
}
|
||
$if linux {
|
||
println('Linux')
|
||
}
|
||
$if macos {
|
||
println('macOS')
|
||
}
|
||
|
||
$if debug {
|
||
println('debugging')
|
||
}
|
||
```
|
||
|
||
If you want an `if` to be evaluated at compile time it must be prefixed with a `$` sign. Right now it can only be used to detect
|
||
an OS or a `-debug` compilation option.
|
||
|
||
## Compile time pseudo variables
|
||
|
||
V also gives your code access to a set of pseudo string variables, that are substituted at compile time:
|
||
|
||
- `@FN` => replaced with the name of the current V function
|
||
- `@MOD` => replaced with the name of the current V module
|
||
- `@STRUCT` => replaced with the name of the current V struct
|
||
- `@FILE` => replaced with the path of the V source file
|
||
- `@LINE` => replaced with the V line number where it appears (as a string).
|
||
- `@COLUMN` => replaced with the column where it appears (as a string).
|
||
- `@VEXE` => replaced with the path to the V compiler
|
||
- `@VHASH` => replaced with the shortened commit hash of the V compiler (as a string).
|
||
- `@VMOD_FILE` => replaced with the contents of the nearest v.mod file (as a string).
|
||
|
||
That allows you to do the following example, useful while debugging/logging/tracing your code:
|
||
```v
|
||
eprintln( 'file: ' + @FILE + ' | line: ' + @LINE + ' | fn: ' + @MOD + '.' + @FN)
|
||
```
|
||
|
||
Another example, is if you want to embed the version/name from v.mod *inside* your executable:
|
||
```v
|
||
import v.vmod
|
||
vm := vmod.decode( @VMOD_FILE ) or { panic(err) }
|
||
eprintln('$vm.name $vm.version\n $vm.description')
|
||
```
|
||
|
||
## Reflection via codegen
|
||
|
||
Having built-in JSON support is nice, but V also allows you to create efficient
|
||
serializers for any data format:
|
||
|
||
```v
|
||
// TODO: not implemented yet
|
||
fn decode<T>(data string) T {
|
||
mut result := T{}
|
||
for field in T.fields {
|
||
if field.typ == 'string' {
|
||
result.$field = get_string(data, field.name)
|
||
} else if field.typ == 'int' {
|
||
result.$field = get_int(data, field.name)
|
||
}
|
||
}
|
||
return result
|
||
}
|
||
|
||
// generates to:
|
||
fn decode_User(data string) User {
|
||
mut result := User{}
|
||
result.name = get_string(data, 'name')
|
||
result.age = get_int(data, 'age')
|
||
return result
|
||
}
|
||
```
|
||
|
||
## Limited operator overloading
|
||
|
||
```v
|
||
struct Vec {
|
||
x int
|
||
y int
|
||
}
|
||
|
||
fn (a Vec) str() string {
|
||
return '{$a.x, $a.y}'
|
||
}
|
||
|
||
fn (a Vec) + (b Vec) Vec {
|
||
return Vec {
|
||
a.x + b.x,
|
||
a.y + b.y
|
||
}
|
||
}
|
||
|
||
fn (a Vec) - (b Vec) Vec {
|
||
return Vec {
|
||
a.x - b.x,
|
||
a.y - b.y
|
||
}
|
||
}
|
||
|
||
fn main() {
|
||
a := Vec{2, 3}
|
||
b := Vec{4, 5}
|
||
println(a + b) // "{6, 8}"
|
||
println(a - b) // "{-2, -2}"
|
||
}
|
||
```
|
||
|
||
Operator overloading goes against V's philosophy of simplicity and predictability. But since
|
||
scientific and graphical applications are among V's domains, operator overloading is an important feature to have
|
||
in order to improve readability:
|
||
|
||
`a.add(b).add(c.mul(d))` is a lot less readable than `a + b + c * d`.
|
||
|
||
To improve safety and maintainability, operator overloading is limited:
|
||
|
||
- It's only possible to overload `+, -, *, /` operators.
|
||
- Calling other functions inside operator functions is not allowed.
|
||
- Operator functions can't modify their arguments.
|
||
- Both arguments must have the same type (just like with all operators in V).
|
||
|
||
## Inline assembly
|
||
|
||
TODO: not implemented yet
|
||
|
||
```v
|
||
fn main() {
|
||
a := 10
|
||
asm x64 {
|
||
mov eax, [a]
|
||
add eax, 10
|
||
mov [a], eax
|
||
}
|
||
}
|
||
```
|
||
|
||
## Translating C/C++ to V
|
||
|
||
TODO: translating C to V will be available in V 0.3. C++ to V will be available later this year.
|
||
|
||
V can translate your C/C++ code to human readable V code.
|
||
Let's create a simple program `test.cpp` first:
|
||
|
||
```v
|
||
#include <vector>
|
||
#include <string>
|
||
#include <iostream>
|
||
|
||
int main() {
|
||
std::vector<std::string> s;
|
||
s.push_back("V is ");
|
||
s.push_back("awesome");
|
||
std::cout << s.size() << std::endl;
|
||
return 0;
|
||
}
|
||
```
|
||
|
||
Run `v translate test.cpp` and V will generate `test.v`:
|
||
|
||
```v
|
||
fn main {
|
||
mut s := []
|
||
s << 'V is '
|
||
s << 'awesome'
|
||
println(s.len)
|
||
}
|
||
```
|
||
|
||
An online C/C++ to V translator is coming soon.
