v/vlib/gg/gg.js.v

348 lines
6.7 KiB
V
Raw Normal View History

module gg
import gx
import js.dom
pub enum DOMEventType {
invalid
key_down
key_up
char
mouse_down
mouse_up
mouse_scroll
mouse_move
mouse_enter
mouse_leave
touches_began
touches_moved
touches_ended
touches_cancelled
resized
iconified
restored
focused
unfocused
suspended
resumed
update_cursor
quit_requested
clipboard_pasted
files_droped
num
}
pub struct Event {
pub mut:
frame_count u64
typ DOMEventType
key_code DOMKeyCode
char_code u32
key_repeat bool
modifiers u32
mouse_button DOMMouseButton
mouse_x f32
mouse_y f32
mouse_dx f32
mouse_dy f32
scroll_x f32
scroll_y f32
// todo(playX): add touches API support in js.dom
// num_touches int
// touches [8]C.sapp_touchpoint
window_width int
window_height int
framebuffer_width int
framebuffer_height int
}
pub enum DOMMouseButton {
invalid = -1
left = 0
right = 1
middle = 2
}
pub enum DOMModifier {
shift = 1 //(1<<0)
ctrl = 2 //(1<<1)
alt = 4 //(1<<2)
super = 8 //(1<<3)
lmb = 0x100
rmb = 0x200
mmb = 0x400
}
pub enum DOMKeyCode {
invalid = 0
space = 32
apostrophe = 39 //'
comma = 44 //,
minus = 45 //-
period = 46 //.
slash = 47 ///
_0 = 48
_1 = 49
_2 = 50
_3 = 51
_4 = 52
_5 = 53
_6 = 54
_7 = 55
_8 = 56
_9 = 57
semicolon = 59 //;
equal = 61 //=
a = 65
b = 66
c = 67
d = 68
e = 69
f = 70
g = 71
h = 72
i = 73
j = 74
k = 75
l = 76
m = 77
n = 78
o = 79
p = 80
q = 81
r = 82
s = 83
t = 84
u = 85
v = 86
w = 87
x = 88
y = 89
z = 90
left_bracket = 91 //[
backslash = 92 //\
right_bracket = 93 //]
grave_accent = 96 //`
world_1 = 161 // non-us #1
world_2 = 162 // non-us #2
escape = 256
enter = 257
tab = 258
backspace = 259
insert = 260
delete = 261
right = 262
left = 263
down = 264
up = 265
page_up = 266
page_down = 267
home = 268
end = 269
caps_lock = 280
scroll_lock = 281
num_lock = 282
print_screen = 283
pause = 284
f1 = 290
f2 = 291
f3 = 292
f4 = 293
f5 = 294
f6 = 295
f7 = 296
f8 = 297
f9 = 298
f10 = 299
f11 = 300
f12 = 301
f13 = 302
f14 = 303
f15 = 304
f16 = 305
f17 = 306
f18 = 307
f19 = 308
f20 = 309
f21 = 310
f22 = 311
f23 = 312
f24 = 313
f25 = 314
kp_0 = 320
kp_1 = 321
kp_2 = 322
kp_3 = 323
kp_4 = 324
kp_5 = 325
kp_6 = 326
kp_7 = 327
kp_8 = 328
kp_9 = 329
kp_decimal = 330
kp_divide = 331
kp_multiply = 332
kp_subtract = 333
kp_add = 334
kp_enter = 335
kp_equal = 336
left_shift = 340
left_control = 341
left_alt = 342
left_super = 343
right_shift = 344
right_control = 345
right_alt = 346
right_super = 347
menu = 348
}
pub struct Config {
pub:
width int
height int
use_ortho bool // unused, still here just for backwards compatibility
retina bool
resizable bool
user_data voidptr
font_size int
create_window bool
// window_user_ptr voidptr
window_title string
borderless_window bool
always_on_top bool
bg_color gx.Color
init_fn FNCb = voidptr(0)
frame_fn FNCb = voidptr(0)
native_frame_fn FNCb = voidptr(0)
cleanup_fn FNCb = voidptr(0)
fail_fn FNFail = voidptr(0)
//
event_fn FNEvent = voidptr(0)
quit_fn FNEvent = voidptr(0)
//
keydown_fn FNKeyDown = voidptr(0)