|
||
|
||
When should you translate C code and when should you simply call C code from V?
|
||
|
||
If you have well-written, well-tested C code, then of course you can always simply call this C code from V.
|
||
|
||
Translating it to V gives you several advantages:
|
||
|
||
- If you plan to develop that code base, you now have everything in one language, which is much safer and easier to develop in than C.
|
||
- Cross-compilation becomes a lot easier. You don't have to worry about it at all.
|
||
- No more build flags and include files either.
|
||
|
||
## Hot code reloading
|
||
|
||
```v
|
||
module main
|
||
|
||
import time
|
||
import os
|
||
|
||
[live]
|
||
fn print_message() {
|
||
println('Hello! Modify this message while the program is running.')
|
||
}
|
||
|
||
fn main() {
|
||
for {
|
||
print_message()
|
||
time.sleep_ms(500)
|
||
}
|
||
}
|
||
|
||
```
|
||
|
||
Build this example with `v -live message.v`.
|
||
|
||
Functions that you want to be reloaded must have `[live]` attribute
|
||
before their definition.
|
||
|
||
Right now it's not possible to modify types while the program is running.
|
||
|
||
More examples, including a graphical application:
|
||
[github.com/vlang/v/tree/master/examples/hot_code_reload](https://github.com/vlang/v/tree/master/examples/hot_reload).
|
||
|
||
## Cross compilation
|
||
|
||
To cross compile your project simply run
|
||
|
||
```v
|
||
v -os windows .
|
||
```
|
||
|
||
or
|
||
|
||
```v
|
||
v -os linux .
|
||
```
|
||
|
||
(Cross compiling for macOS is temporarily not possible.)
|
||
|
||
If you don't have any C dependencies, that's all you need to do. This works even
|
||
when compiling GUI apps using the `ui` module or graphical apps using `gg`.
|
||
|
||
You will need to install Clang, LLD linker, and download a zip file with
|
||
libraries and include files for Windows and Linux. V will provide you with a link.
|
||
|
||
## Cross-platform shell scripts in V
|
||
|
||
V can be used as an alternative to Bash to write deployment scripts, build scripts, etc.
|
||
|
||
The advantage of using V for this is the simplicity and predictability of the language, and
|
||
cross-platform support. "V scripts" run on Unix-like systems as well as on Windows.
|
||
|
||
Use the `.vsh` file extension. It will make all functions in the `os`
|
||
module global (so that you can use `ls()` instead of `os.ls()`, for example).
|
||
|
||
```v
|
||
#!/usr/local/bin/v run
|
||
// The shebang above associates the file to V on Unix-like systems,
|
||
// so it can be run just by specifying the path to the file
|
||
// once it's made executable using `chmod +x`.
|
||
|
||
rm('build/*')
|
||
// Same as:
|
||
for file in ls('build/') {
|
||
rm(file)
|
||
}
|
||
|
||
mv('*.v', 'build/')
|
||
// Same as:
|
||
for file in ls('.') {
|
||
if file.ends_with('.v') {
|
||
mv(file, 'build/')
|
||
}
|
||
}
|
||
```
|
||
|
||
Now you can either compile this like a normal V program and get an executable you can deploy and run
|
||
anywhere:
|
||
`v deploy.vsh && ./deploy`
|
||
|
||
Or just run it more like a traditional Bash script:
|
||
`v run deploy.vsh`
|
||
|
||
On Unix-like platforms, the file can be run directly after making it executable using `chmod +x`:
|
||
`./deploy.vsh`
|
||
|
||
## Appendix I: Keywords
|
||
|
||
V has 23 keywords:
|
||
|
||
```v
|
||
break
|
||
const
|
||
continue
|
||
defer
|
||
else
|
||
enum
|
||
fn
|
||
for
|
||
go
|
||
goto
|
||
if
|
||
import
|
||
in
|
||
interface
|
||
match
|
||
module
|
||
none
|
||
or
|
||
pub
|
||
return
|
||
struct
|
||
type
|
||
var
|
||
```
|
||
|
||
## Appendix II: Operators
|
||
|
||
```v
|
||
+ sum integers, floats, strings
|
||
- difference integers, floats
|
||
* product integers, floats
|
||
/ quotient integers, floats
|
||
% remainder integers
|
||
|
||
& bitwise AND integers
|
||
| bitwise OR integers
|
||
^ bitwise XOR integers
|
||
|
||
<< left shift integer << unsigned integer
|
||
>> right shift integer >> unsigned integer
|
||
|
||
|
||
Precedence Operator
|
||
5 * / % << >> &
|
||
4 + - | ^
|
||
3 == != < <= > >=
|
||
2 &&
|
||
1 ||
|
||
|
||
|
||
Assignment Operators
|
||
+= -= *= /= %=
|
||
&= |= ^=
|
||
>>= <<=
|
||
```
|