keyup_fn FNKeyUp = voidptr(0)
char_fn FNChar = voidptr(0)
//
move_fn FNMove = voidptr(0)
click_fn FNClick = voidptr(0)
unclick_fn FNUnClick = voidptr(0)
leave_fn FNEvent = voidptr(0)
enter_fn FNEvent = voidptr(0)
resized_fn FNEvent = voidptr(0)
scroll_fn FNEvent = voidptr(0)
// wait_events bool // set this to true for UIs, to save power
fullscreen bool
scale f32 = 1.0
sample_count int
swap_interval int = 1 // 1 = 60fps, 2 = 30fps etc. The preferred swap interval (ignored on some platforms)
// ved needs this
// init_text bool
font_path string
custom_bold_font_path string
ui_mode bool // refreshes only on events to save CPU usage
// font bytes for embedding
font_bytes_normal []byte
font_bytes_bold []byte
font_bytes_mono []byte
font_bytes_italic []byte
native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows
// drag&drop
enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
max_dropped_files int = 1 // max number of dropped files to process (default: 1)
max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048)
context JS.CanvasRenderingContext2D
}
pub struct Context {
mut:
render_text bool = true
image_cache []Image
needs_refresh bool = true
ticks int
pub mut:
scale f32 = 1.0
width int
height int
window JS.Window [noinit]
config Config
user_data voidptr
ui_mode bool
frame u64
mbtn_mask byte
mouse_buttons MouseButtons
mouse_pos_x int
mouse_pos_y int
mouse_dx int
mouse_dy int
scroll_x int
scroll_y int
//
key_modifiers Modifier // the current key modifiers
key_repeat bool // whether the pressed key was an autorepeated one
pressed_keys [key_code_max]bool // an array representing all currently pressed keys
pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys,
canvas JS.CanvasRenderingContext2D [noinit]
// *before* the current event was different
}
pub fn new_context(cfg Config) &Context {
mut g := &Context{}
g.user_data = cfg.user_data
g.width = cfg.width
g.height = cfg.height
g.ui_mode = cfg.ui_mode
g.config = cfg
if isnil(cfg.user_data) {
g.user_data = g
}
g.window = dom.window()
g.canvas = cfg.context
return g
}
pub fn (mut ctx Context) run() {
gg_animation_frame_fn(mut ctx)
}
pub fn (mut ctx Context) begin() {
// ctx.canvas.beginPath()
}
pub fn (mut ctx Context) end() {
// ctx.canvas.closePath()
}
pub fn (mut ctx Context) draw_line(x1 f32, y1 f32, x2 f32, y2 f32, c gx.Color) {
ctx.canvas.beginPath()
ctx.canvas.strokeStyle = c.to_css_string().str
ctx.canvas.moveTo(x1, y1)
ctx.canvas.lineTo(x2, y2)
ctx.canvas.stroke()
ctx.canvas.closePath()
}
pub fn (mut ctx Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) {
ctx.canvas.beginPath()
ctx.canvas.fillStyle = c.to_css_string().str
ctx.canvas.fillRect(x, y, w, h)
ctx.canvas.closePath()
}
fn gg_animation_frame_fn(mut g Context) {
g.frame++
g.canvas.clearRect(0, 0, g.config.width, g.config.height)
// todo(playXE): handle events
if !isnil(g.config.frame_fn) {
f := g.config.frame_fn
f(g.user_data)
g.needs_refresh = false
}
g.window.requestAnimationFrame(fn [mut g] (time JS.Number) {
gg_animation_frame_fn(mut g)
})
}